It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Rostov to Volgograd
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Rostov to Ukraine
3 fighters moved from Russia to Ukraine
1 armour moved from Yunnan to KwangsiCombat - British
Battle in Normandy Bordeaux
Battle in Ukraine
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 2 infantry in Ukraine, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Normandy Bordeaux from Italians, taking Ukraine from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 fighters moved from Ukraine to Russia
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun and 7 infantry moved from India to West India
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,1,5,6,2,4,2,5,3,5,6,4,2,1,4
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysDice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.409
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 66Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Romania to Ukraine
3 armour moved from Western Ukraine to UkraineCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Ukraine
Italians attack with 3 armour and 1 mech_infantry
British defend with 1 artillery and 2 infantry; Russians defend with 1 factory_minor
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
2 artilleries placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,2
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to Russia
17 armour, 5 artilleries and 2 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
3 infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Russia
Germans attack with 17 armour, 5 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 fighters; Russians defend with 1 aaGun, 1 airfield, 1 armour, 9 artilleries, 1 factory_major and 15 infantry
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 7 armour, 5 artilleries, 2 infantry and 2 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 1 aaGun, 1 armour, 9 artilleries and 15 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 7 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Smolensk
3 armour moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Germany to France
1 fighter and 1 tactical_bomber moved from Russia to UkrainePlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Novgorod
2 fighters and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4
Germans collect 51 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from GermansCombat - Russians
Battle in Russia
Russians attack with 2 infantry
Germans defend with 1 airfield, 10 armour and 1 factory_minor
Germans win with 10 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Shensi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
2 armour moved from Kiangsi to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 mech_infantry moved from Buryatia to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Kwangtung to 5 Sea Zone
3 armour and 1 mech_infantry moved from Anhwe to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer; Americans defend with 2 submarines
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Amur
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 8 armour and 4 mech_infantrys
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Novosibirsk
2 fighters moved from Amur to 6 Sea Zone
2 bombers moved from 5 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Shan State to French Indo China
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Amur
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone -
Scramble orders for sz95
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@suprise:
Scramble orders for sz95
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Shan State to French Indo China
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to Amur
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 5 : 1/3 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 5 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 armour and 1 bomber in Amur, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Amur, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 3 submarines
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 cruiser and 1 transport
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 4 destroyers in 95 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Italians lost in 95 Sea Zone
1 transport owned by the Germans lost in 95 Sea Zone
Americans roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits
Americans win with 4 destroyers and 3 submarines remaining. Battle score for attacker is 34
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 1 cruiser and 1 transport
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kiangsu causes 5 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kiangsu to Szechwan
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Amur to Siberia
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 20 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.873
Median : 4.000
Variance : 2.449
Standard Deviation : 1.565
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Szechwan
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Szechwan
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 8 armour and 3 mech_infantrys
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 8 armour and 3 mech_infantrys in Kwangsi, round 2 : 6/11 hits
3 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Japanese win with 8 armour and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Kweichow to HunanPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 24 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.779
Median : 4.000
Variance : 2.160
Standard Deviation : 1.470
Total rolls : 95Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
5 infantry moved from West India to Eastern Persia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Ukraine
2 armour and 5 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 4 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 destroyers moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
5 infantry moved from West India to Eastern Persia
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Ukraine
2 armour and 5 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 4 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 destroyers moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Ukraine
British attack with 2 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 aaGun, 1 armour and 1 factory_minor
British roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Ukraine, round 2 : 3/8 hits
Italians roll dice for 1 aaGun, 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits
2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 1 infantry owned by the British lost in Ukraine
British roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits
Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Ukraine
British roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 0/3 hits
1 armour owned by the Italians lost in Ukraine
British roll dice for 2 armour in Ukraine, round 5 : 1/2 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 5 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Ukraine
British roll dice for 1 armour in Ukraine, round 6 : 0/1 hits
Italians roll dice for 1 fighter in Ukraine, round 6 : 1/1 hits
1 armour owned by the British lost in Ukraine
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour, 1 infantry and 5 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armourNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from West India to Eastern Persia
2 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
British undo move 1.
1 armour and 2 mech_infantrys placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 5 infantryDice Statistics:
Total
1 was rolled 15 times
2 was rolled 34 times
3 was rolled 22 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 27 times
Average roll : 3.626
Median : 4.000
Variance : 1.363
Standard Deviation : 1.167
Total rolls : 147Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.226
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 31Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.828
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq -
OOL for sz 35 and scramble orders