still 3 uk figs on us carrier
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Bryansk
12 armour, 5 artilleries and 4 mech_infantrys moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 3 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 destroyer and 1 fighter; Italians loiter and taunt
Americans defend with 1 submarine
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Germans attack with 2 bombers and 3 fighters
Americans defend with 1 carrier and 2 fighters
retreated to 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier and 1 fighter
Battle in Bryansk
Germans attack with 17 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans win, taking Bryansk from Russians with 17 armour, 5 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
1 fighter owned by the Americans could not land and were killedNon Combat Move - Germans
2 bombers moved from 93 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 aaGun moved from Western Ukraine to BryanskPlace Units - Germans
1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
3 armour placed in Novgorod
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Been busy, I’ll post tomorrow
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No worries.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 8 artilleries and 18 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 8 artilleries and 18 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 8 artilleries and 18 infantry
Germans defend with 3 aaGuns, 17 armour, 5 artilleries, 1 infantry and 5 mech_infantrys
Russians roll dice for 1 armour, 8 artilleries and 18 infantry in Bryansk, round 2 : 7/27 hits
Germans roll dice for 3 aaGuns, 17 armour, 5 artilleries, 1 infantry and 5 mech_infantrys in Bryansk, round 2 : 9/28 hits
9 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
9 infantry owned by the Russians, 8 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 17 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 aaGuns, 1 infantry and 3 mech_infantrys
Casualties for Russians: 9 infantryNon Combat Move - Russians
1 infantry moved from Samara to Russia
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 15 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.473
Median : 4.000
Variance : 1.426
Standard Deviation : 1.194
Total rolls : 55Germans Combat
1 was rolled 2 times
2 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.964
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 28Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.963
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from Amur to Buryatia
1 mech_infantry moved from Korea to Buryatia
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
3 submarines moved from 45 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Hopei to Anhwe
1 armour moved from Hopei to Anhwe
2 armour moved from Shensi to Anhwe
3 armour moved from Kiangsu to Kiangsi
1 battleship, 2 carriers and 1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 submarines
Americans defend with 1 cruiser
Japanese win with 1 battleship, 2 carriers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Kiangsi
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Buryatia
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese win, taking Buryatia from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Korea to Amur
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 bombers moved from Kwangsi to Kwangtung
1 armour moved from Shensi to Tsinghai
1 aaGun moved from Shensi to TsinghaiPlace Units - Japanese
2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Dutch New Guinea to Kwangtung
1 fighter moved from Dutch New Guinea to Shan State
2 submarines moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Dutch New Guinea to Kwangtung
1 fighter moved from Dutch New Guinea to Shan State
2 submarines moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Kwangtung to Yunnan
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.560
Median : 4.000
Variance : 2.292
Standard Deviation : 1.514
Total rolls : 25Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Hunan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese retreated to Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.464
Median : 4.000
Variance : 1.630
Standard Deviation : 1.277
Total rolls : 28Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Rostov to Volgograd
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Rostov to Ukraine
3 fighters moved from Russia to Ukraine
1 armour moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Rostov to Volgograd
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Rostov to Ukraine
3 fighters moved from Russia to Ukraine
1 armour moved from Yunnan to KwangsiCombat - British
Battle in Normandy Bordeaux
Battle in Ukraine
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 2 infantry in Ukraine, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Normandy Bordeaux from Italians, taking Ukraine from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 fighters moved from Ukraine to Russia
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun and 7 infantry moved from India to West India
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,1,5,6,2,4,2,5,3,5,6,4,2,1,4
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysDice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.409
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 66Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Romania to Ukraine
3 armour moved from Western Ukraine to UkraineCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Ukraine
Italians attack with 3 armour and 1 mech_infantry
British defend with 1 artillery and 2 infantry; Russians defend with 1 factory_minor
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
2 artilleries placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,2
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to Russia
17 armour, 5 artilleries and 2 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
3 infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Russia
Germans attack with 17 armour, 5 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 fighters; Russians defend with 1 aaGun, 1 airfield, 1 armour, 9 artilleries, 1 factory_major and 15 infantry
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 7 armour, 5 artilleries, 2 infantry and 2 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 1 aaGun, 1 armour, 9 artilleries and 15 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 7 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Smolensk
3 armour moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Germany to France
1 fighter and 1 tactical_bomber moved from Russia to UkrainePlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Novgorod
2 fighters and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,4
Germans collect 51 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from GermansCombat - Russians
Battle in Russia
Russians attack with 2 infantry
Germans defend with 1 airfield, 10 armour and 1 factory_minor
Germans win with 10 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Shensi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
2 armour moved from Kiangsi to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 mech_infantry moved from Buryatia to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Kwangtung to 5 Sea Zone
3 armour and 1 mech_infantry moved from Anhwe to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer; Americans defend with 2 submarines
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Amur
Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 8 armour and 4 mech_infantrys
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Novosibirsk
2 fighters moved from Amur to 6 Sea Zone
2 bombers moved from 5 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total