16l snake11eyes (axis) v cds (allies +19) no tech


  • You still got a move coming?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 airfield, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                4 bombers moved from Eastern United States to Southeast Mexico
                1 bomber moved from Central United States to Southeast Mexico
                4 mech_infantrys moved from Western United States to Central United States
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Central United States to Southeast Mexico
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 carrier moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                1 cruiser moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to Southeast Mexico
                2 fighters moved from 89 Sea Zone to Southeast Mexico
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 airfield placed in Southeast Mexico
                3 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                Americans undo move 2.
                2 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States
                1 infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        30 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
        Central United States : 2 aaGuns, 1 factory_minor, 4 infantry and 4 mech_infantrys
        Southeast Mexico : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 3 fighters and 3 infantry
        Eastern United States : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        89 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 32 / 38
        Japanese : 48 / 59
        Americans : 52 / 77
        Chinese : 4 / 13
        British : 28 / 34
        UK_Pacific : 8 / 23
        Italians : 22 / 33
        ANZAC : 18 / 35
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_37503_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                9 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 14 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 14 infantry in Kweichow, round 2 :  3/15 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 1 fighter
        Kweichow : 1 artillery and 16 infantry
        Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 32 / 38
        Japanese : 45 / 59
        Americans : 52 / 77
        Chinese : 7 / 13
        British : 28 / 34
        UK_Pacific : 8 / 23
        Italians : 22 / 33
        ANZAC : 18 / 35
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_37503_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 mech_infantrys moved from Yunnan to Malaya
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 fighter moved from Persia to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 battleship moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 :  1/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 :  4/7 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Tanganyika Territory, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Malaya
                    British attack with 4 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 4 mech_infantrys in Malaya, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        British roll dice for 4 mech_infantrys in Malaya, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                    British win, taking Malaya from Japanese with 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Kweichow
                5 infantry moved from Yunnan to Kweichow
                2 fighters and 2 tactical_bombers moved from Iraq to Egypt

    Place Units - British
                3 fighters placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                5 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,1,2,4,6
                UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 5 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 1 artillery and 5 infantry
        Kweichow : 1 aaGun and 5 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 artillery and 1 infantry
        Ethiopia : 1 flag, 1 infantry
        94 Sea Zone : 1 destroyer
        Eire : 1 flag
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 32 / 38
        Japanese : 42 / 59
        Americans : 52 / 77
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 11 / 6
        Italians : 19 / 33
        ANZAC : 18 / 35
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_37503_UK_3.tsvg


  • Hi,

    Sorry for the delay, been hectic in RL for a while.

    Greetings, CdS


  • It’s all good :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from Tunisia to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Italians win, taking Syria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 artilleries moved from Morocco to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                3 artilleries, 1 battleship, 2 cruisers, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
                2 destroyers moved from 95 Sea Zone to 99 Sea Zone
                3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 aaGuns moved from Slovakia Hungary to Greater Southern Germany
                1 armour moved from Romania to Northern Italy
                1 bomber and 1 fighter moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                10 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_37503_Ita3.tsvg


  • I dont have time to finish it, I posted you as victorious. Good luck with the tournament. CdS

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