@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Nenetsia to Urals
2 infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Urals
1 bomber moved from Novgorod to Vologda
1 bomber moved from Western Germany to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 bombers moved from Holland Belgium to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Urals
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Urals, round 2 : 0/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Urals, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Urals
Germans roll dice for 1 artillery and 1 bomber in Urals, round 3 : 1/2 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Urals, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Urals
Germans roll dice for 1 artillery and 1 bomber in Urals, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Urals, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Smolensk, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Vologda to Western Ukraine
1 bomber moved from Urals to Western Ukraine
1 bomber and 1 fighter moved from Smolensk to Western Ukraine
4 aaGuns, 19 armour, 16 artilleries, 61 infantry and 31 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
6 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
3 bombers moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 mech_infantry moved from Manchuria to Buryatia
1 armour moved from Siberia to Buryatia
Place Units - Germans
3 infantry placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Germans :
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 1 mech_infantry
Alexandria : 1 fighter and 1 tactical_bomber
Malta : 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Poland : 3 infantry
Germany : 3 armour, 1 factory_major and 5 mech_infantrys
Holland Belgium : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 artillery
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 armour, 6 artilleries and 10 infantry
Eastern Poland : 1 flag, 2 armour, 6 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 4 aaGuns, 19 armour, 16 artilleries, 3 bombers, 2 fighters, 61 infantry and 33 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 3 infantry
96 Sea Zone : 2 fighters and 2 tactical_bombers
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 66
Russians : 18 / 21
Japanese : 55 / 69
Americans : 54 / 75
Chinese : 2 / 1
British : 34 / 29
UK_Pacific : 6 / 6
Italians : 21 / 31
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Yenisey to Urals
2 mech_infantrys moved from Russia to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Urals from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
4 mech_infantrys moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 carrier, 3 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Shensi to Kansu
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Kansu
2 mech_infantrys moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
7 fighters moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Burma to Kiangsu
1 bomber moved from Kansu to Hopei
3 mech_infantrys moved from Yunnan to Malaya
5 artilleries and 14 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
6 fighters moved from 35 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
5 transports moved from 36 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
2 aaGuns and 1 infantry placed in Malaya
2 infantry placed in French Indo China
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 6 infantry
Kiangsu : 1 flag, 1 bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry and 1 mech_infantry
Hopei : 1 flag, 1 bomber
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 2 aaGuns, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag, 2 mech_infantrys
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 4 tactical_bombers and 1 transport
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 5 transports
Production/PUs Summary :
Germans : 54 / 66
Russians : 19 / 20
Japanese : 58 / 58
Americans : 54 / 75
Chinese : 1 / 1
British : 34 / 29
UK_Pacific : 5 / 6
Italians : 21 / 31
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
5 fighters moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
6 bombers moved from India to French Indo China
2 bombers moved from India to Burma
1 bomber moved from India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Burma
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese, taking Burma from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 7 bombers
Japanese defend with 1 airfield, 1 factory_minor and 2 infantry
Americans win with 7 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
7 bombers moved from French Indo China to India
2 bombers moved from Burma to India
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
5 fighters moved from 43 Sea Zone to 54 Sea Zone
3 battleships, 5 carriers and 5 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to Hopei
3 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Persia to Iraq
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Samara to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Gibraltar to Egypt
1 battleship, 2 carriers and 2 cruisers moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in Kansu
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hopei
British attack with 1 bomber
Japanese defend with 1 bomber
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Japanese: 1 bomber
Non Combat Move - British
5 mech_infantrys moved from India to Yunnan
3 aaGuns, 5 artilleries and 21 infantry moved from India to Burma
Place Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns and 2 infantry moved from Western Ukraine to Ukraine
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 2 aaGuns, 5 artilleries, 6 fighters, 19 infantry and 6 mech_infantrys
Malta : 1 flag, 1 airfield
Morocco : 1 flag
Algeria : 1 flag, 2 artilleries and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery, 3 infantry and 2 mech_infantrys
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag
96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
98 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 53 / 66
Russians : 20 / 20
Japanese : 50 / 58
Americans : 58 / 83
Chinese : 3 / 3
British : 34 / 31
UK_Pacific : 7 / 7
Italians : 21 / 31
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
2 fighters moved from Java to Queensland
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
scramble 35?
no.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
2 fighters moved from Java to Queensland
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 35 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Celebes
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Germany to Vologda
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Belarus
1 infantry moved from Archangel to Smolensk
1 bomber moved from Western Germany to Smolensk
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
Combat - Germans
Battle in Ulaanbaatar
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Germans win, taking Ulaanbaatar from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Archangel
2 bombers moved from Smolensk to Novgorod
1 bomber moved from Belarus to Novgorod
1 infantry moved from Novgorod to Archangel
4 aaGuns, 19 armour, 16 artilleries, 2 fighters, 61 infantry and 32 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
5 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
2 fighters moved from Malta to Ukraine
1 fighter and 1 tactical_bomber moved from Alexandria to Ukraine
2 bombers moved from Russia to Ukraine
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Novgorod
3 armour and 4 mech_infantrys placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Ulaanbaatar : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Germany : 3 armour, 1 artillery, 1 factory_major, 2 infantry and 4 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 bomber and 8 infantry
Eastern Poland : 1 flag, 3 armour, 3 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 5 infantry
Ukraine : 4 aaGuns, 21 armour, 16 artilleries, 2 bombers, 5 fighters, 61 infantry, 35 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 infantry
96 Sea Zone : 2 fighters and 2 tactical_bombers
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 67
Russians : 16 / 20
Japanese : 44 / 58
Americans : 58 / 83
Chinese : 3 / 3
British : 34 / 31
UK_Pacific : 11 / 7
Italians : 21 / 31
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy nothing; Remaining resources: 20 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Olgiy to Dzavhan
1 armour and 2 mech_infantrys moved from Urals to Yenisey
1 infantry moved from Olgiy to Yenisey
1 armour and 4 mech_infantrys moved from Samara to Kansu
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kansu
Russians attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Kansu from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Amur from Germans to Russians
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter moved from Smolensk to Russia
5 aaGuns, 15 artilleries and 89 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 38 Sea Zone
2 fighters moved from Malaya to French Indo China
1 fighter moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 mech_infantrys moved from Manchuria to Chahar
1 bomber moved from Kiangsu to Chahar
2 fighters moved from Malaya to Shan State
5 infantry moved from Korea to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 2 fighters and 5 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Japanese roll dice for 2 fighters and 5 infantry in French Indo China, round 2 : 2/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 battleships, 7 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 bomber moved from Chahar to Manchuria
2 fighters moved from Shan State to 36 Sea Zone
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,1
Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 2 aaGuns, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
41 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 infantry, 2 tactical_bombers and 4 transports
23 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 submarine
17 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 53 / 67
Russians : 21 / 41
Japanese : 45 / 41
Americans : 58 / 83
Chinese : 4 / 3
British : 34 / 31
UK_Pacific : 10 / 7
Italians : 21 / 31
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer and 12 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
9 bombers moved from India to Shan State
Combat - Americans
Battle in Caroline Islands
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 9 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Americans win, taking Caroline Islands from Japanese with 1 destroyer, 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Shan State
Americans attack with 9 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win with 9 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
9 bombers moved from Shan State to Queensland
9 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
7 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
3 battleships, 6 carriers, 2 destroyers and 10 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 2 tactical_bombers moved from India to French Indo China
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
Combat - British
Battle in French Indo China
British attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 battleship, 2 carriers and 2 cruisers moved from 80 Sea Zone to 79 Sea Zone
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Persia to Iraq
4 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
5 artilleries and 3 infantry moved from Bryansk to Russia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,4,6,5,4,5,1,1,5,2,1,1,6,4,1,4,2,3,4,4,3,4,6,5,1,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Ukraine to Rostov
2 bombers moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 2 bombers and 4 infantry
British defend with 6 infantry; Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 bombers and 4 infantry in Rostov, round 2 : 4/7 hits
Russians roll dice for 7 infantry in Rostov, round 2 : 3/7 hits
1 infantry owned by the Russians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Rostov
Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 3 infantry in Rostov, round 3 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians roll dice for 1 artillery and 2 bombers in Rostov, round 4 : 3/3 hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
2 infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for British: 6 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Ukraine
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 2 mech_infantrys moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
1 artillery, 3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 2 aaGuns, 6 artilleries, 6 fighters, 22 infantry and 8 mech_infantrys
Malta : 1 flag, 1 airfield
Morocco : 1 flag
Algeria : 1 flag, 2 artilleries and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery, 3 infantry and 2 mech_infantrys
Northern Italy : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Rostov : 1 flag, 1 artillery
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 2 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag
96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
98 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 52 / 67
Russians : 20 / 41
Japanese : 38 / 41
Americans : 58 / 81
Chinese : 8 / 11
British : 34 / 31
UK_Pacific : 13 / 12
Italians : 23 / 33
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Celebes to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Sumatra
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs