Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 units repaired.
2 artilleries and 1 infantry moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
2 tactical_bombers moved from Kweichow to Novosibirsk
2 bombers moved from Kwangsi to India
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; Americans defend with 1 bomber
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 5 carriers, 6 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 fighters and 2 tactical_bombers moved from Kazakhstan to Sikang
1 fighter and 3 tactical_bombers moved from Novosibirsk to Tsinghai
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 3 submarines, 2 tactical_bombers and 4 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
2 cruisers, 2 destroyers and 3 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
1 fighter and 1 infantry placed in Persia
1 battleship placed in 80 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,3,4,2,3,4,1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Morocco to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Morocco to Tunisia
1 bomber moved from Southern France to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from Caroline Islands to New Guinea
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 airfield placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
6 armour, 6 artilleries, 15 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 bomber moved from Yugoslavia to Western Ukraine
1 bomber moved from Northern Italy to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 6 armour, 6 artilleries, 3 bombers, 1 fighter, 16 infantry and 11 mech_infantrys
Russians defend with 2 aaGuns, 8 armour, 6 artilleries, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans win, taking Western Ukraine from Russians with 6 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 artilleries, 1 fighter, 16 infantry and 11 mech_infantrys
Casualties for Russians: 2 aaGuns, 8 armour, 6 artilleries, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
1 bomber moved from Western Ukraine to Yugoslavia
1 bomber moved from Western Ukraine to Romania
1 bomber moved from Western Ukraine to Romania
2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 1 infantry moved from 99 Sea Zone to Syria
3 submarines moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
1 artillery and 8 infantry placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 93 Sea Zone
Germans undo move 3.
2 submarines placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
I am very sorry I’ve been incredibly busy and then sick over the past weeks.
I will get to my turn today.
Apologies again for the delay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour moved from Russia to Kazakhstan
4 infantry moved from Timguska to Novosibirsk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kazakhstan
Russians attack with 2 armour
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 infantry moved from Bryansk to Russia
1 infantry moved from Belarus to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
1 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
No worries mate im on holiday so will post a move in about a week.
Cheers TDS
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 submarine moved from 45 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangsi to India
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 3 fighters and 3 tactical_bombers
Russians defend with 2 armour
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Russians: 2 armour
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kazakhstan to Szechwan
2 tactical_bombers moved from Tsinghai to Szechwan
1 infantry moved from Yunnan to Szechwan
3 armour moved from French Indo China to Yunnan
3 armour moved from Malaya to Burma
1 infantry moved from Ceylon to 39 Sea Zone
2 battleships, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 bomber moved from India to Burma
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs