Please use last map with DD from sz55 moving to sz43 instead of sz36.
Stuck Tojo Axis vs Surprise Attack Allies +12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
5 artilleries moved from Belarus to Smolensk
1 artillery moved from Archangel to Smolensk
3 infantry moved from Archangel to Vologda
4 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in Vologda
Germans attack with 3 infantry
Russians defend with 1 infantry
1 infantry owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 6 artilleries and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
11 armour and 3 mech_infantrys moved from Western Ukraine to Smolensk
1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Norway to Finland
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Bryansk to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Germans defend with 4 mech_infantrys
Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrysNon Combat Move - Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kwangtung to Kwangsi
2 armour moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Shensi to Hopei
2 mech_infantrys moved from Kweichow to Hopei
2 bombers moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kwangtung to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 artillery moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to TsinghaiCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 carrier
Battle in Kwangsi
Japanese attack with 2 armour, 2 bombers and 4 mech_infantrys
British defend with 2 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 artilleries and 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 armour moved from Kazakhstan to Shensi
1 aaGun moved from Kweichow to Shensi
2 bombers moved from Kwangsi to Kwangtung
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Burma to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Burma to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 5/9 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Americans: 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.538
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 2 armour and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Kwangsi, round 2 : 3/4 hits
1 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Japanese win with 2 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Hunan
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.273
Median : 4.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
4 destroyers and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 4 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour and 5 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
2 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Soviet Far East: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 destroyers and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 4 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour and 5 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Tsinghai
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Tsinghai
British win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 4/5 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - British
2 fighters moved from Tsinghai to RussiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
2 transports placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Yunnan: 1 armour
EDIT: Removing units owned by British from Burma: 1 artillery and 2 infantry
EDIT: Removing units owned by British from India: 1 armour
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 2 infantry
EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 artillery and 2 infantry
Some Units in India change ownership: 7 infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 1.163
Standard Deviation : 1.078
Total rolls : 44Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.737
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to France
2 infantry moved from Southern France to France
2 armour moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,6,2
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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Sorry for the edit. I thought the CR was Anzac’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Bryansk
12 armour, 5 artilleries and 4 mech_infantrys moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 3 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 destroyer and 1 fighter; Italians loiter and taunt
Americans defend with 1 submarine
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Germans attack with 2 bombers and 3 fighters
Americans defend with 1 carrier and 2 fighters
retreated to 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier and 1 fighter
Battle in Bryansk
Germans attack with 17 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans win, taking Bryansk from Russians with 17 armour, 5 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
1 fighter owned by the Americans could not land and were killedNon Combat Move - Germans
2 bombers moved from 93 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 aaGun moved from Western Ukraine to BryanskPlace Units - Germans
1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
3 armour placed in Novgorod
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Been busy, I’ll post tomorrow
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No worries.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 8 artilleries and 18 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 92 Sea Zone