@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery and 1 infantry moved from Iraq to Turkey
1 armour, 1 artillery and 4 infantry moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Turkey
Combat - ANZAC
Battle in Java
Battle in Turkey
ANZAC attack with 2 armour, 3 artilleries and 6 infantry
Neutral_True defend with 8 infantry
ANZAC win, taking Java from Japanese, taking Turkey from Neutral_True with 1 armour remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 armour, 3 artilleries and 6 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
6 bombers moved from Southern Italy to Belgian Congo
1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
4 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Germans attack with 6 bombers
British defend with 1 artillery, 1 bomber and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Non Combat Move - Germans
5 bombers moved from Belgian Congo to Rhodesia
4 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
5 artilleries and 5 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Western Germany
5 bombers moved from Southern Italy to Western Germany
8 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
4 destroyers moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 bomber placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 armour and 1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Russia to Belarus
2 fighters moved from Russia to Belarus
3 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Vologda to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 infantry and 2 mech_infantrys
retreated to Bessarabia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Western Ukraine
1 armour moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
4 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 fighters moved from Bessarabia to Western Ukraine
Place Units - Russians
4 mech_infantrys placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 artillery and 4 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 4 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Jehol to Hunan
1 infantry moved from Kiangsi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
4 fighters and 1 tactical_bomber moved from French Indo China to Hunan
3 fighters moved from French Indo China to Kwangsi
3 artilleries moved from French Indo China to Kwangsi
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 3 artilleries and 3 fighters
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Japanese attack with 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry; Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 4 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Kwangsi to French Indo China
4 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from 33 Sea Zone to French Indo China
2 carriers moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Japanese collect 50 PUs (1 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Non Combat Move - Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Brazil to New Brunswick Nova Scotia
Place Units - Americans
1 carrier, 1 cruiser, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Suiyuyan
Chinese undo move 1.
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to Hunan
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
Combat - British
Battle in Hunan
British attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
British win, taking Hunan from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Hunan to Yunnan
4 artilleries and 4 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry moved from Rhodesia to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Bessarabia to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Gibraltar to United Kingdom
1 armour moved from Union of South Africa to Angola
Italians take Angola from Neutral_True
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
2 artilleries and 1 infantry moved from Romania to Bulgaria
4 aaGuns moved from Romania to Eastern Poland
5 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Bulgaria
Place Units - Italians
3 mech_infantrys placed in Union of South Africa
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry moved from Rhodesia to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Bessarabia to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Gibraltar to United Kingdom
1 armour moved from Union of South Africa to Angola
Italians take Angola from Neutral_True
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
2 artilleries and 1 infantry moved from Romania to Bulgaria
4 aaGuns moved from Romania to Eastern Poland
5 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Bulgaria
Place Units - Italians
3 mech_infantrys placed in Union of South Africa
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 destroyers
EDIT: Adding units owned by Italians to 102 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 89 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Turkey to Greece
ANZAC take Greece from Italians
1 armour moved from Greece to Turkey
2 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from Iraq to Turkey
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
8 bombers moved from Western Germany to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
6 infantry moved from Sweden to 113 Sea Zone
6 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 8 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 8 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 4 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Spain
Germans take Spain from Neutral_True
8 bombers moved from 109 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 91 Sea Zone to 117 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
8 bombers moved from Western Germany to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
6 infantry moved from Sweden to 113 Sea Zone
6 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 8 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 8 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 4 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Sweden to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Spain
Germans take Spain from Neutral_True
8 bombers moved from 109 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 91 Sea Zone to 117 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rhodesia: 5 bombers
EDIT: Adding units owned by Germans to Angola: 5 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Kweichow to Hopei
4 infantry moved from Yunnan to Kwangsi
3 mech_infantrys moved from Western Ukraine to Belarus
4 mech_infantrys moved from Russia to Belarus
1 armour and 1 infantry moved from Archangel to Belarus
4 fighters moved from Western Ukraine to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 4 fighters, 1 infantry and 7 mech_infantrys
Italians defend with 1 armour, 1 infantry and 5 mech_infantrys
Russians win, taking Belarus from Italians with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour, 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 infantry and 5 mech_infantrys
Battle in Kwangsi
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Hopei to Yunnan
2 infantry moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
4 fighters moved from Belarus to Western Ukraine
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
1 bomber placed in Russia
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
hey, sorry, but I’m going to have to forfeit, some stuff has come up and I just won’t have time to play for a while, I hope to be back down the road but it won’t be anytime soon…so good game, too bad we can’t finish, and good luck in the rest of the league season!
feel free to post the result as a victory
Oh sorry to hear. Its all good, was looking forward to the German/Russian land battle but def up for a game in the future.
Cheers TDS