16L G40 TheDefinitive (Allies +23) vs Talleyrand19 (Axis)


  • damn, and my german tanks didn’t get either of your planes despite it being a 2v2 battle with everything rolling for threes, that is some very bad luck


  • Yea I have had some painful rolls in other games too. Like 5 inf all rolling ones in defence. lost so many aircraft.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                2 bombers moved from Eastern United States to 106 Sea Zone
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 106 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Italians defend with 1 battleship
                    Americans win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 battleship
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 106 Sea Zone to Brazil
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
                3 mech_infantrys moved from Tobruk to Egypt
                3 artilleries and 6 infantry moved from Tunisia to Libya

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_37584_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_37584_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to 71 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
                      British take Nigeria from Italians

    Combat - British
                British creates battle in territory 41 Sea Zone
                Battle in 71 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win, taking 41 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 71 Sea Zone to Belgian Congo
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                4 artilleries and 4 infantry moved from India to Burma
                1 armour moved from Alexandria to Egypt
                1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_37584_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                      Italians take Rhodesia from British
                2 infantry moved from South West Africa to Rhodesia
                1 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Slovakia Hungary to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 1 infantry moved from Slovakia Hungary to Romania
                4 aaGuns moved from Slovakia Hungary to Romania
                1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
                3 fighters moved from Southern Italy to Gibraltar
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                5 infantry moved from Northern Italy to Yugoslavia
                1 transport moved from 70 Sea Zone to 71 Sea Zone

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_37584_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 armour, 1 artillery and 1 infantry moved from Iraq to Turkey
                1 armour, 1 artillery and 4 infantry moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Northwest Persia to Turkey

    Combat - ANZAC
                Battle in Java
                Battle in Turkey
                    ANZAC attack with 2 armour, 3 artilleries and 6 infantry
                    Neutral_True defend with 8 infantry
                    ANZAC win, taking Java from Japanese, taking Turkey from Neutral_True with 1 armour remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 armour, 3 artilleries and 6 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales
                2 armour and 1 mech_infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total

    triplea_37584_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone

    Turn Complete - French

    triplea_37584_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                6 bombers moved from Southern Italy to Belgian Congo
                1 mech_infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                4 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belgian Congo
                    Germans attack with 6 bombers
                    British defend with 1 artillery, 1 bomber and 1 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 artillery, 1 bomber and 1 infantry

    Non Combat Move - Germans
                5 bombers moved from Belgian Congo to Rhodesia
                4 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
                5 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Southern Italy to Western Germany
                5 bombers moved from Southern Italy to Western Germany
                8 transports moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                4 destroyers moved from 112 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 bomber placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany
                3 infantry placed in United Kingdom
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_37584_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour and 1 mech_infantry moved from Archangel to Novgorod
                1 mech_infantry moved from Russia to Belarus
                2 fighters moved from Russia to Belarus
                3 infantry moved from Western Ukraine to Bessarabia
                2 fighters moved from Western Ukraine to Bessarabia
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Vologda to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 2 fighters and 3 infantry
                    Italians defend with 1 infantry and 2 mech_infantrys
                    retreated to Bessarabia
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Western Ukraine
                1 armour moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Archangel
                4 mech_infantrys moved from Russia to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                3 mech_infantrys moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 fighters moved from Bessarabia to Western Ukraine

    Place Units - Russians
                4 mech_infantrys placed in Russia
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                1 armour and 2 mech_infantrys placed in Volgograd
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    triplea_37584_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 artillery and 4 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 4 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Jehol to Hunan
                1 infantry moved from Kiangsi to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                4 fighters and 1 tactical_bomber moved from French Indo China to Hunan
                3 fighters moved from French Indo China to Kwangsi
                3 artilleries moved from French Indo China to Kwangsi
                1 submarine moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
                    ANZAC defend with 1 transport
                    Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 3 artilleries and 3 fighters
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Hunan
                    Japanese attack with 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery and 4 infantry; Russians defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Chinese: 1 artillery and 4 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 4 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kwangsi to French Indo China
                4 fighters and 1 tactical_bomber moved from Hunan to French Indo China
                2 fighters moved from 33 Sea Zone to French Indo China
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                Japanese collect 50 PUs (1 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_37584_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone

    Non Combat Move - Americans
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Brazil to New Brunswick Nova Scotia

    Place Units - Americans
                1 carrier, 1 cruiser, 3 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_37584_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 artilleries
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Suiyuyan
                Chinese undo move 1.
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    triplea_37584_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to Hunan
                1 mech_infantry moved from Nigeria to French West Africa
                      British take French West Africa from Italians

    Combat - British
                Battle in Hunan
                    British attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 4 mech_infantrys
                    British win, taking Hunan from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 4 mech_infantrys

    Non Combat Move - British
                5 fighters and 1 tactical_bomber moved from Hunan to Yunnan
                4 artilleries and 4 infantry moved from Burma to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 aaGun, 1 artillery and 3 infantry moved from Tobruk to Alexandria

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_37584_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Rhodesia to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Rhodesia to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
                1 mech_infantry moved from Bessarabia to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Gibraltar to United Kingdom
                1 armour moved from Union of South Africa to Angola
                      Italians take Angola from Neutral_True
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 armour moved from Union of South Africa to Mozambique
                      Italians take Mozambique from Neutral_True
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
                2 artilleries and 1 infantry moved from Romania to Bulgaria
                4 aaGuns moved from Romania to Eastern Poland
                5 infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Northern Italy to Bulgaria

    Place Units - Italians
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_37584_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Rhodesia to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Rhodesia to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
                1 mech_infantry moved from Bessarabia to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Gibraltar to United Kingdom
                1 armour moved from Union of South Africa to Angola
                      Italians take Angola from Neutral_True
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 armour moved from Union of South Africa to Mozambique
                      Italians take Mozambique from Neutral_True
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
                2 artilleries and 1 infantry moved from Romania to Bulgaria
                4 aaGuns moved from Romania to Eastern Poland
                5 infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Northern Italy to Bulgaria

    Place Units - Italians
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Italians to 102 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 89 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_37584_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Turkey to Greece
                      ANZAC take Greece from Italians
                1 armour moved from Greece to Turkey
                2 infantry moved from Dutch New Guinea to New Guinea
                      ANZAC take New Guinea from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 armour and 1 mech_infantry moved from Iraq to Turkey

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in Iraq
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_37584_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    triplea_37584_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 bombers moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                6 infantry moved from Sweden to 113 Sea Zone
                6 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 8 bombers and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win, taking 109 Sea Zone from Neutral with 8 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 4 fighters, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Sweden to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Spain
                      Germans take Spain from Neutral_True
                8 bombers moved from 109 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 107 Sea Zone
                1 destroyer moved from 91 Sea Zone to 117 Sea Zone
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_37584_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 bombers moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                6 infantry moved from Sweden to 113 Sea Zone
                6 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 8 bombers and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win, taking 109 Sea Zone from Neutral with 8 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 4 fighters, 6 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Sweden to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Spain
                      Germans take Spain from Neutral_True
                8 bombers moved from 109 Sea Zone to Western Germany
                1 destroyer moved from 91 Sea Zone to 107 Sea Zone
                1 destroyer moved from 91 Sea Zone to 117 Sea Zone
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rhodesia: 5 bombers
                EDIT: Adding units owned by Germans to Angola: 5 bombers
                EDIT: Turning off Edit Mode

    triplea_37584_Ger11.tsvg

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