@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 3 artilleries, 1 destroyer, 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Tsagaan Olom to Kansu
1 infantry and 1 mech_infantry moved from Kansu to Timguska
1 artillery and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour, 3 artilleries and 6 mech_infantrys moved from Tsinghai to Kazakhstan
1 bomber moved from Kweichow to Timguska
1 fighter and 1 tactical_bomber moved from Kweichow to Novosibirsk
1 tactical_bomber moved from Kweichow to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Timguska
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 3 artilleries and 6 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 artilleries and 1 infantry moved from Hunan to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Alaska to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
3 fighters moved from Java to French Indo China
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 bomber moved from Timguska to Tsinghai
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 bomber moved from Western United States to Alaska
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 fighters moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
Scramble sz 112?
AAAAAAAH!!!
I wanted to place the destroyer in SZ 112 to deny you from loading your transports.
Well that basically means gg. I would concede now. Unless, of course, you would allow me to edit it and redo your american turn. If you won’t, I will give up that game.
how about double or nothing? we “gg” this game, and then make the edit and play on as if it is a second game?
Nah, the game is not in a state I want to repeat.
Claim the win, or continue with the edit?
bah! i’ll accept the edit.
Very, very kind of you. Thank you so much.
Just edit the German destroyer and repeat the US move then
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 112 Sea Zone to Denmark
2 fighters moved from Persia to Kazakhstan
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber and 1 fighter moved from India to Kazakhstan
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber, 3 fighters and 4 mech_infantrys
Japanese defend with 1 armour, 3 artilleries and 5 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour, 3 artilleries and 5 mech_infantrys
Casualties for British: 1 armour, 1 bomber, 2 fighters and 4 mech_infantrys
Battle in Denmark
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Denmark from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Eastern Persia
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
1 aaGun and 3 infantry moved from India to Burma
2 aaGuns, 18 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Denmark to 112 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Denmark to Norway
1 fighter moved from Denmark to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
2 fighters placed in Persia
1 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 destroyer placed in 80 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 carrier and 3 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Persia to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 infantry moved from Western Germany to Denmark
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Denmark
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
3 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 1 armour
Battle in Denmark
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Denmark from British with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
10 infantry moved from Germany to Poland
3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Denmark to Western Germany
4 fighters moved from Denmark to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 aaGun moved from Eastern Poland to Bessarabia
3 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 artilleries and 7 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 armour, 12 artilleries and 11 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
25 artilleries and 35 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 37 artilleries and 46 infantry
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 37 artilleries and 46 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 3 infantry
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Vologda
1 mech_infantry moved from Russia to Vologda
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Smolensk to Vologda
5 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Ukraine to Western Ukraine
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 5 mech_infantrys
EDIT: Adding units owned by Russians to Ukraine: 5 mech_infantrys
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
1 infantry and 7 mech_infantrys placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
1 bomber, 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Sikang to Szechwan
1 infantry moved from Kweichow to Szechwan
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Japanese take 36 Sea Zone from Americans
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
3 artilleries, 4 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry and 2 mech_infantrys
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow
3 carriers, 2 destroyers, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Novosibirsk to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 carrier placed in 36 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 fighter and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Holland Belgium to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 fighters moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 submarine moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour, 7 infantry and 1 tactical_bomber; Italians defend with 3 fighters
Americans converts factory_upgrade into different units
Americans win, taking Western Germany from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries, 7 infantry and 1 tactical_bomber
Casualties for Italians: 3 fighters
Casualties for Americans: 2 fighters, 5 infantry and 1 tactical_bomber
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
4 carriers, 4 destroyers, 6 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 10 Sea Zone
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Normandy Bordeaux
Americans undo move 6.
1 fighter placed in 112 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Americans undo move 6.
1 fighter placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 artilleries placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Normandy Bordeaux to Denmark
Combat - British
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Denmark
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Denmark from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
2 fighters moved from Persia to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 fighter moved from Denmark to 112 Sea Zone
1 tactical_bomber moved from Denmark to 112 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
Place Units - British
1 carrier placed in 80 Sea Zone
1 transport placed in 80 Sea Zone
1 fighter placed in Persia
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,4,6,6
British collect 38 PUs (4 lost to blockades); end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter
You can’t imagine how much I hate it when my opponent attempts an attack he should lose and then turns out to win.
+24 instead of -35 on average? Yeah….
I know you would have attacked with UK afterwards, but it would have been a costly attack nonetheless.
I’m gonna concede this game. To be quite honest, I felt it was lost after you denied me Vichy in round 1. Vichy is way too important. I think I have 100% win rate after activating Vichy and 100 % lose rate without it.
Well, I’ve lost games as allies when axis didn’t Vichy, and vice versa. But i agree it is helpful. Good game man.