@Adam514 No scramble.
16L G40 TheDefinitive (Allies +23) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Non Combat Move - Germans
1 armour, 6 artilleries, 4 fighters, 36 infantry and 13 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
5 artilleries and 1 infantry moved from Germany to Poland
4 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
3 destroyers and 8 transports moved from 113 Sea Zone to 112 Sea Zone
7 bombers moved from Norway to Southern Italy
5 bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 armour moved from Smolensk to Vologda
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Nenetsia
2 armour and 2 mech_infantrys moved from Smolensk to Archangel
2 fighters moved from Western Ukraine to Belarus
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Nenetsia
Russians attack with 2 fighters
Germans defend with 2 armour
Russians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Vologda
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Nenetsia to Russia
2 fighters moved from Belarus to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 armour and 8 mech_infantrys moved from Smolensk to Western UkrainePlace Units - Russians
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 33 Sea Zone
2 carriers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 33 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
7 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
3 mech_infantrys moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 4 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 4 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
ANZAC defend with 1 destroyer
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; ANZAC defend with 2 destroyers and 1 submarine
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking New Guinea from ANZAC with 2 carriers and 2 fighters remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Japanese: 2 bombers, 2 destroyers, 1 submarine and 2 tactical_bombers
Battle in Kwangsi
Japanese attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
7 fighters and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
5 out of 5 hits on your second naval fire back was freaking painful
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damn, and my german tanks didn’t get either of your planes despite it being a 2v2 battle with everything rolling for threes, that is some very bad luck
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Yea I have had some painful rolls in other games too. Like 5 inf all rolling ones in defence. lost so many aircraft.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to 106 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 106 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 battleship
Americans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Italians: 1 battleship
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 106 Sea Zone to Brazil
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Tobruk to Egypt
3 artilleries and 6 infantry moved from Tunisia to LibyaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 71 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
British take Nigeria from ItaliansCombat - British
British creates battle in territory 41 Sea Zone
Battle in 71 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win, taking 41 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 71 Sea Zone to Belgian Congo
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from India to Burma
1 armour moved from Alexandria to Egypt
1 aaGun, 1 artillery and 3 infantry moved from Libya to TobrukPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Italians take Rhodesia from British
2 infantry moved from South West Africa to Rhodesia
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 1 infantry moved from Slovakia Hungary to Romania
4 aaGuns moved from Slovakia Hungary to Romania
1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 fighters moved from Southern Italy to Gibraltar
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
5 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 70 Sea Zone to 71 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery and 1 infantry moved from Iraq to Turkey
1 armour, 1 artillery and 4 infantry moved from Caucasus to Turkey
1 artillery and 1 infantry moved from Northwest Persia to TurkeyCombat - ANZAC
Battle in Java
Battle in Turkey
ANZAC attack with 2 armour, 3 artilleries and 6 infantry
Neutral_True defend with 8 infantry
ANZAC win, taking Java from Japanese, taking Turkey from Neutral_True with 1 armour remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 armour, 3 artilleries and 6 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South Wales
2 armour and 1 mech_infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 55 Sea Zone to 54 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
6 bombers moved from Southern Italy to Belgian Congo
1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
4 fighters and 1 tactical_bomber moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Germans attack with 6 bombers
British defend with 1 artillery, 1 bomber and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Germans
5 bombers moved from Belgian Congo to Rhodesia
4 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
5 artilleries and 5 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Western Germany
5 bombers moved from Southern Italy to Western Germany
8 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
4 destroyers moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 bomber placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 armour and 1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Russia to Belarus
2 fighters moved from Russia to Belarus
3 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Vologda to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 infantry and 2 mech_infantrys
retreated to Bessarabia
Italians win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Belarus to Western Ukraine
1 armour moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
4 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 fighters moved from Bessarabia to Western UkrainePlace Units - Russians
4 mech_infantrys placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery and 4 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 4 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Jehol to Hunan
1 infantry moved from Kiangsi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
4 fighters and 1 tactical_bomber moved from French Indo China to Hunan
3 fighters moved from French Indo China to Kwangsi
3 artilleries moved from French Indo China to Kwangsi
1 submarine moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 3 artilleries and 3 fighters
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Japanese attack with 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry; Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 4 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kwangsi to French Indo China
4 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from 33 Sea Zone to French Indo China
2 carriers moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Japanese collect 50 PUs (1 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
Combat - Americans
Americans creates battle in territory 106 Sea ZoneNon Combat Move - Americans
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Brazil to New Brunswick Nova ScotiaPlace Units - Americans
1 carrier, 1 cruiser, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Suiyuyan
Chinese undo move 1.
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to Hunan
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from ItaliansCombat - British
Battle in Hunan
British attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
British win, taking Hunan from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 4 mech_infantrysNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Hunan to Yunnan
4 artilleries and 4 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 aaGun, 1 artillery and 3 infantry moved from Tobruk to AlexandriaPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Rhodesia to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Bessarabia to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Gibraltar to United Kingdom
1 armour moved from Union of South Africa to Angola
Italians take Angola from Neutral_True
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
2 artilleries and 1 infantry moved from Romania to Bulgaria
4 aaGuns moved from Romania to Eastern Poland
5 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to BulgariaPlace Units - Italians
3 mech_infantrys placed in Union of South Africa
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Rhodesia to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Bessarabia to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Belarus from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Gibraltar to United Kingdom
1 armour moved from Union of South Africa to Angola
Italians take Angola from Neutral_True
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
2 artilleries and 1 infantry moved from Romania to Bulgaria
4 aaGuns moved from Romania to Eastern Poland
5 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to BulgariaPlace Units - Italians
3 mech_infantrys placed in Union of South Africa
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 destroyers
EDIT: Adding units owned by Italians to 102 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 89 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode





