@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
2 infantry moved from 82 Sea Zone to French West Africa
1 mech_infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 3 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Romania
Italians attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in French West Africa
Battle in Nigeria
Non Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Greater Southern Germany
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Iraq
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
4 armour moved from Karelia to Novgorod
4 bombers moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
5 bombers moved from Western Germany to Novgorod
5 mech_infantrys moved from Germany to Poland
2 fighters moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Western Germany to Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Baltic States
Germans attack with 4 bombers
Russians defend with 2 artilleries
Germans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Novgorod
Germans attack with 5 armour and 7 bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Novgorod from Russians with 4 armour and 7 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for Russians: 7 infantry
Battle in Poland
Germans attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans win, taking Poland from Russians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 infantry
Battle in Eastern Poland
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
4 bombers moved from Baltic States to Western Germany
7 bombers moved from Novgorod to Norway
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 bomber and 1 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 3 infantry
retreated to Eastern Poland
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Smolensk
2 armour moved from Russia to Smolensk
2 aaGuns and 1 infantry moved from Russia to Bryansk
1 artillery and 8 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Western Ukraine to Smolensk
2 armour moved from Western Ukraine to Smolensk
1 infantry moved from Russia to Bryansk
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
2 aaGuns moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
3 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
1 tactical_bomber moved from Kansu to Yunnan
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
3 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from French Indo China to Anhwe
3 mech_infantrys moved from Kwangsi to Kweichow
1 bomber, 7 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from French
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry; Russians defend with 3 infantry
Japanese win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 3 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 5 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
1 aaGun moved from Kwangsi to French Indo China
1 bomber, 7 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
2 battleships, 2 cruisers and 5 destroyers moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 destroyers and 2 fighters placed in 6 Sea Zone
Japanese undo move 1.
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 bombers moved from Western United States to 102 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 102 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans win, taking Marshall Islands from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 102 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from 102 Sea Zone to Eastern United States
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 fighters and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
3 artilleries and 6 infantry moved from Algeria to Tunisia
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 bomber moved from India to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Trans-Jordan to Egypt
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to India
1 artillery moved from Burma to India
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 armour moved from Libya to Alexandria
1 aaGun, 1 artillery and 3 infantry moved from Tunisia to Libya
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry moved from French West Africa to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to South West Africa
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in 106 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 3 destroyers
Americans defend with 1 carrier, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Italians
Italians win, taking 106 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 14
Casualties for Italians: 1 cruiser and 3 destroyers
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in South West Africa
Battle in Union of South Africa
Non Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 artilleries and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Western Germany
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 artillery moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Caucasus
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Iraq
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
1 armour, 6 artilleries, 4 fighters, 36 infantry and 13 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
5 artilleries and 1 infantry moved from Germany to Poland
4 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
3 destroyers and 8 transports moved from 113 Sea Zone to 112 Sea Zone
7 bombers moved from Norway to Southern Italy
5 bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 armour moved from Smolensk to Vologda
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Nenetsia
2 armour and 2 mech_infantrys moved from Smolensk to Archangel
2 fighters moved from Western Ukraine to Belarus
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Nenetsia
Russians attack with 2 fighters
Germans defend with 2 armour
Russians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Vologda
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Nenetsia to Russia
2 fighters moved from Belarus to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Bryansk
1 armour and 8 mech_infantrys moved from Smolensk to Western Ukraine
Place Units - Russians
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to 33 Sea Zone
2 carriers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 33 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
7 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
3 mech_infantrys moved from Anhwe to Jehol
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 4 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 4 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
ANZAC defend with 1 destroyer
Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; ANZAC defend with 2 destroyers and 1 submarine
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking New Guinea from ANZAC with 2 carriers and 2 fighters remaining. Battle score for attacker is 24
Casualties for ANZAC: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Japanese: 2 bombers, 2 destroyers, 1 submarine and 2 tactical_bombers
Battle in Kwangsi
Japanese attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
7 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
5 out of 5 hits on your second naval fire back was freaking painful
damn, and my german tanks didn’t get either of your planes despite it being a 2v2 battle with everything rolling for threes, that is some very bad luck
Yea I have had some painful rolls in other games too. Like 5 inf all rolling ones in defence. lost so many aircraft.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to 106 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 106 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 battleship
Americans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Italians: 1 battleship
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers moved from 106 Sea Zone to Brazil
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Tobruk to Egypt
3 artilleries and 6 infantry moved from Tunisia to Libya
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs