16L G40 TheDefinitive (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from 101 Sea Zone to 102 Sea Zone
                1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                2 bombers moved from Western United States to 102 Sea Zone

    Combat - Americans
                Battle in Marshall Islands
                Battle in 102 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 2 fighters
                    Italians defend with 1 cruiser
                    Americans win, taking Marshall Islands from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 102 Sea Zone to 106 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 carrier and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 bombers moved from 102 Sea Zone to Eastern United States
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 battleship, 1 carrier, 2 fighters and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 mech_infantrys moved from Tunisia to Tobruk
                3 artilleries and 6 infantry moved from Algeria to Tunisia

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
                Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_37584_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    triplea_37584_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 bomber moved from India to Anglo Egyptian Sudan
                1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 artillery moved from Burma to Yunnan
                1 artillery moved from Burma to India
                1 artillery moved from Burma to India
                1 cruiser moved from 79 Sea Zone to 41 Sea Zone
                1 armour moved from Libya to Alexandria
                1 aaGun, 1 artillery and 3 infantry moved from Tunisia to Libya

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_37584_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                2 infantry moved from French West Africa to 82 Sea Zone
                2 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
                2 infantry moved from 70 Sea Zone to South West Africa
                1 mech_infantry moved from Romania to Belarus
                      Italians take Belarus from Russians

    Combat - Italians
                Battle in 106 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser and 3 destroyers
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking 106 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 cruiser and 3 destroyers
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports
                Battle in South West Africa
                Battle in Union of South Africa

    Non Combat Move - Italians
                3 mech_infantrys moved from Northern Italy to Slovakia Hungary
                2 artilleries and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to Western Germany

    Place Units - Italians
                1 armour and 3 mech_infantrys placed in Northern Italy
                1 destroyer placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Germany: 3 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37584_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 artillery moved from Iraq to Northwest Persia
                1 armour moved from Northwest Persia to Caucasus
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_37584_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_37584_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Archangel from Russians
                      Germans take Vologda from Russians
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Novgorod to Nenetsia
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 armour, 6 artilleries, 4 fighters, 36 infantry and 13 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                2 mech_infantrys moved from Poland to Eastern Poland
                5 artilleries and 1 infantry moved from Germany to Poland
                4 infantry moved from Germany to Poland
                1 tactical_bomber moved from Western Germany to Eastern Poland
                3 destroyers and 8 transports moved from 113 Sea Zone to 112 Sea Zone
                7 bombers moved from Norway to Southern Italy
                5 bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_37584_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Belarus
                2 armour moved from Smolensk to Vologda
                2 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Nenetsia
                2 armour and 2 mech_infantrys moved from Smolensk to Archangel
                2 fighters moved from Western Ukraine to Belarus
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 armour
                    Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Nenetsia
                    Russians attack with 2 fighters
                    Germans defend with 2 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Vologda
                    Russians attack with 2 armour and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Vologda from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Nenetsia to Russia
                2 fighters moved from Belarus to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Volgograd to Rostov
                3 infantry moved from Russia to Bryansk
                1 armour and 8 mech_infantrys moved from Smolensk to Western Ukraine

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total

    triplea_37584_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Japan to 33 Sea Zone
                2 carriers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from French Indo China to 33 Sea Zone
                2 tactical_bombers moved from French Indo China to 33 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangsi
                7 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
                3 mech_infantrys moved from Anhwe to Jehol
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 4 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 battleships, 2 cruisers, 5 destroyers, 4 infantry, 1 submarine and 3 transports moved from 42 Sea Zone to 46 Sea Zone
                1 artillery and 4 infantry moved from 46 Sea Zone to New Guinea

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in New Guinea
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; ANZAC defend with 2 destroyers and 1 submarine
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking New Guinea from ANZAC with 2 carriers and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for ANZAC: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 transports
                    Casualties for Japanese: 2 bombers, 2 destroyers, 1 submarine and 2 tactical_bombers
                Battle in Kwangsi
                    Japanese attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                7 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Manchuria
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_37584_Jap9.tsvg


  • 5 out of 5 hits on your second naval fire back was freaking painful


  • damn, and my german tanks didn’t get either of your planes despite it being a 2v2 battle with everything rolling for threes, that is some very bad luck


  • Yea I have had some painful rolls in other games too. Like 5 inf all rolling ones in defence. lost so many aircraft.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                2 bombers moved from Eastern United States to 106 Sea Zone
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 106 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Italians defend with 1 battleship
                    Americans win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 battleship
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 106 Sea Zone to Brazil
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
                3 mech_infantrys moved from Tobruk to Egypt
                3 artilleries and 6 infantry moved from Tunisia to Libya

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_37584_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_37584_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to 71 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
                      British take Nigeria from Italians

    Combat - British
                British creates battle in territory 41 Sea Zone
                Battle in 71 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win, taking 41 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 71 Sea Zone to Belgian Congo
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                4 artilleries and 4 infantry moved from India to Burma
                1 armour moved from Alexandria to Egypt
                1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_37584_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                      Italians take Rhodesia from British
                2 infantry moved from South West Africa to Rhodesia
                1 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Slovakia Hungary to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 1 infantry moved from Slovakia Hungary to Romania
                4 aaGuns moved from Slovakia Hungary to Romania
                1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
                3 fighters moved from Southern Italy to Gibraltar
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                5 infantry moved from Northern Italy to Yugoslavia
                1 transport moved from 70 Sea Zone to 71 Sea Zone

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_37584_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 armour, 1 artillery and 1 infantry moved from Iraq to Turkey
                1 armour, 1 artillery and 4 infantry moved from Caucasus to Turkey
                1 artillery and 1 infantry moved from Northwest Persia to Turkey

    Combat - ANZAC
                Battle in Java
                Battle in Turkey
                    ANZAC attack with 2 armour, 3 artilleries and 6 infantry
                    Neutral_True defend with 8 infantry
                    ANZAC win, taking Java from Japanese, taking Turkey from Neutral_True with 1 armour remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 armour, 3 artilleries and 6 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales
                2 armour and 1 mech_infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total

    triplea_37584_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone

    Turn Complete - French

    triplea_37584_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                6 bombers moved from Southern Italy to Belgian Congo
                1 mech_infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                4 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belgian Congo
                    Germans attack with 6 bombers
                    British defend with 1 artillery, 1 bomber and 1 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 artillery, 1 bomber and 1 infantry

    Non Combat Move - Germans
                5 bombers moved from Belgian Congo to Rhodesia
                4 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
                5 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Southern Italy to Western Germany
                5 bombers moved from Southern Italy to Western Germany
                8 transports moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                4 destroyers moved from 112 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 bomber placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany
                3 infantry placed in United Kingdom
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_37584_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour and 1 mech_infantry moved from Archangel to Novgorod
                1 mech_infantry moved from Russia to Belarus
                2 fighters moved from Russia to Belarus
                3 infantry moved from Western Ukraine to Bessarabia
                2 fighters moved from Western Ukraine to Bessarabia
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Vologda to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 2 fighters and 3 infantry
                    Italians defend with 1 infantry and 2 mech_infantrys
                    retreated to Bessarabia
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Western Ukraine
                1 armour moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Archangel
                4 mech_infantrys moved from Russia to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                3 mech_infantrys moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 fighters moved from Bessarabia to Western Ukraine

    Place Units - Russians
                4 mech_infantrys placed in Russia
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                1 armour and 2 mech_infantrys placed in Volgograd
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    triplea_37584_Rus10.tsvg

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