@axis-dominion sounds good fire it up whenever you want
L16 G40 AeV (Axis) vs Stuck Tojo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Yugoslavia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western UkraineCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 4 armour and 1 mech_infantry
British win with 1 armour remaining. Battle score for attacker is -24
Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 3 armour and 1 mech_infantry
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreated
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Yugoslavia
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter and 2 tactical_bombers moved from Gibraltar to Egypt
7 infantry moved from Germany to Poland
1 armour and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
4 armour and 4 mech_infantrys moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to NovgorodPlace Units - Germans
2 artilleries and 1 bomber placed in Yugoslavia
3 mech_infantrys placed in Novgorod
2 bombers and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 infantry moved from Samara to Novosibirsk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Ukraine to Bryansk
5 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber, 1 fighter, 5 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 8 Sea Zone to Japan
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
1 aaGun moved from Kiangsi to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 armour moved from Chahar to JeholPlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 mech_infantrys placed in Kwangtung
2 infantry placed in Shantung
1 infantry placed in Kiangsu
1 transport placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 fighters, 4 infantry and 3 mech_infantrys moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Yenisey to NovosibirskCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Siberia
Americans attack with 1 armour, 2 fighters, 4 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in GibraltarNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Scotland
1 fighter moved from French West Africa to 91 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
4 transports moved from 3 Sea Zone to 1 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Siberia to Yakut S.S.R.
2 mech_infantrys moved from Yenisey to NovosibirskPlace Units - Americans
1 harbour placed in Alaska
2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Shensi to Kansu
1 bomber moved from India to KansuCombat - British
Battle in Kansu
British attack with 3 armour and 1 bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kansu from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 armourNon Combat Move - British
1 bomber moved from Kansu to Novosibirsk
8 armour, 5 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
6 armour moved from Caucasus to Ukraine
5 mech_infantrys moved from India to Yunnan
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Persia to Iraq
2 mech_infantrys moved from Persia to Caucasus
2 artilleries moved from Caucasus to RostovPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,4,1,3,4,5,6,6,2,3,4
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Alexandria to Trans-Jordan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian Sudan
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 bomber moved from Anglo Egyptian Sudan to Malta
1 aaGun moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Yugoslavia to Northern Italy
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 bomber and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Russia to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea ZoneCombat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer and 2 transports
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 fighter moved from 98 Sea Zone to Iraq
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 bomber moved from Queensland to India
1 fighter moved from Iraq to India
1 fighter moved from Iraq to UkrainePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,1,1,1,6,5,5,3,1,4,1
ANZAC collect 10 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
2 bombers moved from Germany to Belarus
2 bombers moved from Yugoslavia to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Western Germany
2 bombers moved from Belarus to Yugoslavia
2 bombers moved from Western Ukraine to Yugoslavia
2 aaGuns, 4 armour, 1 artillery and 4 mech_infantrys moved from Bessarabia to Eastern Poland
3 armour and 5 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters moved from Archangel to Novgorod
7 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Northern Italy to Yugoslavia
2 fighters and 2 tactical_bombers moved from Egypt to 92 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
2 transports placed in 97 Sea Zone
1 bomber placed in Yugoslavia
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Archangel
4 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
4 aaGuns, 4 armour, 6 artilleries and 31 infantry moved from Bryansk to Smolensk
1 armour and 5 infantry moved from Russia to Smolensk
1 fighter moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Belarus to Smolensk
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to UralsPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 bomber, 2 mech_infantrys and 2 tactical_bombers moved from Kwangtung to Yunnan
1 armour, 5 infantry and 4 mech_infantrys moved from Kwangsi to Yunnan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 8 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
1 fighter moved from Kwangtung to French Indo China
1 bomber moved from Japan to YunnanCombat - Japanese
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Scramble to sz54?
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Hello:
I’m at work and can’t download at the moment. If you can remind me what I have in the sea zone and available for scramble I can let you know.
Otherwise I’ll have to wait until I get home from work in a few hours.
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Hey ST,
you may want to download the file, because procentage wise it gives Japan a 100% win with or without your Ftr
(only one Ftr available to Launch).
It is more a question of saving the Ftr or try to inflict as much possible damage to my Fleet because of it’s exposed Position.Sincerely AeV
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Ah, I see.
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 bomber, 2 mech_infantrys and 2 tactical_bombers moved from Kwangtung to Yunnan
1 armour, 5 infantry and 4 mech_infantrys moved from Kwangsi to Yunnan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 8 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
1 fighter moved from Kwangtung to French Indo China
1 bomber moved from Japan to YunnanCombat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser; ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for British: 1 cruiser
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 3 fighters, 5 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 5 mech_infantrys; Chinese defend with 6 artilleries, 1 fighter and 5 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 5 mech_infantrys
Casualties for Chinese: 6 artilleries, 1 fighter and 5 infantry
Casualties for Japanese: 1 armour, 5 infantry, 5 mech_infantrys and 2 tactical_bombers
Battle in 8 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Malaya
1 bomber moved from Yunnan to KwangsiPlace Units - Japanese
3 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery placed in Japan
1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Removing units owned by Americans from Siberia: 1 armour, 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to Amur: 1 armour, 3 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 submarines, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 armour and 3 mech_infantrys moved from Novosibirsk to Smolensk
1 mech_infantry moved from Timguska to Vologda
2 fighters moved from Yakut S.S.R. to Vologda
1 bomber moved from Northern Italy to Syria
1 fighter moved from India to Syria
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 4 transports moved from 1 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Western United StatesPlace Units - Americans
2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
Sorry about the edit. I had every intention of taking Amur. Just too many things going on at once. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs





