@sunkhareb scramble decisions for yoi
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 battleship and 2 destroyers
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 4 : 0/2 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 submarines in 37 Sea Zone, round 6 : 1/2 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 battleship and 2 destroyers
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits
2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 aaGun
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.939
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 49Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.125
Median : 4.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 32Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.588
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.868
Median : 4.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 53Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.125
Median : 4.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 32Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from British Somaliland to Anglo Egyptian Sudan
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Shan State
1 fighter moved from India to Iraq
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from British Somaliland to Anglo Egyptian Sudan
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Shan State
1 fighter moved from India to Iraq
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 tactical_bomber owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in EthiopiaNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Persia
3 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 submarine placed in 109 Sea Zone
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.966
Median : 4.000
Variance : 1.337
Standard Deviation : 1.156
Total rolls : 87British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Italians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.125
Median : 4.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 32Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Axis Combat
5 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.762
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
I know that feeling. I’ve changed my dice server because of it, and I have even walked away from it for over 6 months.
For a while I thought it was rigged -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 4 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery and 3 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to 104 Sea Zone
1 fighter moved from Libya to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 5 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 5 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Tunisia to Libya
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
@suprise:
I know that feeling. I’ve changed my dice server because of it, and I have even walked away from it for over 6 months.
For a while I thought it was riggedHad to throw caution to the wind and take some chances. This time the dice finally showed me some love.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to GibraltarCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 55
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Battle in Bessarabia
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 3 infantry
2 infantry owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Eastern Poland
Russians win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour and 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
1 bomber owned by the Germans retreatedNon Combat Move - Germans
1 bomber moved from Gibraltar to Algeria
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Norway to Finland
1 aaGun and 5 artilleries moved from Poland to Eastern Poland
2 aaGuns and 2 armour moved from Romania to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
8 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 submarine placed in 112 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Had to do an edit and lose a tactical instead of keeling the carrier.
I don’t know why the hell it defaults to keeling the carrier when it knows you’ll lose your planes if you do. I just quickly clicked on the default casualty then said “oh sh*t!”
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 artillery and 10 infantry moved from Karelia to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 infantry moved from Vologda to Urals
1 infantry moved from Volgograd to Samara
1 submarine moved from 112 Sea Zone to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 artillery and 10 infantry moved from Karelia to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 infantry moved from Vologda to Urals
1 infantry moved from Volgograd to Samara
1 submarine moved from 112 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery, 3 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 11 infantry
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 11 infantry and 1 tactical_bomber in Finland, round 2 : 3/17 hits
Germans roll dice for 11 infantry in Finland, round 2 : 4/11 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Finland, round 3 : 6/13 hits
Germans roll dice for 8 infantry in Finland, round 3 : 2/8 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Finland, round 4 : 2/11 hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 11 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Novgorod to Baltic States
1 aaGun moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.516
Median : 4.000
Variance : 0.131
Standard Deviation : 0.362
Total rolls : 62Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.524
Median : 4.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 21Russians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.512
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Kiangsu to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 cruisers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
2 armour and 1 mech_infantry moved from Chahar to Kansu
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kweichow to Shan StateCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 1 carrier, 2 fighters and 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 2 submarines
Japanese win, taking 37 Sea Zone from Americans with 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Jehol
1 armour moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to HunanPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
I had to re-start the turn, so ignore that one dice roll that came to your email.
Again, I put my f*ing fighters on the island instead of the sea zone where the battle was taking place. Only realized it after the first dice got thrown.
Stupid on my part, but no harm done.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland