@oysteilo
scramble to sz111?
16L G40 Balance Mod - Gamerman (Allies) vs. regularkid (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 marine moved from Syria to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Tunisia
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Egypt to Trans-JordanCombat - Italians
ANZAC scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
British defend with 1 destroyer
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 fighter
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 1 fighter
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 marine
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 marine
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 94 Sea Zone
3 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 bomber placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Italians undo move 2.
1 armour and 2 infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 marine moved from Syria to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Tunisia
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Egypt to Trans-JordanCombat - Italians
ANZAC scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
British defend with 1 destroyer
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 fighter
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 1 fighter
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 marine
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 marine
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 94 Sea Zone
3 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
1 bomber placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Italians undo move 2.
1 armour and 2 infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Western Germany: 1 aaGun -
Please use most recent save. (edited AA gun from France to W. Germ)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
2 destroyers and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 4 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Archangel
3 fighters and 3 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone -
scramble 110?
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YIKES! I AM REMOVING THE DESTROYER FROM THAT BATTLE. i repeat NO DESTROYER. heh.
everything else the same.
Scramble?
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Yes, of course
I’ll try to check back often for any casualty choices you need -
Sure was nice of my marine to roll over and die for you, huh
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Lose subs in the first round if your cruiser and/or sub hits.
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2 air hits. where do u want them.
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how bout i do the honors. damage a carrier, lose a destroyer (u can pick the destroyer later if i pick the wrong one)
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I see the dice - ouch……
I think the calculator might have deceived you a little bit (it always takes a hit to the carrier first) and mixed fleet and air battles often confuse calculators, but maybe that wasn’t even a factor. Kind of hard to tell from dice e-mails…
Anyway, you gave me a little scare because you actually attacked. I wasn’t counting on the Australian boats, but I did divert that UK destroyer to 94 at the last minute
I guess you kind of had to go for it -
a good result on a 73% attack was what Germany needed to reverse its fortunes (after a very poor early game showing), and give Japan the air it needed to have a shot at winning this thing.
unfortunately, a good result didn’t happen, making what was probable certain. you play a fierce allies game, and your strategies/tactics seem quiet well suited to the balance mod (e.g., effective use of marines, raids on western europe, etc.)
gg bruv
now i’d like to spectate a mod game between you and a master/elite challenger :P
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Thanks man, that 3rd game seemed to be your best showing - I had to bring my A game
Playing masters is an awful lot of work - maybe I can find someone I think is overrated and knock them down a peg. I’ll have more time soon, and I will be looking to play balanced mod more
I’ve got to finish a couple more games before this one even counts, thanks to the league rules :-PAnyway, thanks for a good time! I know you can win a lot of league games with your skills. Your knowledge of the rules will be helpful to people, I’m sure, too
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before you typed that, i already put out the open invitation for master/elites to challenge you in BM. Whoops!
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It’s OK! Nice of you to say that though
I don’t normally turn down a challenge - only when I’m too busy, which I won’t be soon





