Started it up - let me know your scramble instruction for G1
16L Adam514 (axis) vs axis-dominion (allies) Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 4 carriers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Hawaiian Islands to 47 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in New ZealandNon Combat Move - Americans
1 bomber moved from 47 Sea Zone to Queensland
1 aaGun and 1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 110 Sea Zone to 87 Sea Zone
1 aaGun and 1 artillery moved from 87 Sea Zone to French West Africa
1 infantry moved from Mexico to Southeast Mexico
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser and 1 marine moved from 10 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Southeast Mexico
3 carriers moved from 26 Sea Zone to 64 Sea Zone
5 carriers moved from 26 Sea Zone to 10 Sea Zone
12 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Southeast Mexico
1 bomber moved from United Kingdom to Southeast Mexico
2 destroyers moved from 10 Sea Zone to 64 Sea Zone
4 submarines moved from 26 Sea Zone to 10 Sea Zone
6 submarines moved from 26 Sea Zone to 64 Sea Zone
1 carrier moved from 88 Sea Zone to 87 Sea Zone
1 tactical_bomber moved from United Kingdom to 87 Sea Zone
1 fighter moved from 88 Sea Zone to 110 Sea Zone
1 fighter moved from 88 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western United States to 87 Sea ZonePlace Units - Americans
4 carriers placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
Americans undo move 2.
1 artillery placed in Central United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kweichow
2 infantry moved from Hunan to Kwangsi
14 infantry moved from Hunan to Yunnan
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from 110 Sea Zone to French West Africa
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
1 carrier and 1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Syria from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 64 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,3
British collect 29 PUs (1 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 44 to 39
EDIT: Changing unit bombing damage for these Italians owned units to: factory_major = 8
EDIT: Turning off Edit Mode
Italians buy 1 fighter, 8 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry
Battle in Belgian Congo
Italians attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Nigeria to Anglo Egyptian Sudan
3 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Bessarabia to Trans-Jordan
2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Normandy Bordeaux to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Trans-JordanPlace Units - Italians
3 infantry placed in Egypt
1 fighter, 1 infantry and 1 marine placed in Southern Italy
1 infantry placed in Northern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from India: 1 bomber
EDIT: Adding units owned by Italians to Guam: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 60 PUs;
Germans buy 3 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Baltic States to Ukraine
1 bomber moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Western Germany
4 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Western Ukraine
3 armour, 2 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Western UkrainePlace Units - Germans
1 bomber, 2 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 1.
1 infantry placed in France
1 bomber, 1 infantry and 6 mech_infantrys placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 60 PUs;
Germans buy 3 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Baltic States to Ukraine
1 bomber moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Western Germany
4 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Western Ukraine
3 armour, 2 artilleries, 7 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Western UkrainePlace Units - Germans
1 bomber, 2 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 1.
1 infantry placed in France
1 bomber, 1 infantry and 6 mech_infantrys placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode -
gg adam. there were some fun and interesting twists, but in the end, i think more than anything italy got too big and that did me in.
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Alrighty good game! It’s a lot more fun playing Axis in the mod that’s for sure. The Pacific is a lot more interesting especially. If you have feedback for the mod don’t hesitate to chime in in the appropriate thread.
Yup Italy is a bigger power now that there is no bid to weaken it as easily on UK1.
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well i can definitely say, plz don’t add +5 NO for holding london. that’ll make a successful SL impossible to beat. it’s so hard as it is for the allies to recover….
Alrighty good game! It’s a lot more fun playing Axis in the mod that’s for sure. The Pacific is a lot more interesting especially. If you have feedback for the mod don’t hesitate to chime in in the appropriate thread.
Yup Italy is a bigger power now that there is no bid to weaken it as easily on UK1.
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Well UK scrambled and bought a fac and bought out of South Africa… I would be worried if sealion wasn’t the right play in that situation.
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especially since, as u say, italy is all that much more powerful in a SL game.
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yah but then UK can never make a bold move like that? it starts to take away from the variety of options that currently exist in the standard ed. if SL is overpowered, then no one will ever take a risk and scramble…plz don’t add that NO. plz
Well UK scrambled and bought a fac and bought out of South Africa… I would be worried if sealion wasn’t the right play in that situation.
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UK will then always be forced to heavily guard, only making italy that much more powerful. buying a fac in egypt becomes quite risky.
yah but then UK can never make a bold move like that? it starts to take away from the variety of options that currently exist in the standard ed. if SL is overpowered, then no one will ever take a risk and scramble…plz don’t add that NO. plz
Well UK scrambled and bought a fac and bought out of South Africa… I would be worried if sealion wasn’t the right play in that situation.
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GG dudes. this was a very fun game to spectate (especially comparing it to the parallel universe of Axis-Dom vs. Kid). I think these sealion games have been particularly fun.
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UK doesn’t need to heavily guard, all it has to do is be cautious if Japan doesn’t declare turn 1. If you bought 3 mechs out of South Africa instead of the fac I wouldn’t have sealioned, it’s just that a fac there severely undermines Italy if UK is allowed to produce units there (and the fac makes Egypt a lot more attractive), hence the sealion. And it’s significantly easier for US to liberate London without worrying about the income being plundered again, so if vanilla sealion wasn’t attractive from the get go, mod sealion is even less so.
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at the very least, there shud be many more SL games in BM to collect more data on whether it’s necessary to add that NO. doesn’t germany have enough NOs as it is?? most likely, italy will get strong and take egypt while the allies struggle to recapture london, and then germany will get the NO for egypt.
i’ll be happy to contribute more SL games so u guys can get more data.
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Yeah nothing is certain yet, you don’t have to worry for now.
In our game though Italy got Egypt only at round 6-7, about the same time UK was liberated. Ideally, all out sealion from Germany should not be an optimal play, but it should be optimal if UK gets greedy with its movement and purchases.
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at the very least, there shud be many more SL games in BM to collect more data on whether it’s necessary to add that NO. doesn’t germany have enough NOs as it is?? most likely, italy will get strong and take egypt while the allies struggle to recapture london, and then germany will get the NO for egypt.
Phew. I’m relieved to hear you say that about the inevitability of Italy falling! Was starting to worry about our game.
I’m not convinced the London NO is needed or desirable. But keepin an open mind. These games have been instructive.
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inevitability of Egypt falling to Italy* (typo)