Posted siren’s call on League discussion thread just now
16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Game 3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
5 mech_infantrys moved from Jehol to Korea
1 armour and 9 mech_infantrys moved from Manchuria to Korea
1 infantry moved from Amur to Korea
3 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 infantry and 14 mech_infantrys
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Japanese win, taking Korea from Americans with 1 armour and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Manchuria to Korea
2 fighters moved from Japan to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,3,4,3,1,4,1,4,4,1,3,4,2,4,1,4,4,2,6,1,6,5,3,2,2,1,3,2,3,4,2,6,2,4,5,1
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 4 armour, 3 cruisers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall IslandsNon Combat Move - Americans
2 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 harbour
EDIT: Turning off Edit Mode
1 airfield placed in Johnston Island
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 1 airfield
EDIT: Turning off Edit Mode
3 cruisers placed in 10 Sea Zone
1 fighter placed in Western United States
3 armour placed in Normandy Bordeaux
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
Misclicked on my builds–put an airbase when I meant naval base :oops:
-
no worries
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Russia to Trans-Jordan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 124 Sea Zone to 110 Sea Zone
2 aaGuns and 8 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 8 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 armour, 4 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,6,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Trans-Jordan to Persia
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern France
1 infantry moved from Western Germany to FrancePlace Units - Italians
3 artilleries placed in Southern France
1 factory_minor placed in Iraq
3 infantry placed in France
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Trans-Jordan to Persia
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern France
1 infantry moved from Western Germany to FrancePlace Units - Italians
3 artilleries placed in Southern France
1 factory_minor placed in Iraq
3 infantry placed in France
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 3 infantry
EDIT: Adding units owned by Italians to Southern France: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Trans-Jordan to Persia
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern France
1 infantry moved from Western Germany to FrancePlace Units - Italians
3 artilleries placed in Southern France
1 factory_minor placed in Iraq
3 infantry placed in France
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 3 infantry
EDIT: Adding units owned by Italians to Southern France: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 3 infantry
EDIT: Adding units owned by Italians to France: 3 infantry
EDIT: Turning off Edit Mode -
sorry, I screwed up the Italy edit mode like 10 times haha…and all I was trying to do was move a few infantry and an artillery haha…but now it should all be legal and good to go
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries, 23 infantry and 19 mech_infantrys moved from Western Germany to Holland Belgium
7 fighters moved from Germany to Holland Belgium
3 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Germany to Holland Belgium
2 bombers moved from Caucasus to Eastern Persia
1 bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern PersiaCombat - Germans
Battle in Holland Belgium
Germans attack with 6 artilleries, 7 fighters, 23 infantry and 20 mech_infantrys
British defend with 4 aaGuns, 4 armour, 5 artilleries, 22 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
Germans win, taking Holland Belgium from British with 6 artilleries, 5 fighters, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 64
Casualties for Germans: 2 fighters and 22 infantry
Casualties for British: 4 aaGuns, 4 armour, 5 artilleries, 22 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Eastern Persia
Germans attack with 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Eastern Persia from British with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Germany
1 mech_infantry moved from Poland to Germany
1 fighter moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Norway to KareliaPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
3 artilleries and 2 fighters placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Germans undo move 1.
Germans undo move 1.
7 artilleries and 3 infantry placed in Western Germany
2 fighters and 3 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Persia
2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
4 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Archangel to Novgorod
5 infantry moved from Belarus to Baltic States
1 artillery moved from Novosibirsk to Urals
1 armour moved from Russia to Urals
1 fighter moved from Russia to Urals
1 artillery moved from Novosibirsk to Kansu
Russians take Kansu from Japanese
5 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
4 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Belarus to Novgorod
1 armour moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 2 armour, 1 artillery and 1 fighter
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Italians with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
5 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 1 infantry moved from Russia to Bryansk
1 fighter moved from Urals to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 8 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Yunnan to French Indo China
1 fighter and 6 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 aaGun moved from Korea to Manchuria
1 armour and 14 mech_infantrys moved from Korea to Jehol
1 fighter moved from Japan to Kwangsi
1 bomber moved from Japan to French Indo China
5 mech_infantrys moved from French Indo China to Siam
4 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to SiamPlace Units - Japanese
1 airfield placed in Kwangsi
3 infantry placed in French Indo China
2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 carriers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
15 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship, 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 6 Sea Zone to Korea -
Scrambles in 36 and 6?
-
max scram in 36 only, max defense ool
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 carriers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
15 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship, 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Korea
Battle in Holland Belgium
Americans attack with 17 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 artilleries, 1 infantry and 20 mech_infantrys
Americans win, taking Korea from Japanese, taking Holland Belgium from Germans with 11 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 6 artilleries, 1 infantry and 20 mech_infantrys
Casualties for Americans: 6 armour, 2 artilleries, 9 infantry and 3 mech_infantrys
Battle in 36 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 4 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 9 fighters, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
2 carriers owned by the Americans, 1 fighter owned by the British and 2 fighters owned by the ANZAC retreated to 35 Sea Zone
Japanese win with 2 battleships, 8 fighters and 1 transport remaining. Battle score for attacker is -55
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers and 3 submarines
Casualties for Japanese: 3 carriers, 1 fighter and 3 tactical_bombers
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
5 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Wake Island
3 cruisers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 armour, 1 artillery and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
3 armour placed in Normandy Bordeaux
2 carriers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
There are those dice you were looking for!
-
haha, they show up just in time to save Japan from total destruction…now if only all of your other ships would suddenly take on water and sink