@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
that’s very kind of you, how about this idea…
We say you won this game and give you a 1-0 lead in a “best-of-3 miniseries.” The “miniseries” will be to see who gets league credit for a game 3 win. So like, I would have to win two more in a row to get credit for a third game, or if you win one more, then you can get credit for the third game and I’ll post a result. Make sense? Would you want to try that? I could take Axis again since we’re redoing that one since this has basically been an insane dice game. And then if I win the next game, you can decide who you want to play in the final to decide who gets league credit.
I don’t want to have this game mean nothing cause you did play well, but obviously the dice made it hard for me to do anything haha. So it can just count as a game in our own miniseries, let me know what you think about that idea.
Sounds good to me
We should probably stop talking about this and finish the game first–I might still screw it up haha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 artillery and 5 infantry moved from Tambov to Volgograd
1 armour, 1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Belarus
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Rostov
2 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 artilleries and 3 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Italians with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians win, taking Volgograd from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Italians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Archangel to Russia
5 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Samara
Place Units - Russians
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
haha fair enough, maybe I can make a comeback, but if not, then we’ll go with the miniseries plan…I’ll do Japan tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
5 mech_infantrys moved from Jehol to Korea
1 armour and 9 mech_infantrys moved from Manchuria to Korea
1 infantry moved from Amur to Korea
3 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 infantry and 14 mech_infantrys
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Japanese win, taking Korea from Americans with 1 armour and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Manchuria to Korea
2 fighters moved from Japan to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,3,4,3,1,4,1,4,4,1,3,4,2,4,1,4,4,2,6,1,6,5,3,2,2,1,3,2,3,4,2,6,2,4,5,1
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 4 armour, 3 cruisers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Non Combat Move - Americans
2 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 harbour
EDIT: Turning off Edit Mode
1 airfield placed in Johnston Island
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 1 airfield
EDIT: Turning off Edit Mode
3 cruisers placed in 10 Sea Zone
1 fighter placed in Western United States
3 armour placed in Normandy Bordeaux
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Misclicked on my builds–put an airbase when I meant naval base :oops:
no worries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Russia to Trans-Jordan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 124 Sea Zone to 110 Sea Zone
2 aaGuns and 8 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 8 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour, 4 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,6,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Trans-Jordan to Persia
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern France
1 infantry moved from Western Germany to France
Place Units - Italians
3 artilleries placed in Southern France
1 factory_minor placed in Iraq
3 infantry placed in France
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Trans-Jordan to Persia
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern France
1 infantry moved from Western Germany to France
Place Units - Italians
3 artilleries placed in Southern France
1 factory_minor placed in Iraq
3 infantry placed in France
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 3 infantry
EDIT: Adding units owned by Italians to Southern France: 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Trans-Jordan to Persia
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern France
1 infantry moved from Western Germany to France
Place Units - Italians
3 artilleries placed in Southern France
1 factory_minor placed in Iraq
3 infantry placed in France
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 3 infantry
EDIT: Adding units owned by Italians to Southern France: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 3 infantry
EDIT: Adding units owned by Italians to France: 3 infantry
EDIT: Turning off Edit Mode
sorry, I screwed up the Italy edit mode like 10 times haha…and all I was trying to do was move a few infantry and an artillery haha…but now it should all be legal and good to go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries, 23 infantry and 19 mech_infantrys moved from Western Germany to Holland Belgium
7 fighters moved from Germany to Holland Belgium
3 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Germany to Holland Belgium
2 bombers moved from Caucasus to Eastern Persia
1 bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 artilleries, 7 fighters, 23 infantry and 20 mech_infantrys
British defend with 4 aaGuns, 4 armour, 5 artilleries, 22 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
Germans win, taking Holland Belgium from British with 6 artilleries, 5 fighters, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 64
Casualties for Germans: 2 fighters and 22 infantry
Casualties for British: 4 aaGuns, 4 armour, 5 artilleries, 22 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Eastern Persia
Germans attack with 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Eastern Persia from British with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Germany
1 mech_infantry moved from Poland to Germany
1 fighter moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Norway to Karelia
Place Units - Germans
4 artilleries and 6 infantry placed in Western Germany
3 artilleries and 2 fighters placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Germans undo move 1.
Germans undo move 1.
7 artilleries and 3 infantry placed in Western Germany
2 fighters and 3 infantry placed in Germany
Germans undo move 2.
3 infantry placed in Persia
2 fighters placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
4 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Archangel to Novgorod
5 infantry moved from Belarus to Baltic States
1 artillery moved from Novosibirsk to Urals
1 armour moved from Russia to Urals
1 fighter moved from Russia to Urals
1 artillery moved from Novosibirsk to Kansu
Russians take Kansu from Japanese
5 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
4 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Belarus to Novgorod
1 armour moved from Russia to Urals
Combat - Russians
Battle in Urals
Russians attack with 2 armour, 1 artillery and 1 fighter
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Italians with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
5 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 1 infantry moved from Russia to Bryansk
1 fighter moved from Urals to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 8 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Yunnan to French Indo China
1 fighter and 6 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 aaGun moved from Korea to Manchuria
1 armour and 14 mech_infantrys moved from Korea to Jehol
1 fighter moved from Japan to Kwangsi
1 bomber moved from Japan to French Indo China
5 mech_infantrys moved from French Indo China to Siam
4 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Siam
Place Units - Japanese
1 airfield placed in Kwangsi
3 infantry placed in French Indo China
2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 50 PUs; end with 50 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 carriers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
15 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship, 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 6 Sea Zone to Korea
Scrambles in 36 and 6?