16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor, 4x airfield; Remaining resources: 0 SuicideAttackTokens; 33 PUs;
                Japanese buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                3 armour and 12 mech_infantrys moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                2 armour and 2 mech_infantrys moved from Manchuria to Korea
                1 armour and 1 mech_infantry moved from Manchuria to Korea
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Siberia to Amur
                      Japanese take Amur from Russians
                2 bombers moved from Chahar to Korea
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                5 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 6 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                    Japanese attack with 3 armour, 2 bombers, 2 fighters and 3 mech_infantrys
                    Americans defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese win, taking Korea from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Japanese: 2 armour, 1 bomber and 3 mech_infantrys

    Non Combat Move - Japanese
                2 fighters moved from Korea to Japan
                1 bomber moved from Korea to Japan
                1 aaGun moved from Jehol to Manchuria
                1 armour moved from Anhwe to Manchuria
                2 mech_infantrys moved from Hunan to Jehol
                3 mech_infantrys moved from Malaya to French Indo China
                6 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to Japan
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                3 mech_infantrys moved from Kiangsu to Jehol

    Place Units - Japanese
                1 fighter placed in Japan
                3 mech_infantrys placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 artillery and 2 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,3,6,3,5,3,4,2,5,1,4,2,3,3,3,1,2,5,5,5,3,3,4,1,3,3,2,2,4,4,1,3
                Japanese collect 43 PUs (11 lost to blockades); end with 45 PUs total

    triplea_37520_Jap10.tsvg


  • Sorry for the delay in playing back–I’ve been busy this weekend!


  • no worries, life happens


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 armour, 2 artilleries, 7 infantry and 3 transports; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Korea
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 factory_minor
                    Americans win, taking Korea from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 19 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                3 armour and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 artillery and 3 infantry placed in Western United States
                3 armour placed in Normandy Bordeaux
                1 armour and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 69 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_37520_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                10 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                4 armour and 3 artilleries moved from Normandy Bordeaux to Holland Belgium
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 6 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Russia to Volgograd
                1 bomber moved from India to Volgograd

    Combat - British
                Battle in Volgograd
                    British attack with 3 armour, 1 bomber and 5 mech_infantrys
                    Germans defend with 1 factory_minor and 5 mech_infantrys
                    British win, taking Volgograd from Germans with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                Battle in Holland Belgium
                    British attack with 4 armour, 5 artilleries, 3 fighters, 16 infantry and 1 mech_infantry
                    Italians defend with 3 mech_infantrys
                    British win, taking Holland Belgium from Germans with 4 armour, 5 artilleries, 3 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Holland Belgium to United Kingdom
                2 aaGuns moved from Normandy Bordeaux to Holland Belgium
                1 transport moved from 126 Sea Zone to 124 Sea Zone
                1 infantry moved from Syria to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Volgograd to Russia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                3 infantry placed in Persia
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_37520_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
                2 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
                1 bomber moved from Western Germany to Trans-Jordan
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 2 armour
                    Italians win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 2 armour

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Trans-Jordan to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Italians
                3 artilleries placed in Southern France
                1 infantry and 2 mech_infantrys placed in Northern Italy
                Italians undo move 2.
                3 infantry placed in France
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_37520_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_37520_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter and 2 infantry moved from Normandy Bordeaux to Holland Belgium

    Turn Complete - French

    triplea_37520_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 mech_infantrys moved from Northwest Persia to Persia
                2 mech_infantrys moved from Northwest Persia to Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Northwest Persia to Volgograd
                2 mech_infantrys moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Northwest Persia to Persia
                3 bombers moved from Anhwe to Volgograd
                1 mech_infantry moved from Finland to Norway
                      Germans take Norway from British

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 3 armour and 3 mech_infantrys; Russians defend with 1 factory_minor
                    Germans win, taking Volgograd from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 3 armour and 3 mech_infantrys
                Battle in Persia
                    Germans attack with 1 fighter, 10 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
                    Germans win, taking Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 7 mech_infantrys
                    Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                3 bombers, 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Finland to Novgorod
                1 mech_infantry moved from Novgorod to Poland
                8 infantry moved from Germany to Western Germany
                2 fighters moved from Western Germany to Germany

    Place Units - Germans
                5 artilleries and 5 infantry placed in Western Germany
                2 fighters and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_37520_Ger11.tsvg


  • I’m going to take these dice and murder them, this game might inspire me to only play low luck haha, every single battle something horrible happens…this time it was all my planes missing their shots on the first round of play in the Russia/Persia battles…that’s basically not possible


  • Wow they have been rough for you again
    I’m thinking for our own best-of-3 purposes we probably shouldn’t count this game since it’s being decided by luck…


  • that’s very kind of you, how about this idea…

    We say you won this game and give you a 1-0 lead in a “best-of-3 miniseries.” The “miniseries” will be to see who gets league credit for a game 3 win. So like, I would have to win two more in a row to get credit for a third game, or if you win one more, then you can get credit for the third game and I’ll post a result. Make sense? Would you want to try that? I could take Axis again since we’re redoing that one since this has basically been an insane dice game. And then if I win the next game, you can decide who you want to play in the final to decide who gets league credit.

    I don’t want to have this game mean nothing cause you did play well, but obviously the dice made it hard for me to do anything haha. So it can just count as a game in our own miniseries, let me know what you think about that idea.


  • Sounds good to me
    We should probably stop talking about this and finish the game first–I might still screw it up haha


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Vologda to Novosibirsk
                1 artillery and 1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Italians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 artillery and 5 infantry moved from Tambov to Volgograd
                1 armour, 1 artillery and 2 infantry moved from Smolensk to Archangel
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Archangel
                1 infantry moved from Smolensk to Archangel
                1 armour moved from Smolensk to Belarus
                3 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Rostov
                2 infantry moved from Tambov to Volgograd

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 artilleries and 3 infantry
                    Italians defend with 2 armour and 1 mech_infantry
                    Russians win, taking Novosibirsk from Italians with 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 7 infantry
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians win, taking Volgograd from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery and 5 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Italians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 infantry moved from Russia to Samara
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 fighter moved from Archangel to Russia
                5 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Samara

    Place Units - Russians
                2 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    triplea_37520_Rus11.tsvg


  • haha fair enough, maybe I can make a comeback, but if not, then we’ll go with the miniseries plan…I’ll do Japan tomorrow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Yunnan
                5 mech_infantrys moved from Jehol to Korea
                1 armour and 9 mech_infantrys moved from Manchuria to Korea
                1 infantry moved from Amur to Korea
                3 tactical_bombers moved from French Indo China to Yunnan
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 armour, 1 infantry and 14 mech_infantrys
                    Americans defend with 1 armour, 1 factory_minor and 1 infantry
                    Japanese win, taking Korea from Americans with 1 armour and 14 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun moved from Manchuria to Korea
                2 fighters moved from Japan to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,3,4,3,1,4,1,4,4,1,3,4,2,4,1,4,4,2,6,1,6,5,3,2,2,1,3,2,3,4,2,6,2,4,5,1
                Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs total

    triplea_37520_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 4 armour, 3 cruisers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands

    Non Combat Move - Americans
                2 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
                2 armour, 1 artillery, 5 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Guam: 1 harbour
                EDIT: Turning off Edit Mode
                1 airfield placed in Johnston Island
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Johnston Island: 1 airfield
                EDIT: Turning off Edit Mode
                3 cruisers placed in 10 Sea Zone
                1 fighter placed in Western United States
                3 armour placed in Normandy Bordeaux
                1 armour and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_37520_Ame11.tsvg


  • Misclicked on my builds–put an airbase when I meant naval base  :oops:


  • no worries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 bomber moved from Russia to Trans-Jordan
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 124 Sea Zone to 110 Sea Zone
                2 aaGuns and 8 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 8 infantry moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 armour, 4 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,6,1
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_37520_UK_11.tsvg

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