@donutgold scramble to sz 97?
16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 4x airfield; Remaining resources: 0 SuicideAttackTokens; 33 PUs;
Japanese buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 armour and 12 mech_infantrys moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 armour and 2 mech_infantrys moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
2 bombers moved from Chahar to Korea
1 fighter moved from 36 Sea Zone to 20 Sea Zone
5 fighters moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to KoreaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 3 armour, 2 bombers, 2 fighters and 3 mech_infantrys
Americans defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese win, taking Korea from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 2 armour, 1 bomber and 3 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
1 aaGun moved from Jehol to Manchuria
1 armour moved from Anhwe to Manchuria
2 mech_infantrys moved from Hunan to Jehol
3 mech_infantrys moved from Malaya to French Indo China
6 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to Japan
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to JeholPlace Units - Japanese
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,3,6,3,5,3,4,2,5,1,4,2,3,3,3,1,2,5,5,5,3,3,4,1,3,3,2,2,4,4,1,3
Japanese collect 43 PUs (11 lost to blockades); end with 45 PUs total -
Sorry for the delay in playing back–I’ve been busy this weekend!
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no worries, life happens
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 7 infantry and 3 transports; Remaining resources: 7 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 factory_minor
Americans win, taking Korea from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
3 armour and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Western United States
3 armour placed in Normandy Bordeaux
1 armour and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
10 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
4 armour and 3 artilleries moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 bomber moved from India to VolgogradCombat - British
Battle in Volgograd
British attack with 3 armour, 1 bomber and 5 mech_infantrys
Germans defend with 1 factory_minor and 5 mech_infantrys
British win, taking Volgograd from Germans with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Holland Belgium
British attack with 4 armour, 5 artilleries, 3 fighters, 16 infantry and 1 mech_infantry
Italians defend with 3 mech_infantrys
British win, taking Holland Belgium from Germans with 4 armour, 5 artilleries, 3 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 3 mech_infantrysNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 126 Sea Zone to 124 Sea Zone
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Volgograd to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Persia
8 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 bomber moved from Western Germany to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 armour
Italians win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 armourNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Italians
3 artilleries placed in Southern France
1 infantry and 2 mech_infantrys placed in Northern Italy
Italians undo move 2.
3 infantry placed in France
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 mech_infantrys moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Persia
3 bombers moved from Anhwe to Volgograd
1 mech_infantry moved from Finland to Norway
Germans take Norway from BritishCombat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 armour and 3 mech_infantrys; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 armour and 3 mech_infantrys
Battle in Persia
Germans attack with 1 fighter, 10 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Germans win, taking Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 7 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
3 bombers, 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Novgorod to Poland
8 infantry moved from Germany to Western Germany
2 fighters moved from Western Germany to GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
2 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
I’m going to take these dice and murder them, this game might inspire me to only play low luck haha, every single battle something horrible happens…this time it was all my planes missing their shots on the first round of play in the Russia/Persia battles…that’s basically not possible
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Wow they have been rough for you again
I’m thinking for our own best-of-3 purposes we probably shouldn’t count this game since it’s being decided by luck… -
that’s very kind of you, how about this idea…
We say you won this game and give you a 1-0 lead in a “best-of-3 miniseries.” The “miniseries” will be to see who gets league credit for a game 3 win. So like, I would have to win two more in a row to get credit for a third game, or if you win one more, then you can get credit for the third game and I’ll post a result. Make sense? Would you want to try that? I could take Axis again since we’re redoing that one since this has basically been an insane dice game. And then if I win the next game, you can decide who you want to play in the final to decide who gets league credit.
I don’t want to have this game mean nothing cause you did play well, but obviously the dice made it hard for me to do anything haha. So it can just count as a game in our own miniseries, let me know what you think about that idea.
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Sounds good to me
We should probably stop talking about this and finish the game first–I might still screw it up haha -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Novosibirsk
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 artillery and 5 infantry moved from Tambov to Volgograd
1 armour, 1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Belarus
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Rostov
2 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Novosibirsk
Russians attack with 2 artilleries and 3 infantry
Italians defend with 2 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Italians with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians win, taking Volgograd from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Italians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Archangel to Russia
5 infantry moved from Russia to Bryansk
3 infantry moved from Russia to SamaraPlace Units - Russians
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
haha fair enough, maybe I can make a comeback, but if not, then we’ll go with the miniseries plan…I’ll do Japan tomorrow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
5 mech_infantrys moved from Jehol to Korea
1 armour and 9 mech_infantrys moved from Manchuria to Korea
1 infantry moved from Amur to Korea
3 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 infantry and 14 mech_infantrys
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Japanese win, taking Korea from Americans with 1 armour and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Manchuria to Korea
2 fighters moved from Japan to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,3,4,3,1,4,1,4,4,1,3,4,2,4,1,4,4,2,6,1,6,5,3,2,2,1,3,2,3,4,2,6,2,4,5,1
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 4 armour, 3 cruisers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall IslandsNon Combat Move - Americans
2 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 armour and 2 infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Guam: 1 harbour
EDIT: Turning off Edit Mode
1 airfield placed in Johnston Island
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 1 airfield
EDIT: Turning off Edit Mode
3 cruisers placed in 10 Sea Zone
1 fighter placed in Western United States
3 armour placed in Normandy Bordeaux
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
Misclicked on my builds–put an airbase when I meant naval base :oops:
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no worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Russia to Trans-Jordan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 124 Sea Zone to 110 Sea Zone
2 aaGuns and 8 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 8 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 armour, 4 artilleries and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,6,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys