@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
16L Talleyrand19 (Allies+23) vs Brincobi (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from GermansCombat - British
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 infantry moved from Northwest Persia to Iraq
3 fighters and 2 tactical_bombers moved from Iraq to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry and 1 mech_infantry moved from 104 Sea Zone to SpainPlace Units - British
1 infantry and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 34 PUs (4 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 bomber moved from Archangel to Greece
1 armour and 8 infantry moved from Egypt to Trans-Jordan
3 artilleries and 7 infantry moved from Northern Italy to Southern France
3 fighters moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 3 fighters and 8 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 3 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 3 artilleries and 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Greece from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Greece to Albania
3 fighters moved from Trans-Jordan to Egypt
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns and 12 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 12 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
5 bombers moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 infantry moved from Archangel to Novgorod
4 infantry moved from Karelia to Novgorod
3 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Karelia to Novgorod
7 infantry moved from Sweden to Finland
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 artillery and 4 infantry moved from France to Southern France
1 mech_infantry moved from Switzerland to Southern France
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France
4 infantry moved from Western Germany to France
2 infantry moved from Switzerland to France
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Romania to Albania
3 bombers moved from Ukraine to Southern Italy
5 bombers moved from Western Ukraine to Western GermanyPlace Units - Germans
3 artilleries placed in France
7 infantry and 3 tactical_bombers placed in Western Germany
3 infantry placed in Novgorod
2 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
8 artilleries and 42 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Smolensk
4 aaGuns moved from Smolensk to Archangel
2 aaGuns and 12 infantry moved from Samara to RussiaPlace Units - Russians
3 fighters placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
8 artilleries and 42 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Smolensk
4 aaGuns moved from Smolensk to Archangel
2 aaGuns and 12 infantry moved from Samara to RussiaPlace Units - Russians
3 fighters placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Tambov: 12 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese -
Scramble in Caroline?
-
max scramble, max defense ool
-
I do wonder why they made bombers so ridiculously overpowered in this game, their range is insane and hit at a 4 for only 12 ipcs, there’s very little downside to buying them as the axis
-
Yeah, I’ve seen the discussions on the forum and they sure are a bargain!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 5 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 bombers moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 battleship moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Western Australia
Battle in 33 Sea Zone
Japanese attack with 7 bombers, 1 carrier, 6 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Western Australia from ANZAC with 7 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 95
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters and 1 transport
Casualties for Japanese: 1 carrier, 4 fighters, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
6 bombers moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from 33 Sea Zone to 34 Sea Zone
7 bombers moved from 34 Sea Zone to Paulau Island
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 mech_infantrys and 2 tactical_bombers moved from Yunnan to India
2 artilleries moved from Szechwan to Kweichow
2 infantry moved from Hopei to AnhwePlace Units - Japanese
1 armour and 2 fighters placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to GreeceCombat - British
Battle in Greece
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Greece to Iraq
5 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Persia to Iraq
1 artillery and 7 infantry moved from West India to Eastern Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
2 aaGuns moved from West India to Eastern Persia
2 armour and 4 mech_infantrys moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
-
not giving up yet, but that first round in the Med where I had the worst luck ever…that probably cost me the game haha, been too busy keeping Italy trapped there to go save India…oh well, we’ll see what happens
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Persia: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to GreeceCombat - British
Battle in Greece
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Greece to Iraq
5 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Persia to Iraq
1 artillery and 7 infantry moved from West India to Eastern Persia
3 fighters and 2 tactical_bombers moved from West India to Iraq
2 aaGuns moved from West India to Eastern Persia
2 armour and 4 mech_infantrys moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 artilleries
EDIT: Adding units owned by Americans to Spain: 3 artilleries
EDIT: Turning off Edit Mode -
you can move them back if you want, but I realized that I didn’t actually use my spain factory as america, so I just placed 3 arts there instead of East US
-
you can move them back if you want, but I realized that I didn’t actually use my spain factory as america, so I just placed 3 arts there instead of East US
No problem :)
-
appreciate it…now if only they could turn into super nukes and go stop Japan
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Albania to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 3 infantry; French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
2 aaGuns and 10 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
2 aaGuns, 3 artilleries and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs





