No worries.
16L G40 Balanced Mod MrRoboto (Allies) vs Shin Ji (Axis) (again)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
2 armour, 2 infantry and 2 mech_infantrys moved from Anhwe to Shantung
3 mech_infantrys moved from Chahar to Shantung
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to Philippines
6 fighters and 4 tactical_bombers moved from Burma to ShantungCombat - Japanese
Battle in CeylonNon Combat Move - Japanese
1 aaGun moved from Anhwe to ShantungPlace Units - Japanese
5 fighters and 5 infantry placed in Japan
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,2,6,3,6,5,5,3,4,5,3,5,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,2,1,5,4,1,1,5,3,5,6
Japanese collect 39 PUs (14 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 fighters and 3 submarines moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Iceland to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Italians scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Italians scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Gibraltar
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Gibraltar from Italians, taking Iwo Jima from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 4 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 destroyer, 2 fighters, 2 submarines and 2 transports -
submerge?
and what would your ool be? -
No submerge. Everything fights. Best defense.
I didn’t factor in those two fighters coming from the EUS.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Bessarabia
1 armour moved from Ukraine to BessarabiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 armour and 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to GermanyPlace Units - Italians
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 127 Sea Zone to Poland
1 bomber moved from Poland to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
7 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
12 artilleries and 19 infantry moved from Ukraine to Bessarabia
3 infantry moved from Germany to Poland
1 infantry moved from Finland to NorwayCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Ukraine to BessarabiaPlace Units - Germans
2 fighters placed in Western Germany
5 artilleries and 4 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 127 Sea Zone to Poland
1 bomber moved from Poland to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
7 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
12 artilleries and 19 infantry moved from Ukraine to Bessarabia
3 infantry moved from Germany to Poland
1 infantry moved from Finland to NorwayCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Ukraine to BessarabiaPlace Units - Germans
2 fighters placed in Western Germany
5 artilleries and 4 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 carrier and 5 transports
EDIT: Adding units owned by Germans to 126 Sea Zone: 1 carrier and 5 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
2 infantry moved from Karelia to Finland
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Novgorod to 127 Sea Zone
2 artilleries and 10 infantry moved from Bryansk to Belarus
3 artilleries moved from Bryansk to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier and 5 transports
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 1 carrier and 5 transportsNon Combat Move - Russians
1 fighter moved from 127 Sea Zone to Belarus
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Karelia
1 mech_infantry moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Karelia
1 fighter moved from Western Ukraine to Belarus
4 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns and 14 infantry moved from Jehol to AnhwePlace Units - Russians
1 destroyer and 1 submarine placed in 127 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 fighters moved from Japan to 17 Sea Zone
2 bombers moved from Philippines to 17 Sea Zone
6 fighters and 4 tactical_bombers moved from Shantung to 17 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Malaya
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 battleships moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Battle in Malaya
Japanese attack with 1 fighter and 4 infantry
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking New Britain from ANZAC, taking Malaya from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 12 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers and 6 fighters remaining. Battle score for attacker is 72
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 6 fighters and 6 tactical_bombersNon Combat Move - Japanese
2 bombers moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
2 transports moved from 35 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsi to 20 Sea Zone
3 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
3 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,1,2
Japanese collect 33 PUs (9 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
Well, even with my strong showing on that sea battle, this is still clearly a lost cause. I’m ceding this game to you, MrRoboto! Excellently played.
Good news is, that means we can go again! Ready to flip the sides?
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Wow, a short game between us two??? xD
But still an extraordinary game, I think. Thanks again.Good news, indeed. I am ready to flip the sides!