4d6<=2: 3, 1, 1, 4; Hits: 2
16L G40 Balanced Mod BerntBernt(Allies) vs Shin Ji (Axis)
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I guess it doesn’t actually change my defense this round, so we can still use TripleA for that at least.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
4 submarines moved from 16 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 infantry, 1 marine and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry, 1 marine and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Korea
Americans take Korea from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 bombers and 4 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 2 battleships, 3 fighters and 4 transports remaining. Battle score for attacker is -52
Casualties for Americans: 6 bombers and 4 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Battle in Kiangsu
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 1 artillery, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 transports moved from 64 Sea Zone to 10 Sea ZonePlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
8 artilleries and 1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
2 artilleries and 1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Normandy Bordeaux from Italians with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
British win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 7 infantry moved from Yunnan to Burma
3 aaGuns moved from Burma to India
1 infantry moved from French Indo China to Shan StatePlace Units - British
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Iraq to 76 Sea Zone
2 fighters moved from Egypt to 76 Sea Zone
1 bomber moved from Egypt to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Belarus to KareliaCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 battleship
Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
3 artilleries, 4 infantry and 3 marines moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 4 infantry, 3 marines and 4 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters moved from 76 Sea Zone to Iraq
1 bomber moved from 76 Sea Zone to Iraq
3 artilleries, 4 infantry and 3 marines moved from 80 Sea Zone to IraqPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 battleships, 3 fighters and 4 transports
Japanese win with 2 battleships, 3 fighters and 4 transports remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 destroyers moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
Wow, that was lucky.
The Sea of Japan is going to have to be renamed Wreckage Bay at this point.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Poland to Belarus
3 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
10 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters moved from Archangel to Novgorod
3 bombers moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
1 fighter and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 mech_infantrys moved from Ukraine to Belarus
1 armour and 3 mech_infantrys moved from Russia to Belarus
26 artilleries and 68 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 26 artilleries, 68 infantry and 6 mech_infantrys
Germans defend with 3 aaGuns, 1 armour, 30 artilleries, 38 infantry and 8 mech_infantrys; Italians defend with 2 aaGuns and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 26 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 114
Casualties for Germans: 3 aaGuns, 1 armour, 30 artilleries, 38 infantry and 8 mech_infantrys
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Russians: 63 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Caucasus to Volgograd
2 aaGuns, 5 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Amur to BuryatiaPlace Units - Russians
3 fighters placed in Volgograd
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
3 fighters and 2 tactical_bombers moved from Philippines to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
5 fighters moved from 19 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 18 PUs; end with 20 PUs total -
Wow. That’s it for me. Another thorough stomping!
Excellent game!
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this one was fun to watch. gg boys