Sorry! Did the game on local and totally thought I had done it for real. Also man did those British boats get work done this game lol.
16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Russians take Tsinghai from Japanese
2 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
1 armour moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 armour
Russians win, taking Rostov from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Vologda
6 infantry moved from Timguska to Novosibirsk
1 armour moved from Volgograd to RussiaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 mech_infantrys moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
7 infantry moved from Manchuria to Amur
2 bombers, 2 fighters and 5 tactical_bombers moved from Kiangsu to AmurCombat - Japanese
Battle in Tsinghai
Japanese attack with 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Amur
Japanese attack with 2 bombers, 2 fighters, 7 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Amur from Russians with 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 4 infantry and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Amur to Manchuria
2 bombers moved from Amur to Japan
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 mech_infantrys moved from Kiangsu to JeholPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
5 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 5 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to United Kingdom: 1 artillery, 3 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
British buy 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 armour moved from Caucasus to UkraineCombat - British
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 3 armour
Germans defend with 1 factory_minor and 2 infantry
British win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for British: 2 armour
Battle in 92 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
retreated to 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JavaNon Combat Move - British
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Caucasus to Rostov
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Egypt to India
1 fighter moved from Egypt to Eastern Persia
1 mech_infantry moved from Libya to Alexandria
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
3 transports placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Germany to Bryansk
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Italians attack with 3 armour and 5 mech_infantrys
British defend with 1 armour; Russians defend with 1 factory_minor
Italians win, taking Ukraine from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in TunisiaNon Combat Move - Italians
1 cruiser and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
3 fighters moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to Western Germany
1 bomber moved from Bryansk to Western UkrainePlace Units - Italians
5 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
6 mech_infantrys moved from Western Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Western Ukraine to Rostov
2 bombers moved from Western Germany to Rostov
1 bomber moved from Western Germany to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 bombers moved from Western Germany to Smolensk
3 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Rostov
Germans attack with 3 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; Russians defend with 1 armour and 2 infantry
Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Western Ukraine
1 bomber moved from Archangel to Novgorod
1 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 fighter and 2 tactical_bombers moved from Rostov to Western Ukraine
3 bombers moved from Rostov to Western Ukraine
2 fighters moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to Slovakia Hungary
5 infantry moved from Southern France to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry and 7 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Kansu
Russians take Kansu from Japanese
1 infantry moved from Kazakhstan to Sikang
Russians take Sikang from Japanese
4 infantry moved from Novosibirsk to Tsinghai
1 artillery and 3 infantry moved from Russia to Smolensk
2 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
Russians win, taking Tsinghai from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.Place Units - Russians
2 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Just a note–forgot to move my 2 infantry in Vologda to Moscow; will do so through edit mode on America’s turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Amur to Buryatia
2 bombers moved from Japan to Buryatia
1 mech_infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Buryatia
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys
British defend with 1 artillery and 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 fighters and 2 transports
Japanese win with 5 fighters remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 carrier, 2 fighters and 2 transports
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Siam
1 fighter moved from Burma to Siam
2 mech_infantrys moved from Yunnan to Siam
3 mech_infantrys moved from Jehol to Suiyuyan
3 mech_infantrys moved from Kiangsu to Hopei
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from French Indo China to Yunnan
2 bombers moved from Buryatia to Suiyuyan
2 battleships moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Manchuria to French Indo China
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to French Indo ChinaPlace Units - Japanese
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Amur to Buryatia
2 bombers moved from Japan to Buryatia
1 mech_infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Buryatia
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys
British defend with 1 artillery and 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 fighters and 2 transports
Japanese win with 5 fighters remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 carrier, 2 fighters and 2 transports
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to Siam
1 fighter moved from Burma to Siam
2 mech_infantrys moved from Yunnan to Siam
3 mech_infantrys moved from Jehol to Suiyuyan
3 mech_infantrys moved from Kiangsu to Hopei
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from French Indo China to Yunnan
2 bombers moved from Buryatia to Suiyuyan
2 battleships moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Manchuria to French Indo China
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to French Indo ChinaPlace Units - Japanese
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
sorry, forgot to put up 4th blocker with destroyers from japan sz, please use latest save, thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
4 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
3 cruisers moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
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Any kamis off the Philippines?
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use two on each cruiser
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
4 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
3 cruisers moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,1
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in Philippines
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Celebes from Japanese, taking Philippines from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
4 carriers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
3 fighters and 1 tactical_bomber placed in Western United States
1 submarine placed in 10 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 armour and 6 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
2 fighters moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to SumatraCombat - British
Battle in Holland Belgium
Battle in Sumatra
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Rostov
British attack with 3 armour and 6 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Rostov from Germans with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - British
1 bomber moved from Sumatra to India
1 fighter moved from Eastern Persia to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 infantry moved from West India to India
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
2 armour and 2 artilleries placed in United Kingdom
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
3 armour and 5 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
2 infantry moved from Tunisia to 94 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Italians attack with 3 armour, 1 bomber and 5 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in SyriaNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
3 fighters moved from Holland Belgium to Western Germany
7 infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to France
1 bomber moved from Bryansk to Western GermanyPlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in France
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs