4d6<=2: 3, 1, 1, 4; Hits: 2
16L G40 Balanced Mod BerntBernt(Allies) vs Shin Ji (Axis)
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Yes. Scramble all.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
4 submarines moved from 16 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 infantry, 1 marine and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry, 1 marine and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Korea
Americans take Korea from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 bombers and 4 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged -
First round 3 hits, so 2 on bb and one on ca.
Now 4 casualties to select.
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Slight problem - I wanted to take that first sub hit from you on my sub, rather than damaging the BB right away.
So we’ll need to roll the rest on the forum and edit it in later.
To review, first you attacked with the subs and got one hit. I lost my sub.
Then your bombers attacked. My BBs are both damaged.
I defend and get 5 hits on you, you lose the 4 subs and 1 bomber.
Now, round 2.
5 bombers vs 1 undamaged carrier, 2 damaged BBs, 1 Dst, and 5 Ftrs.
You get 4 hits. I’ll sink the carrier and the Dst and lose one Ftr.
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I guess it doesn’t actually change my defense this round, so we can still use TripleA for that at least.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
4 submarines moved from 16 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 infantry, 1 marine and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry, 1 marine and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Korea
Americans take Korea from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 bombers and 4 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 2 battleships, 3 fighters and 4 transports remaining. Battle score for attacker is -52
Casualties for Americans: 6 bombers and 4 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Battle in Kiangsu
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 1 artillery, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 transports moved from 64 Sea Zone to 10 Sea ZonePlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
8 artilleries and 1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
2 artilleries and 1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Normandy Bordeaux from Italians with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
British win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 7 infantry moved from Yunnan to Burma
3 aaGuns moved from Burma to India
1 infantry moved from French Indo China to Shan StatePlace Units - British
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Iraq to 76 Sea Zone
2 fighters moved from Egypt to 76 Sea Zone
1 bomber moved from Egypt to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Belarus to KareliaCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 battleship
Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
3 artilleries, 4 infantry and 3 marines moved from Egypt to 81 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 4 infantry, 3 marines and 4 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters moved from 76 Sea Zone to Iraq
1 bomber moved from 76 Sea Zone to Iraq
3 artilleries, 4 infantry and 3 marines moved from 80 Sea Zone to IraqPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from JapaneseCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 battleships, 3 fighters and 4 transports
Japanese win with 2 battleships, 3 fighters and 4 transports remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 destroyers moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
Wow, that was lucky.
The Sea of Japan is going to have to be renamed Wreckage Bay at this point.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Poland to Belarus
3 bombers moved from Belarus to Russia
3 fighters moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
10 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters moved from Archangel to Novgorod
3 bombers moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
1 fighter and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 mech_infantrys moved from Ukraine to Belarus
1 armour and 3 mech_infantrys moved from Russia to Belarus
26 artilleries and 68 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 26 artilleries, 68 infantry and 6 mech_infantrys
Germans defend with 3 aaGuns, 1 armour, 30 artilleries, 38 infantry and 8 mech_infantrys; Italians defend with 2 aaGuns and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 26 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 114
Casualties for Germans: 3 aaGuns, 1 armour, 30 artilleries, 38 infantry and 8 mech_infantrys
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Russians: 63 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Caucasus to Volgograd
2 aaGuns, 5 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Amur to BuryatiaPlace Units - Russians
3 fighters placed in Volgograd
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
3 fighters and 2 tactical_bombers moved from Philippines to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
5 fighters moved from 19 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 18 PUs; end with 20 PUs total -
Wow. That’s it for me. Another thorough stomping!
Excellent game!
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this one was fun to watch. gg boys