@Tyzoq Scramble? Which planes if so
16L G40 Balanced Mod BerntBernt(Allies) vs Shin Ji (Axis)
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3 more, I’ll take fighters and you can edit later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 31 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Manchuria
1 marine and 1 mech_infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Paulau Island
Americans attack with 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in Shantung
Battle in Kiangsu
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 6 carriers, 1 cruiser, 3 destroyers, 12 fighters, 9 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 11 fighters, 6 tactical_bombers and 4 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Guam from Japanese, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Manchuria from Japanese with 2 battleships, 8 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -137
Casualties for Americans: 1 battleship, 3 bombers, 6 carriers, 1 cruiser, 3 destroyers, 12 fighters, 9 submarines and 3 tactical_bombers
Casualties for Japanese: 7 carriers, 2 cruisers, 6 destroyers, 3 fighters and 4 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
5 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese forced to land in Japan
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
2 transports moved from 102 Sea Zone to 64 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
8 artilleries and 7 infantry moved from Yunnan to KwangsiCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Kwangsi
Chinese attack with 8 artilleries and 7 infantry
Japanese defend with 1 armour, 5 artilleries, 5 infantry, 4 marines and 2 mech_infantrys
Chinese win, taking Chahar from Japanese, taking Kwangsi from Japanese with 6 artilleries remaining. Battle score for attacker is 40
Casualties for Chinese: 2 artilleries and 7 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 5 infantry, 4 marines and 2 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
2 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs -
Battle score for attacker is -137
Oh wow. I was pretty sure I’d lose that fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
British creates battle in territory 37 Sea Zone
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking 37 Sea Zone from Japanese with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 artillery and 4 infantry
Italians defend with 3 armour and 2 mech_infantrys
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Italians: 3 armour and 2 mech_infantrysNon Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
8 infantry moved from Eastern Persia to Persia
1 fighter moved from Shan State to India
3 aaGuns moved from Shan State to Burma
1 artillery and 7 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to India
1 mech_infantry moved from India to Eastern Persia
1 carrier, 1 cruiser and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 artillery and 3 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 4 infantry -
@Shin:
Battle score for attacker is -137
Oh wow. I was pretty sure I’d lose that fight.
You had two great dice rounds, which is OK (but definately not good) for me as long I score some hits as well. The battle was set to be pretty even after suicide tokens.
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China makes up for it :wink:
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Yea, China hit pretty hard there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Karelia to Norway
Italians take Finland from Russians
Germans take Norway from Russians
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 fighters moved from Iraq to Anglo Egyptian Sudan
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 2 armour, 1 artillery and 1 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour and 3 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 marines moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 3 marines and 3 transports moved from 97 Sea Zone to 81 Sea Zone
3 artilleries, 3 infantry and 3 marines moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Southern France to France
2 aaGuns and 1 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Slovakia Hungary to BelarusPlace Units - Italians
3 infantry placed in Iraq
Italians undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 armour placed in Egypt
Italians undo move 2.
2 infantry placed in Egypt
1 transport placed in 81 Sea Zone
2 armour, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Shan State to AnhweCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Celebes
Battle in Anhwe
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 aaGuns and 2 infantry moved from South Australia to New South Wales
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 carrier and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Belarus
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to ArchangelCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Archangel to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 bombers moved from Holland Belgium to Belarus
6 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 artillery and 2 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 armour and 3 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Smolensk to Russia
1 aaGun, 25 artilleries and 52 infantry moved from Smolensk to Bryansk
2 infantry moved from Volgograd to Tambov
2 infantry moved from Tambov to Russia
1 infantry moved from Tambov to BryanskPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsi to Kiangsu
1 fighter moved from Japan to KiangsuCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 1 marine and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine and 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Japan to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
4 submarines moved from 16 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 infantry, 1 marine and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry, 1 marine and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese -
Scramble 6?
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Yes. Scramble all.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
4 submarines moved from 16 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 infantry, 1 marine and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry, 1 marine and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to Korea
Americans take Korea from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 6 bombers and 4 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged -
First round 3 hits, so 2 on bb and one on ca.
Now 4 casualties to select.
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Slight problem - I wanted to take that first sub hit from you on my sub, rather than damaging the BB right away.
So we’ll need to roll the rest on the forum and edit it in later.
To review, first you attacked with the subs and got one hit. I lost my sub.
Then your bombers attacked. My BBs are both damaged.
I defend and get 5 hits on you, you lose the 4 subs and 1 bomber.
Now, round 2.
5 bombers vs 1 undamaged carrier, 2 damaged BBs, 1 Dst, and 5 Ftrs.
You get 4 hits. I’ll sink the carrier and the Dst and lose one Ftr.