99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Six questions about the game (use of sea/air units, diplomacy)
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Apologies: Nazred.
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@wittmann:
Welcome Nasred.
Q1: The Transport does indeed survive and can retreat, if the defender only got two hits, like you said.
It can only retreat to a SZ empty of enemy ships and not through a Strait or Canal, if unfriendly, of course.Quite, but if the defender hit 3 times while the attacker was using 2 non-capital warships and was assaulting with 2 transports, one of the transports is hit and the other can retreat. Or at least that is my understanding.
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Thank you all for the warm welcome and very clear explanations. I will be enjoying the game even further thanks to you guys :)
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That is correct, Simon.
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Thank you all for the warm welcome and very clear explanations. I will be enjoying the game even further thanks to you guys :)
Our pleasure Nazred. And, by-the-way, wittman will be correct about transports being able to retreat.
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Q4. Can fighters be scrambled to attack defenceless transport ships in adjacent sea areas. (example German fighter in Normandy can be scrambled to attack lone British transport ship who wants to unload its troops in Holland & Belgium. (Bonus question can Kamikaze be used against lone transport ships or can Kamikaze never be used against transport ships)?
As Normandy does not start with an air base, I think it may be prudent to point out you can only scramble from an air base adjacent to a sea zone.
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Nicely spotted, Spendo02.
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I was wondering as well can airplanes land in captured area’s which were pro your side. (example in non-combat movement fase infatry from norway take finland and then fighter from norway land in the same turn in finland) I was wondering this because it was possible in tripleA
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I was wondering as well can airplanes land in captured area’s which were pro your side. (example in non-combat movement fase infatry from norway take finland and then fighter from norway land in the same turn in finland) I was wondering this because it was possible in tripleA
This is not legal:
@rulebook:
Air Units: An air unit must end its move in an eligible
landing space. Air units can land in any territory that
was friendly (but not friendly neutral) at the start of the
current turn.TripleA lists in the game notes for the Global map:
@Game:
- (PE) You may not land air units in Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
(PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
HTH :-)
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@P@nther:
I was wondering as well can airplanes land in captured area’s which were pro your side. (example in non-combat movement fase infatry from norway take finland and then fighter from norway land in the same turn in finland) I was wondering this because it was possible in tripleA
This is not legal:
@rulebook:
Air Units: An air unit must end its move in an eligible
landing space. Air units can land in any territory that
was friendly (but not friendly neutral) at the start of the
current turn.TripleA lists in the game notes for the Global map:
@Game:
- (PE) You may not land air units in Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
(PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
HTH :-)
Ahhh thank you!





