Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Belgian Congo
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Western Germany to Romania
1 armour moved from Yugoslavia to Romania
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
The sub got a hit - I used that to damage your carrier. I got another hit after that. Where do you want it? Sink the carrier, kill the Dst, or kill a plane?
Sink carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Western Germany to Romania
1 armour moved from Yugoslavia to Romania
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
retreated to 91 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
3 aaGuns, 9 artilleries and 18 infantry moved from Baltic States to Belarus
6 armour moved from Poland to Belarus
10 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 artillery moved from France to Western Germany
8 artilleries and 6 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
10 artilleries placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 41 PUs (1 lost to blockades); end with 41 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Russians: 1 submarine
Battle in Norway
Russians attack with 1 armour, 3 artilleries, 5 infantry and 5 mech_infantrys
Germans defend with 1 artillery, 2 fighters and 8 infantry
Russians win, taking Norway from Germans with 1 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery, 2 fighters and 8 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Finland to Norway
1 infantry moved from Korea to Amur
2 infantry moved from Timguska to Yenisey
4 infantry moved from Timguska to Novosibirsk
4 artilleries and 7 infantry moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUs
Battle in Norway
Russians attack with 1 armour, 3 artilleries, 5 infantry and 5 mech_infantrys
Germans defend with 1 artillery, 2 fighters and 8 infantry
Russians win, taking Norway from Germans with 1 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery, 2 fighters and 8 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Damn. I was afraid of that. Teach me to trust to luck!
@Shin:
Battle in Norway
Russians attack with 1 armour, 3 artilleries, 5 infantry and 5 mech_infantrys
Germans defend with 1 artillery, 2 fighters and 8 infantry
Russians win, taking Norway from Germans with 1 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery, 2 fighters and 8 infantry
Casualties for Russians: 5 infantry and 1 mech_infantryDamn. I was afraid of that. Teach me to trust to luck!
The hardest part is trusting to luck after a game where you didn’t :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
2 bombers moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Hopei
2 armour and 1 mech_infantry moved from Shantung to Anhwe
5 fighters moved from Kiangsu to Anhwe
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
2 fighters moved from 41 Sea Zone to French Indo China
3 tactical_bombers moved from Malaya to French Indo China
2 artilleries moved from Manchuria to Korea
3 carriers and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 2 artilleries
Americans defend with 1 bomber
Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in French Indo China
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Anhwe
Japanese attack with 2 armour, 5 fighters and 1 mech_infantry
Chinese defend with 2 artilleries and 5 infantry
retreated to Anhwe
Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 armour, 1 fighter and 1 mech_infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 bombers and 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Hopei to Shantung
2 tactical_bombers moved from French Indo China to Kwangtung
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
4 fighters moved from Anhwe to Shantung
Place Units - Japanese
2 fighters placed in Japan
1 artillery and 2 infantry placed in Shantung
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 103 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Queensland to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
2 carriers and 2 submarines placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
2 artilleries moved from Anhwe to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,6,6,2,1
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in 79 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British win, taking Holland Belgium from Germans, taking 79 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 mech_infantry moved from Kiangsi to Yunnan
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
3 aaGuns, 1 artillery, 1 fighter and 5 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from India to Shan State
1 infantry moved from Eastern Persia to West India
14 infantry moved from India to West India
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,3,1,2,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 marines moved from Southern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 cruiser and 1 marine moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Baltic States to Karelia
Italians take Karelia from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Syria
Italians take Syria from French
2 armour moved from Egypt to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Egypt to Belgian Congo
Combat - Italians
Battle in Malta
Italians attack with 2 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Cyprus
Battle in Crete
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belgian Congo
Italians attack with 2 armour, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Belgian Congo from British with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 marine
French defend with 2 infantry; Americans defend with 1 armour
Italians win, taking Tunisia from Americans with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Tunisia to Tobruk
1 bomber moved from Tunisia to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Persia
2 fighters moved from Belgian Congo to Egypt
2 aaGuns and 2 infantry moved from Eastern Poland to Belarus
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Egypt
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
COMMENT: 2 French inf on US transport in z110
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 armour moved from Belarus to Karelia
1 armour moved from Eastern Poland to Novgorod
2 artilleries and 16 infantry moved from Eastern Poland to Belarus
8 artilleries and 6 infantry moved from Poland to Eastern Poland
10 artilleries moved from Germany to Poland
2 bombers moved from Southern France to 113 Sea Zone
1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 armour moved from Romania to Belarus
1 infantry moved from Romania to Eastern Poland
1 armour moved from Egypt to Iraq
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 bomber and 3 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
10 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
10 artilleries placed in Russia
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry, 4 marines and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 35 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
5 fighters moved from Shantung to Kiangsu
3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
2 fighters moved from 36 Sea Zone to Japan
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 5 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
5 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Japan
Place Units - Japanese
1 artillery, 1 infantry and 4 marines placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs