Well, it is kind of a setback for the Allies against Germany. Between Egypt being taken by Germany in round 1 and your attack on Kwang, the UK has only 3 inf in Asia and 1 inf in Africa. That’s paper thin. Germany will own the bulk of Africa for the next 3 or 4 turns and, with 1 fighter down and 6 inf in Bury, Russia won’t be able to spare the units to help keep Germany out of Africa.
I have had bad experiences with attacking Bury so I would avoid it even if the opportunity presented itself. Anything less than 4 fig, 1 bmb, 1 BB for support and the battle is too risky and that ends up leaving the China attack somewhat toothless. I would probably just try to draw the Allies out into my wheelhouse on the ground and just crush the UK fleet in sz59 and attack China solidly.
I am assuming the average results from UK1 (2 inf killed, 2 inf lost in Kwang/1 TP sunk without loss in sz59/ both subs miss in sz45, Japanese sub submerges).
I would attack China with all 5 remaining Asian inf and 1 bmb, 2 fig.
I would strafe sz59 with the East Indies fleet, 4 fig, the sz50 DD and the sz60 BB. Thats 2 BB, 1 CV, 1 DD, 4 fig. Most likely I would score 4 hits to your 2.5 hits. If you got lucky I’d lose a fighter( I’d save the DD in case the US decides to go into the Pacific. I can live with only 5 fighters). In the case of the sz45 SS being sunk, I’d hold back the DD and pull a fig from the China attack.
If you have a unit left it will probably be just the lone DD so I would then retreat back to sz60, land 2 units in FIC and move the SS to sz60 and the sz50 CV to sz36 with 2 fighters to protect the TP. Now, I’ve got your DD hemmed in between 2 fleets and the Solomans are threatened by the bulk of my fleet from sz60 to keep the US from moving there.
If I get lucky and clear sz59 on the first round of combat, I’d have the TP land units in FIC(if it is safe from attack) or join the fleet in sz59 and land in Kwang. The sz50 CV, 2 fig, and the sz45 SS would go to sz60 to protect my TP’s.
Either way, the India garrison and the Bury stack will be forced to retreat or get landed on by up to 8 ground units with air support next turn, and possible BB shots as well.