@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Burma to Yunnan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
8 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Caucasus to Turkey
3 artilleries moved from Iraq to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Iraq to Greece
6 fighters and 1 tactical_bomber moved from Russia to Turkey
2 armour moved from Persia to Turkey
1 mech_infantry moved from Caucasus to Turkey
Combat - British
Battle in Turkey
British attack with 3 armour, 3 artilleries, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 3 armour, 3 artilleries, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Greece
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Greece to Iraq
6 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from West India to Persia
1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from India to Burma
1 fighter moved from Burma to Yunnan
Place Units - British
1 airfield and 3 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
2 armour moved from Ukraine to Romania
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Spain
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
oh shit, just realized I forgot to NCM move the British into Spain, is it alright if I do that? Obviously meant to move them over…
I will edit it in to the France file and if you want to undo it, then you can undo it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Spain
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
EDIT: Adding units owned by British to Spain: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Yeah that’s fine; it wouldn’t have changed my Italian move
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Romania to Greece
1 armour moved from Romania to Greece
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Romania to Greece
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 artilleries and 4 infantry moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
3 armour moved from Rostov to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
2 bombers moved from Western Germany to Bryansk
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Caucasus
Combat - Germans
Battle in Karelia
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Vyborg
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Vyborg from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 1 artillery, 2 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry and 6 mech_infantrys
Germans win, taking Caucasus from Russians with 4 armour, 1 artillery, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 infantry and 6 mech_infantrys
Battle in Greece
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Greece from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bryansk
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 5 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 5 infantry
Germans win, taking Volgograd from Russians with 5 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
2 bombers moved from Bryansk to Ukraine
4 armour and 2 mech_infantrys moved from Germany to Romania
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 armour and 2 infantry placed in Ukraine
3 mech_infantrys placed in Romania
3 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
3 artilleries and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Tambov to Volgograd
8 infantry moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
5 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery moved from Finland to Vyborg
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters and 11 infantry
Germans defend with 5 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 3 fighters and 9 infantry remaining. Battle score for attacker is 43
Casualties for Germans: 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 6 artilleries and 6 infantry
Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
Russians win, taking Bryansk from Germans with 5 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour, 1 artillery and 3 mech_infantrys
Casualties for Russians: 1 artillery and 6 infantry
Battle in Vyborg
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
2 aaGuns moved from Samara to Tambov
5 infantry moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Olgiy to Timguska
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Finland
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 7 infantry
EDIT: Adding units owned by Russians to Tambov: 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 armour and 3 mech_infantrys moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 46 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 battleships, 5 carriers, 3 cruisers and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in Malaya
Japanese undo move 1.
1 factory_minor placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
10 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 4 fighters and 13 infantry
Germans defend with 3 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 4 fighters and 8 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 3 aaGuns, 1 armour, 2 artilleries and 5 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
3 artilleries moved from Turkey to Greece
2 armour and 4 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Greece
3 armour moved from Turkey to Caucasus
1 bomber and 1 fighter moved from Iraq to Greece
1 fighter and 1 tactical_bomber moved from Iraq to Greece
4 fighters moved from Iraq to Caucasus
Combat - British
Battle in Greece
British attack with 3 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Greece from Germans with 3 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Caucasus
British attack with 5 armour, 4 fighters and 4 mech_infantrys
Germans defend with 4 armour, 1 artillery and 2 mech_infantrys
British win, taking Caucasus from Germans with 4 armour and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 4 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 1 armour and 4 mech_infantrys
Battle in Shan State
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
3 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to India
4 fighters moved from Caucasus to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 4 infantry moved from Iraq to Turkey
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Iraq
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Spain
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Romania to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 fighters
British defend with 3 artilleries
Italians win, taking Greece from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 armour and 4 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Finland
1 mech_infantry moved from Vyborg to Finland
2 bombers moved from Ukraine to Finland
1 armour and 2 infantry moved from Ukraine to Bryansk
2 bombers, 3 fighters and 4 tactical_bombers moved from Ukraine to Bryansk
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Finland from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 5 artilleries
Germans win, taking Bryansk from Russians with 1 armour, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 5 artilleries
Non Combat Move - Germans
2 bombers, 3 fighters and 4 tactical_bombers moved from Bryansk to Ukraine
4 armour and 5 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Finland to Vyborg
2 infantry moved from Switzerland to Western Germany
1 infantry moved from Switzerland to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Southern France
7 infantry placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 1 infantry moved from Archangel to Novgorod
3 fighters moved from Russia to Novgorod
2 infantry moved from Russia to Bryansk
3 artilleries moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 3 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Germans with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Timguska to Novosibirsk
3 fighters moved from Novgorod to Vologda
2 aaGuns moved from Russia to Vologda
3 infantry moved from Russia to Vologda
4 infantry moved from Russia to Tambov
Place Units - Russians
3 artilleries placed in Volgograd
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 armour moved from Jehol to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Central Mongolia
Japanese take Ulaanbaatar from Russians
Japanese take Central Mongolia from Russians
6 fighters and 5 tactical_bombers moved from 35 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
6 fighters and 5 tactical_bombers moved from Borneo to 35 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 3 destroyers, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
4 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
3 artilleries moved from Spain to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from 105 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 armour, 5 artilleries, 4 fighters and 12 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 aaGuns, 1 armour and 10 infantry
Americans win, taking Southern France from Germans with 1 armour, 5 artilleries and 4 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Italians: 2 aaGuns, 1 armour and 10 infantry
Casualties for Americans: 12 infantry
Non Combat Move - Americans
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
3 artilleries and 7 infantry moved from 91 Sea Zone to Spain
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Spain
8 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs