@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
16L G40 Stalingradski (Axis) vs Giallo (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Albania
3 armour moved from Albania to Greece
2 bombers moved from Western Germany to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Albania
3 armour moved from Albania to Greece
2 bombers moved from Western Germany to GreeceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour, 2 bombers and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 battleship
British win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarinesNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from Greece to Western Germany
2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 infantry moved from Norway to Finland
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
10 infantry placed in Germany
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Wow - unlucky in 109…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 artilleries and 5 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
2 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Bryansk to Belarus
1 aaGun, 1 artillery and 13 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to NovgorodPlace Units - Russians
1 fighter and 1 mech_infantry placed in Novgorod
1 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
tricky battle
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kiangsu to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
4 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 armour moved from Korea to Jehol
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from Kwangsi to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Anhwe to HunanPlace Units - Japanese
1 harbour placed in Kwangsi
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 89 Sea Zone to 102 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone
1 battleship and 1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 cruiser moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 infantry and 2 marines placed in Central United States
Americans undo move 2.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 11 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 11 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Sikang
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 battleship moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from Persia to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Malta to EgyptCombat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to BurmaPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour, 1 mech_infantry and 1 tactical_bomber placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 armour moved from Southern France to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 artillery moved from Southern France to Northern Italy
1 infantry moved from British Somaliland to Ethiopia
1 artillery moved from Kenya to EthiopiaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser moved from 52 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 aaGuns, 2 artilleries and 4 infantry moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 aaGun and 10 infantry moved from Germany to Poland
4 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
6 armour and 2 mech_infantrys moved from France to Germany
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Germany
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
6 artilleries and 1 mech_infantry placed in Germany
2 infantry and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 10 infantry moved from Bryansk to Ukraine
7 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
1 mech_infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Manchuria
1 armour moved from Jehol to Amur
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Korea to Manchuria
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Manchuria
1 carrier and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
2 carriers, 2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 101 Sea Zone
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Guam to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour and 1 artillery moved from Central United States to Eastern United States
2 infantry and 3 marines moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs





