@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
BMcD Rematch: Lohkamp's Submarine Fleet - Round 2
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Sorry for the delay. Again, no clue why this won’t auto upload.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery and 4 infantry moved from Caucasus to West Russia
4 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 39 PUs;
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Italian East Africa
Germans take Anglo-Egyptian Sudan from British
Germans take Italian East Africa from British
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
5 fighters moved from Poland to Northwestern Europe
2 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to France
1 armour moved from Germany to Northwestern Europe
1 armour moved from Germany to France
1 infantry moved from Belorussia to Poland
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
2 infantry moved from Italy to France
2 infantry moved from France to Northwestern Europe
1 armour moved from Germany to France
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
5 armour moved from Poland to Germany
3 armour moved from Baltic States to GermanyCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Germany to Northwestern EuropePlace Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
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Why mine can’t post automatically…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to Karelia S.S.R.
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
3 infantry moved from West Russia to Belorussia
1 armour, 2 artilleries, 1 fighter and 7 infantry moved from West Russia to Karelia S.S.R.
4 infantry moved from West Russia to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
5 infantry moved from Russia to Caucasus
1 submarine moved from 7 Sea Zone to 8 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
3 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 2.
1 artillery and 3 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
Russians undo move 2.
Russians undo move 2.
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in CaucasusTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Italian East Africa to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 artillery moved from Anglo-Egyptian Sudan to French Equatorial Africa
5 fighters moved from Northwestern Europe to Germany
2 infantry moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
2 armour moved from Baltic States to Germany
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 artillery moved from Poland to Germany
1 artillery moved from Bulgaria Romania to Germany
5 infantry moved from Bulgaria Romania to Poland
3 infantry moved from Poland to Baltic States
1 infantry moved from Baltic States to Poland
2 armour moved from Northwestern Europe to Germany
2 armour moved from France to Germany
1 infantry moved from Germany to France
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to FranceCombat - Germans
Non Combat Move - Germans
Place Units - Germans
1 aaGun, 2 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 24 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to 23 Sea Zone
1 cruiser moved from 23 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Belgian Congo
1 fighter moved from French West Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Germans
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
1 armour moved from 14 Sea Zone to Algeria
British take Algeria from Germans
1 artillery and 1 infantry moved from 14 Sea Zone to Morocco
1 infantry moved from 14 Sea Zone to Algeria
2 fighters moved from 8 Sea Zone to Morocco
2 carriers moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 8 Sea Zone to 14 Sea Zone
1 fighter moved from 14 Sea Zone to Morocco
1 bomber moved from Yakut S.S.R. to 62 Sea Zone
1 armour moved from Karelia S.S.R. to Caucasus
1 infantry and 1 transport moved from 10 Sea Zone to 23 Sea ZoneCombat - British
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Belgian Congo
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits
British roll dice for 1 fighter and 3 infantry in Belgian Congo, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belgian Congo
British roll dice for 1 fighter and 3 infantry in Belgian Congo, round 3 : 1/4 hits
Germans roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belgian Congo
British win, taking Belgian Congo from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Morocco
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Morocco to 14 Sea Zone
1 fighter moved from Belgian Congo to Union of South Africa
1 bomber moved from 62 Sea Zone to IndiaPlace Units - British
3 infantry placed in India
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
14 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
23 Sea Zone : 1 infantry and 1 transport
24 Sea Zone : 1 cruiser and 1 transport
37 Sea Zone : 1 submarine
Algeria : 1 flag, 1 armour and 1 infantry
Belgian Congo : 3 infantry
Caucasus : 1 armour
Eastern Australia : 1 infantry
Egypt : 1 infantry
Finland : 1 flag
India : 1 aaGun, 5 armour, 1 bomber, 1 factory and 7 infantry
Karelia S.S.R. : 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag
Union of South Africa : 1 fighter
United Kingdom : 1 aaGun, 4 artilleries, 1 factory and 6 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 28 / 30
Germans : 35 / 41
British : 32 / 33
Japanese : 35 / 36
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.067
Median : 4.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15Germans Combat
6 was rolled 4 times
Average roll : 6.000
Median : 6.000
Variance : 5.333
Standard Deviation : 2.309
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
Test summary from TripleA, engine version: 1.8.0.9, time: 15:26:15
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory and 2 transports; Remaining resources: 7 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to India
2 artilleries moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 fighter moved from Yunnan to Novosibirsk
2 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from Yunnan to Kazakh S.S.R.
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Novosibirsk
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 battleships moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from India to Yunnan
1 fighter moved from Buryatia S.S.R. to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to SinkiangPlace Units - Japanese
1 factory placed in Manchuria
2 transports placed in 60 Sea Zone
Japanese undo move 2.
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory and 2 transports; Remaining resources: 7 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to India
2 artilleries moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
1 fighter moved from Yunnan to Novosibirsk
2 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from Yunnan to Kazakh S.S.R.
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Buryatia S.S.R.Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Novosibirsk
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 battleships moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from 60 Sea Zone to 48 Sea Zone
2 fighters moved from Kazakh S.S.R. to Novosibirsk
1 bomber moved from India to Yunnan
1 fighter moved from Buryatia S.S.R. to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to SinkiangPlace Units - Japanese
1 factory placed in Manchuria
2 transports placed in 60 Sea Zone
Japanese undo move 2.
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Yakut S.S.R. to 60 Sea Zone
1 armour moved from Karelia S.S.R. to Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to ArchangelCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 60 Sea Zone to Alaska
1 bomber moved from Western United States to Midway
1 fighter moved from Eastern Canada to Midway
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 infantry and 2 transports moved from 1 Sea Zone to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 cruiser moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United StatesPlace Units - Americans
1 infantry placed in Eastern United States
1 infantry placed in Western United States
4 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Karelia S.S.R. to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 infantry moved from Caucasus to West Russia
3 infantry moved from Belorussia to West Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Novosibirsk to Russia
2 armour, 3 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Caucasus to ArchangelPlace Units - Russians
8 infantry placed in Russia
2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Poland to Belorussia
Germans take Belorussia from Russians
9 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Poland to Bulgaria Romania
1 infantry moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 artillery moved from French Equatorial Africa to French West Africa
1 armour moved from French Equatorial Africa to Egypt
7 infantry moved from Germany to Italy
2 infantry moved from Poland to Bulgaria RomaniaCombat - Germans
Battle in Egypt
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 9 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Italy
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 27 PUs;
British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Egypt
British take Libya from Germans
1 infantry moved from Algeria to 14 Sea Zone
1 artillery and 1 infantry moved from Morocco to 14 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Germans
1 fighter moved from Union of South Africa to French West Africa
2 infantry moved from Belgian Congo to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 23 Sea Zone
1 cruiser moved from 24 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to French West Africa
1 fighter moved from 14 Sea Zone to French West Africa
1 infantry moved from 23 Sea Zone to French West Africa
5 armour and 7 infantry moved from India to Burma
1 bomber moved from India to Yunnan
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 14 Sea Zone to 8 Sea Zone
1 carrier moved from 14 Sea Zone to 23 Sea ZoneCombat - British
Battle in French West Africa
British attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits
British roll dice for 2 fighters and 3 infantry in French West Africa, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in French West Africa
British win, taking French West Africa from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 3/4 hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
British roll dice for 1 bomber in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 3 : 0/1 hits
British roll dice for 1 bomber in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 4 : 0/1 hits
1 bomber owned by the Japanese lost in Yunnan
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Burma
British attack with 5 armour and 7 infantry
Japanese defend with 1 armour, 3 artilleries, 1 fighter and 5 infantry
British roll dice for 5 armour and 7 infantry in Burma, round 2 : 4/12 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Burma, round 2 : 6/10 hits
4 infantry owned by the Japanese and 6 infantry owned by the British lost in Burma
British roll dice for 5 armour and 1 infantry in Burma, round 3 : 5/6 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Burma, round 3 : 3/6 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 3 artilleries owned by the Japanese, 2 armour owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 3 armour in Burma, round 4 : 1/3 hits
Japanese roll dice for 1 fighter in Burma, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 7 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 5 infantryNon Combat Move - British
1 bomber moved from Yunnan to Evenki National Okrug
2 fighters moved from French West Africa to 23 Sea ZonePlace Units - British
1 fighter and 2 transports placed in 8 Sea Zone
1 infantry placed in India
British undo move 1.
British undo move 1.
2 transports placed in 8 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in IndiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Russians : 20 / 24
Germans : 37 / 44
British : 35 / 35
Japanese : 38 / 46
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.263
Median : 3.000
Variance : 1.518
Standard Deviation : 1.232
Total rolls : 57Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.059
Median : 2.500
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 64 Sea ZoneNon Combat Move - Americans
1 infantry moved from Alaska to 64 Sea Zone
1 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 artilleries placed in Western United States
1 destroyer and 1 transport placed in 56 Sea Zone
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total