@gamerman01 sorry, I just realized I notified myself on my Japan turn - your turn my dude
ACGTO TRS redrum (allies) v Bacala (axis)
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Tanks moved from Nepal to Nagpur
1 EarlyFighter moved from Bengal to C.India
4 Infantry moved from N.S to sz66
1 Infantry and 1 Transport moved from sz66 to sz64
1 Artillery moved from Bengal to sz64
1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz63
1 Artillery and 1 Infantry moved from sz63 to C.India
1 Cruiser and 1 Infantry moved from sz66 to sz63
1 Infantry moved from sz63 to Ceylon
Yamamoto take Ceylon from British
1 Infantry moved from S.A to sz66
2 Infantry and 1 Transport moved from sz66 to sz63
2 Infantry moved from sz63 to C.India
1 Cruiser and 1 Infantry moved from sz66 to sz63
1 Infantry moved from sz63 to Calcutta
2 Infantry moved from S.Borneo to sz60
2 Infantry moved from sz60 to Java
2 Infantry moved from S.Borneo to sz60
2 Infantry moved from sz60 to Sumatra
1 Bomber moved from Thailand to Sumatra
1 Bomber moved from Thailand to Java
2 B.Carriers, 1 Battleship, 6 Destroyers, 4 EarlyFighters, 1 Fighter, 1 L.Fighter, 1 Submarine and 2 Transports moved from sz76 to sz78Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Bunker, 2 Destroyers, 2 EarlyFighters and 17 Infantry; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Nagpur
Yamamoto attack with 3 Tanks
British defend with 1 Infantry
Yamamoto win, taking Nagpur from British with 3 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in C.India
Yamamoto attack with 1 Artillery, 1 EarlyFighter and 3 Infantry
British defend with 1 Infantry
Yamamoto win, taking C.India from British with 1 Artillery, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Sumatra
Yamamoto attack with 1 Bomber and 2 Infantry
British defend with 1 Infantry
Yamamoto win, taking Sumatra from British with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Java
Yamamoto attack with 1 Bomber and 2 Infantry
British defend with 1 Infantry
Yamamoto win, taking Java from British with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Calcutta
Yamamoto attack with 1 Infantry
British defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantry and 1 Marine
Units damaged: 1 Bunker owned by the British
British win with 1 Bunker, 14 Infantry and 1 Marine remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
1 Bomber moved from Java to E.Borneo
1 Bomber moved from Sumatra to E.Borneo
1 EarlyFighter moved from C.India to Bengal
3 Infantry moved from Burma to Chunking
3 Infantry moved from Thailand to Burma
1 Tank moved from Thailand to W.Chunking
3 EarlyFighters moved from Tokyo to sz78
1 EarlyFighter moved from Tokyo to Akina
3 Infantry moved from S.Japan to JapanPlace Units - Yamamoto
1 B.Carrier and 2 Destroyers placed in sz78
1 Bunker and 3 Infantry placed in Iwo Jima
3 Infantry placed in Manila
5 Infantry placed in Tokyo
2 EarlyFighters and 2 Infantry placed in Davao
4 Infantry placed in S.BorneoTurn Complete - Yamamoto
Yamamoto collect 99 PUs; end with 99 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Chinese
1 Artillery and 2 Infantry moved from Sian to W.Sian
1 Infantry moved from N.Shangsi to E.Shansi
1 Infantry moved from Shangsi to E.Shansi
1 EarlyFighter moved from Shangsi to E.Shansi
1 EarlyFighter, 2 Infantry and 1 Marine moved from Shangsi to Shansi
2 Infantry moved from Sian to Shansi
1 Artillery and 2 Infantry moved from Sian to Nanking
3 Artillerys and 3 Infantry moved from Sian to Hanan
1 Tank moved from Sian to Hanan
2 Tankettes moved from Ming Jong to W.TibetPurchase Units - Chinese
Chinese buy 10 Infantry, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 EarlyFighter, 4 Infantry and 1 Marine
Hisaichi defend with 2 Infantry and 1 Marine
Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter, 4 Infantry and 1 Marine remaining. Battle score for attacker is 7
Casualties for Hisaichi: 2 Infantry and 1 Marine
Battle in Hanan
Chinese attack with 3 Artillerys, 3 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese win, taking Hanan from Hisaichi with 3 Artillerys, 3 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in E.Shansi
Chinese attack with 1 EarlyFighter and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in W.Tibet
Chinese attack with 2 Tankettes
Thai defend with 1 Tank
Thai win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 Tankettes
Casualties for Thai: 1 Tank
Battle in Nanking
Chinese attack with 1 Artillery and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking Nanking from Yamamoto with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in W.Sian
Chinese attack with 1 Artillery and 2 Infantry
Hisaichi defend with 1 Artillery
Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
1 Infantry moved from Xining to Ming Jong
4 Tankettes moved from Urumal to Ming Jong
11 Mech.Infs and 4 Tanks moved from Sian to Hanan
1 AAGun moved from Sian to Hanan
1 AAGun moved from Shangsi to Sian
1 EarlyFighter moved from E.Shansi to Sian
1 EarlyFighter moved from Shansi to Sian
6 Infantry moved from Gansu to Shangsi
2 Mech.Infs moved from Tsingnan to Hanan
4 Infantry and 1 Marine moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Sikang
1 Elite and 4 Infantry moved from Xining to TsingnanPlace Units - Chinese
3 Infantry placed in Sian
6 Infantry placed in Xining
1 Infantry, 1 Mech.Inf and 2 Tankettes placed in UrumalTurn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.586
Median : 3.000
Variance : 1.404
Standard Deviation : 1.185
Total rolls : 58Hisaichi Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Yamamoto Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.488
Median : 3.000
Variance : 1.405
Standard Deviation : 1.185
Total rolls : 43Thai Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Hisaichi
1 Mech.Inf moved from Bhopa to Calcutta
2 Mech.Infs moved from Nepal to Calcutta
1 Bomber and 1 EarlyFighter moved from Nepal to Calcutta
1 Bomber, 1 EarlyFighter and 3 Mech.Infs moved from Bengal to Calcutta
2 EarlyFighters moved from sz64 to Calcutta
1 EarlyFighter moved from sz66 to Calcutta
1 Marine moved from Bengal to sz64
1 Battleship, 1 Marine and 1 T.Boat moved from sz64 to sz63
1 Marine moved from sz63 to Calcutta
2 Tanks moved from Burma to sz64
1 Tank moved from Bhopa to Bhopal
Hisaichi take Bhopal from British
1 Tank moved from Bhopal to Agra
Hisaichi take Agra from Chinese
1 Tank moved from Bhopa to W.India
Hisaichi take W.India from British
1 Tank moved from W.India to India
1 Tank moved from Bhopa to India
1 Tank moved from Bhopa to Cheng
Hisaichi take Cheng from Chinese
6 Infantry moved from Bengal to sz64
1 B.Transport, 6 Infantry, 2 Tanks and 2 Transports moved from sz64 to sz63
6 Infantry and 2 Tanks moved from sz63 to Calcutta
1 Mech.Inf moved from Hopeh to E.Shansi
1 Submarine moved from sz76 to sz78
1 Infantry and 1 Marine moved from Peking to E.Shansi
1 Infantry moved from Peking to E.ShansiPurchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 15 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in India
Hisaichi attack with 2 Tanks
British defend with 1 Infantry
Hisaichi win, taking India from British with 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in E.Shansi
Hisaichi attack with 2 Infantry, 1 Marine and 1 Mech.Inf
Chinese defend with 2 Infantry
Hisaichi win, taking E.Shansi from Chinese with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantry
Casualties for Chinese: 2 Infantry
Battle in Calcutta
Hisaichi attack with 2 Bombers, 5 EarlyFighters, 6 Infantry, 1 Marine, 6 Mech.Infs and 2 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory, 14 Infantry and 1 Marine
Hisaichi captures 47PUs while taking British capital
Hisaichi win, taking Calcutta from British with 1 Bomber, 4 EarlyFighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 Bomber, 1 EarlyFighter, 6 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for British: 1 Bunker, 14 Infantry and 1 MarineNon Combat Move - Hisaichi
1 Carrier, 1 Destroyer and 1 Submarine moved from sz66 to sz61
1 Carrier and 2 Destroyers moved from sz64 to sz61
2 EarlyFighters moved from Calcutta to sz61
1 Fighter moved from N.French I. to sz61
2 EarlyFighters moved from Calcutta to C.India
1 Bomber moved from Calcutta to Burma
1 Artillery and 6 Infantry moved from Bengal to W.Chunking
1 Infantry moved from Chunking to N.Chunking
1 Infantry moved from Chunking to Kwangsi
1 Infantry moved from Kwangtung to Kiangsi
1 Mech.Inf moved from Hongkong to Hankou
5 Infantry moved from Thailand to N.French I.
1 Infantry moved from Shantung to Kichedung
2 Infantry moved from Hongkong to Kwangtung
1 Infantry moved from Hongkong to Macau
2 Mech.Infs moved from Hongkong to N.French I.
2 Infantry moved from Burma to W.Chunking
1 Artillery, 10 Infantry and 1 Mech.Inf moved from Chunking to W.Chunking
1 Transport moved from sz74 to sz79
4 Infantry moved from Seoul to sz79
2 Infantry and 1 Transport moved from sz79 to sz74
2 Infantry moved from sz74 to Hopeh
3 Infantry moved from Tientsin to Hopeh
2 Infantry and 1 Transport moved from sz79 to sz74
2 Infantry moved from sz74 to Hopeh
2 Transports moved from sz73 to sz74
4 Infantry moved from Korea to sz74
4 Infantry moved from sz74 to Hopeh
3 Infantry moved from Seoul to Korea
1 AAGun moved from Bengal to W.Chunking
1 AAGun moved from Nepal to NagpurPlace Units - Hisaichi
1 Artillery and 5 Infantry placed in Hongkong
Hisaichi undo move 1.
2 Artillerys and 4 Infantry placed in Hongkong
2 Artillerys and 1 Marine placed in Peking
3 Infantry placed in Tientsin
2 Infantry placed in Bengal
Hisaichi undo move 4.
1 Infantry and 1 Tank placed in Bengal
7 Infantry and 1 Mech.Inf placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 113 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Thai
1 Destroyer moved from sz66 to sz61
1 Infantry moved from Nepal to Bhopa
1 Infantry moved from Nepal to W.Tibet
1 Tank moved from Nepal to Bhopal
1 Mech.Inf moved from Bengal to W.India
2 Mech.Infs moved from Bengal to Agra
1 Infantry moved from Bengal to Nepal
5 Infantry moved from Burma to Bengal
3 Infantry moved from Thailand to Burma
4 Mech.Infs moved from Phuket to Bengal
2 Infantry moved from Phuket to ThailandPurchase Units - Thai
Thai buy 2 Infantry and 4 Mech.Infs; Remaining resources: 0 PUs;Non Combat Move - Thai
Place Units - Thai
2 Infantry and 4 Mech.Infs placed in PhuketTurn Complete - Thai
Thai collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - British
1 Infantry moved from Dheli to W.India
2 Infantry moved from Dheli to Bhopal
2 Fighters moved from Dheli to W.India
1 Fighter moved from Dheli to BhopalCombat - British
Battle in W.India
British attack with 2 Fighters and 1 Infantry
Thai defend with 1 Mech.Inf
British win with 2 Fighters remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Mech.Inf
Battle in Bhopal
British attack with 1 Fighter and 2 Infantry
Thai defend with 1 Tank
British win, taking Bhopal from Hisaichi with 1 Fighter and 2 Infantry remaining. Battle score for attacker is 5
Casualties for Thai: 1 TankNon Combat Move - British
2 Fighters moved from W.India to Dheli
1 Fighter moved from Bhopal to Dheli
5 Cruisers, 2 Destroyers and 2 Transports moved from sz56 to sz50
1 AAGun and 4 Infantry moved from Magadan to Yakutsk
2 Infantry moved from Vancouver to sz6
2 Infantry and 1 Transport moved from sz6 to sz4
2 Infantry moved from sz4 to PalanaTurn Complete - British
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Hisaichi Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Anzac
1 Fighter moved from Lasap to sz16Purchase Units - Anzac
Anzac buy 2 Fighters and 1 Submarine; Remaining resources: 1 PUs;Combat - Anzac
Battle in sz16
Anzac attack with 1 Fighter
Masaharu defend with 1 Transport
Masaharu win with no units remaining. Battle score for attacker is -4
Casualties for Masaharu: 1 Transport
Casualties for Anzac: 1 FighterNon Combat Move - Anzac
2 EarlyFighters and 6 Fighters moved from Lasap to Marcus
1 Fighter and 1 L.Fighter moved from Darwin to Lasap
1 Submarine moved from sz40 to sz9
1 Submarine moved from sz37 to sz50Place Units - Anzac
2 Fighters placed in Darwin
1 Submarine placed in sz37Turn Complete - Anzac
Anzac collect 27 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.400
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10British Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Hisaichi Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Masaharu Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Anzac Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Americans
8 Infantry moved from Marcus to sz17
1 Artillery, 3 Infantry and 2 Tanks moved from Marcus to sz17
5 Infantry, 1 Marine and 3 Transports moved from sz9 to sz16
1 Artillery, 2 B.Transports, 11 Infantry, 2 Tanks and 3 Transports moved from sz17 to sz16
1 Artillery, 16 Infantry, 1 Marine and 2 Tanks moved from sz16 to Akina
1 Infantry moved from Yakutsk to Vostok
Russians take Vostok from Masaharu
4 Battleships moved from sz17 to sz16
1 EarlyFighter and 4 Fighters moved from sz17 to Akina
1 EarlyFighter and 1 Fighter moved from sz9 to Akina
1 L.Fighter moved from Alaska to Akina
1 Bomber moved from Magadan to sz15Purchase Units - Americans
Americans buy 1 B29, 2 L.Fighters and 4 S.Subs; Remaining resources: 0 PUs;Combat - Americans
Battle in Akina
Americans attack with 1 Artillery, 2 EarlyFighters, 5 Fighters, 16 Infantry, 1 L.Fighter, 1 Marine and 2 Tanks
Masaharu defend with 1 AAGun, 1 Bomber, 3 Bunkers, 2 EarlyFighters, 1 Factory, 22 Infantry and 1 Marine; Yamamoto defend with 1 EarlyFighter
Units damaged: 3 Bunkers owned by the Masaharu
Masaharu win with 3 Bunkers, 3 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is -71
Casualties for Masaharu: 1 Bomber and 21 Infantry
Casualties for Americans: 1 Artillery, 2 EarlyFighters, 5 Fighters, 16 Infantry, 1 L.Fighter, 1 Marine and 2 Tanks
Battle in sz15
Americans attack with 1 Bomber
Masaharu defend with 1 T.Boat and 3 Transports
1 T.Boat owned by the Masaharu and 1 Bomber owned by the Americans lost in sz15
Masaharu win with 3 Transports remaining. Battle score for attacker is -9
Casualties for Masaharu: 1 T.Boat
Casualties for Americans: 1 BomberNon Combat Move - Americans
Place Units - Americans
2 S.Subs placed in sz4
2 S.Subs placed in sz40
2 L.Fighters placed in Canton
1 B29 placed in Pearl HarborTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs totalDice Statistics:
Total
1 was rolled 31 times
2 was rolled 30 times
3 was rolled 18 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.232
Median : 3.000
Variance : 1.163
Standard Deviation : 1.078
Total rolls : 142British Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Hisaichi Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Masaharu Combat
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.260
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 77Americans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.304
Median : 3.000
Variance : 0.509
Standard Deviation : 0.714
Total rolls : 56Anzac Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I surrender. GG.
First time playing TRS in a multiplayer game. I definitely made some mistakes with UK (Bengal probably the worst of them as after that I think I was kind of doomed) though given how well you played it and the dice, I’m not sure I even see how I could have won. Any tips on how to play it better from the Allies side or where my major mistakes were? Is the map pretty balanced on these settings?
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Thanks, was a lot of fun. Good game.
Bengal was risky indeed, but i had some luck with the battle. The downfall of UK made the difference, the other countries were looking ok. I have not played that much dice games on this map, mostly i played with low luck, so not sure who is stronger but you cannot have bad luck with the axis in the first round so a little bit more risk there.
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Yeah, seems to be the same case with playing dice on NWO as well. I didn’t fair quite so well in the opening rounds with the Axis dice on NWO and its starting to look grim.
Do you think that TRS is balanced on regular (LL) settings? If you end up in the tourney final, do you know which side you’d choose to play on TRS?
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On LL there was a bid for axis, so would probably go with the allies.
Will you start the LOTR game we still have to play?
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