@dawgoneit No scramble. Goodbye Italian fleet!
Odonis (Axis) vs Rubioton (Allies +17) G40L16 No Tech - Rematch
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
Germans take Holland Belgium from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 destroyer and 1 fighter
34 Sea Zone : 1 carrier
20 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Caucasus : 4 fightersProduction/PUs Summary :
Germans : 55 / 72
Russians : 10 / 0
Japanese : 49 / 49
Americans : 74 / 102
Chinese : 3 / 4
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 17 / 12
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tobruk : 2 infantry
Libya : 1 flag
92 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 55 / 72
Russians : 10 / 0
Japanese : 49 / 49
Americans : 74 / 102
Chinese : 3 / 4
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 17 / 12
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Caucasus
2 infantry moved from Rostov to Caucasus
14 armour, 6 artilleries, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Caucasus
2 infantry moved from Rostov to Caucasus
14 armour, 6 artilleries, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
1 bomber moved from Western Germany to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 17 armour, 6 artilleries, 1 bomber, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 4 fighters; British defend with 5 armour, 4 fighters, 2 infantry, 14 mech_infantrys and 1 tactical_bomber; Americans defend with 7 fighters
Russians win with 1 armour, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is -106
Casualties for Germans: 17 armour, 6 artilleries, 1 bomber, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 4 armour, 2 infantry and 14 mech_infantrysNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Russia
3 infantry placed in Volgograd
3 armour placed in Ukraine
2 infantry placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Philippines: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Yenisey to ManchuriaTurn Complete - Russians
Territory Summary for Russians :
Manchuria : 1 aaGun, 1 fighter and 3 infantry
Evenkiyskiy : 1 infantryProduction/PUs Summary :
Germans : 55 / 70
Russians : 10 / 0
Japanese : 49 / 49
Americans : 74 / 102
Chinese : 3 / 4
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 17 / 12
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Have changed the position of one Anzac Fighter.
-
Hi - meant to resign after the German turn.
Interesting game and well played by you. I didn’t have much luck in the major battles early which killed me.
Interested in a rematch?
-
Thank you Sir.
I agree with you. In my opinion the most decisive one those two italian fighters vs. british mech and the brit survives. That would definetly made the difference in the game.
I wouldn’t mind a rematch, but don’t know if I’m going to play 20 games this year, if I get close to that record will post you for a rematch. :wink:
You have played a pretty good game but luck didn’t help you this time.
Cheers
Rubioton





