16L MrRoboto (Axis) vs Omega1759 (Allies+16) Rematch

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Shan State
                2 fighters moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Shan State : 2 fighters
        India : 1 fighter
        Queensland : 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        41 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 43 / 73
        Russians : 15 / 22
        Japanese : 52 / 64
        Americans : 61 / 81
        Chinese : 11 / 17
        British : 28 / 34
        UK_Pacific : 16 / 11
        Italians : 25 / 26
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37383_ANZ9.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 73
        Russians : 15 / 22
        Japanese : 52 / 64
        Americans : 61 / 81
        Chinese : 11 / 17
        British : 28 / 34
        UK_Pacific : 16 / 11
        Italians : 25 / 26
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37383_Fre9.tsvg

  • 17 16 13 12

    That lone Italian infantry won’t die, incredible!

  • 17 16 13 12

    @Omega1759:

    That lone Italian infantry won’t die, incredible!

    Actually it has only survived 2 battles.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 factory_upgrade, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Volgograd
                3 bombers moved from Northwest Persia to Russia
                1 artillery and 1 infantry moved from Rostov to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                4 fighters moved from Southern Italy to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 4 fighters and 1 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Volgograd
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Rostov
                2 infantry moved from Germany to Western Germany
                2 infantry and 1 mech_infantry moved from Denmark to Western Germany
                2 artilleries and 7 infantry moved from Northern Italy to Western Germany
                1 fighter moved from Holland Belgium to Germany
                3 fighters moved from Holland Belgium to Western Germany
                4 armour moved from Persia to Caucasus
                3 infantry moved from Finland to Karelia

    Place Units - Germans
                Units in Germany being upgraded or consumed: 1 factory_minor
                1 airfield and 1 factory_upgrade placed in Germany
                1 submarine placed in 113 Sea Zone
                Germans undo move 1.
                1 submarine placed in 114 Sea Zone
                Units in Germany being upgraded or consumed: 1 factory_minor
                1 airfield and 1 factory_upgrade placed in Germany
                Germans undo move 3.
                2 infantry placed in Germany
                Units in Germany being upgraded or consumed: 1 factory_minor
                1 airfield and 1 factory_upgrade placed in Germany
                2 mech_infantrys placed in Western Germany
                3 infantry placed in Caucasus
                Germans undo move 5.
                Germans undo move 3.
                Germans undo move 3.
                2 mech_infantrys placed in Germany
                Units in Germany being upgraded or consumed: 1 factory_minor
                1 airfield and 1 factory_upgrade placed in Germany
                2 infantry placed in Western Germany
                Germans undo move 5.
                Units in Germany being upgraded or consumed: 1 factory_minor
                1 airfield and 1 factory_upgrade placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4
                Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_37383_Ger10.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 11 PUs;
                Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Archangel to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 armour moved from Urals to Yenisey
                      Russians take Evenkiyskiy from Japanese
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Urals to Timguska
                      Russians take Timguska from Japanese
                2 infantry moved from Belarus to Bryansk
                1 fighter moved from Tambov to Bryansk
                1 artillery and 3 infantry moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
                1 fighter moved from Tambov to Kazakhstan
                2 infantry moved from Samara to Kazakhstan

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Samara to Tambov
                1 tactical_bomber moved from Volgograd to Russia
                4 infantry moved from Russia to Tambov
                4 aaGuns moved from Russia to Tambov
                1 mech_infantry moved from Russia to Tambov
                1 infantry moved from Belarus to Novgorod
                2 mech_infantrys moved from Samara to Turkmenistan

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    Territory Summary for Russians :

    Yenisey : 1 armour
        Timguska : 1 mech_infantry
        Kazakhstan : 2 infantry
        Poland : 1 flag, 1 armour
        Bryansk : 2 infantry
        Eastern Poland : 1 armour
        Russia : 1 airfield, 1 factory_major, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 4 aaGuns, 4 artilleries, 62 infantry and 1 mech_infantry
        Volgograd : 1 artillery, 1 factory_minor and 1 infantry
        Turkmenistan : 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 43 / 68
        Russians : 24 / 32
        Japanese : 49 / 64
        Americans : 58 / 81
        Chinese : 11 / 17
        British : 28 / 34
        UK_Pacific : 16 / 11
        Italians : 22 / 26
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.696
            Standard Deviation : 0.834
            Total rolls : 24

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_37383_Rus10.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 armour and 1 mech_infantry moved from Hunan to Shensi
                1 bomber moved from Kiangsu to Shensi
                1 infantry moved from Hunan to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 infantry and 1 mech_infantry moved from Anhwe to Chahar
                1 bomber moved from Kiangsu to Chahar
                1 fighter moved from Kiangsu to Hopei
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Anhwe to Kiangsi

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter, 3 submarines and 1 tactical_bomber
                    British defend with 1 destroyer; French defend with 1 destroyer
                    Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 destroyer
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 3 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 artillery and 4 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    UK_Pacific win with no units remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                2 destroyers moved from 20 Sea Zone to 37 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Anhwe to Hunan
                1 fighter moved from Hopei to Hunan
                1 bomber moved from Shensi to Hunan
                1 bomber moved from Chahar to Hunan
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                1 infantry moved from Siberia to Sakha

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 3 infantry placed in Japan
                3 infantry placed in Shantung
                3 mech_infantrys placed in Manchuria
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,3,5
                Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_37383_Jap10.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 fighters moved from Norway to 114 Sea Zone
                2 bombers moved from Norway to Germany
                2 bombers moved from Norway to 114 Sea Zone
                1 bomber moved from Norway to Germany
                2 fighters moved from United Kingdom to Germany
                2 fighters moved from 112 Sea Zone to Germany
                1 fighter moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 armour and 2 infantry moved from Norway to Finland
                2 bombers moved from Eastern United States to 112 Sea Zone
                1 bomber moved from Eastern United States to Holland Belgium
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Midway to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Germans scrambles 1 units out of Germany to defend against the attack in 114 Sea Zone
                Battle in 114 Sea Zone
                    Americans attack with 2 bombers and 3 fighters
                    Germans defend with 1 destroyer, 1 fighter and 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 2 bombers and 3 fighters in 114 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 114 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer and 1 fighter
                    Casualties for Americans: 2 fighters
                Battle in Germany
                    Americans attack with 3 bombers and 4 fighters
                    Germans defend with 1 airfield, 1 factory_upgrade and 2 mech_infantrys
                        Americans roll dice for 3 bombers and 4 fighters in Germany, round 2 :  5/7 hits
                        Germans roll dice for 2 mech_infantrys in Germany, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
                    Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 fighter
                Battle in Finland
                    Americans attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour and 2 infantry in Finland, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Americans win, taking Finland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Holland Belgium, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Denmark
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 16 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Midway
                1 fighter moved from 26 Sea Zone to Midway
                2 fighters moved from Western United States to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                1 submarine moved from 42 Sea Zone to 61 Sea Zone
                1 submarine moved from 41 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                4 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                2 bombers moved from 114 Sea Zone to Normandy Bordeaux
                1 fighter moved from 114 Sea Zone to 112 Sea Zone
                1 fighter moved from Germany to 112 Sea Zone
                1 fighter moved from Germany to 112 Sea Zone
                1 fighter moved from Germany to Poland
                3 bombers moved from Germany to Normandy Bordeaux
                2 bombers moved from 112 Sea Zone to Norway
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Norway
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 bomber placed in Eastern United States
                3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Yunnan : 2 fighters and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 harbour and 7 infantry
        Midway : 1 airfield and 3 fighters
        42 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
        10 Sea Zone : 3 submarines
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 submarine
        61 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 aaGun, 1 artillery and 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 artillery, 6 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 airfield
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Poland : 1 fighter
        Norway : 1 flag, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
        Denmark : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 flag, 1 mech_infantry
        Libya : 1 flag
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 4 submarines
        97 Sea Zone : 1 submarine
        79 Sea Zone : 1 submarine
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 carrier and 4 transports
        Finland : 1 flag, 1 armour and 2 infantry
        110 Sea Zone : 1 carrier, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 24 / 32
        Japanese : 57 / 55
        Americans : 68 / 89
        Chinese : 6 / 17
        British : 28 / 34
        UK_Pacific : 13 / 11
        Italians : 19 / 26
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.147
            Median : 3.000
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 1.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.360
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 25

    triplea_37383_Ame10.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery and 1 infantry
        Yunnan : 1 fighter and 6 infantry
        Kweichow : 1 infantry
        Szechwan : 4 infantry

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 24 / 32
        Japanese : 54 / 55
        Americans : 68 / 89
        Chinese : 9 / 17
        British : 28 / 34
        UK_Pacific : 13 / 11
        Italians : 19 / 26
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 2.904
            Median : 3.000
            Variance : 1.373
            Standard Deviation : 1.172
            Total rolls : 52

    Japanese Combat
                1 was rolled 3 times
                5 was rolled 2 times
            Average roll : 2.600
            Median : 1.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 1.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
            Average roll : 2.286
            Median : 2.000
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.360
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 25

    triplea_37383_Chi10.tsvg

  • 17 16 13 12

    I am changing my Pacific buy to 2 mech and 1 infantry

  • 17 16 13 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians

    triplea_37383_Ita10.tsvg

  • 17 16 13 12

    UK planes are on American carrier.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Egypt to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                4 infantry moved from Western Germany to Denmark
                1 bomber moved from Southern Italy to Poland
                2 mech_infantrys moved from Western Germany to Poland

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Americans defend with 1 submarine
                    Italians win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Denmark
                    Italians attack with 4 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Denmark from Americans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Poland
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 fighter; Russians defend with 1 armour
                    retreated to Poland
                    Russians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Russians: 1 armour
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Poland to Germany
                2 fighters moved from Rostov to Southern Italy
                3 fighters moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,6,4,5,6,3,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
                Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs

    triplea_37383_Ita10.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Shan State to Shensi
                1 fighter moved from India to Shensi

    Combat - ANZAC
                Battle in Shensi
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 armour
                        ANZAC roll dice for 3 fighters in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Shensi, round 4 :  2/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                3 fighters moved from Shensi to Szechwan
                2 fighters moved from Queensland to Shan State
                2 fighters moved from New South Wales to Queensland
                1 submarine moved from 41 Sea Zone to 78 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Szechwan : 3 fighters
        Shan State : 2 fighters
        Queensland : 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        63 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport
        78 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 38 / 68
        Russians : 24 / 32
        Japanese : 54 / 55
        Americans : 63 / 89
        Chinese : 9 / 17
        British : 29 / 29
        UK_Pacific : 13 / 3
        Italians : 21 / 27
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Japanese Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    triplea_37383_ANZ10.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

    Territory Summary for French :

    Holland Belgium : 2 infantry

    Production/PUs Summary :

    Germans : 38 / 68
        Russians : 24 / 32
        Japanese : 54 / 55
        Americans : 63 / 89
        Chinese : 9 / 17
        British : 29 / 29
        UK_Pacific : 13 / 3
        Italians : 21 / 27
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Japanese Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    triplea_37383_Fre10.tsvg

  • 17 16 13 12

    8 misses in a row! That’s 1/256 to start the day!

    Battle in Shensi
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 armour
                        ANZAC roll dice for 3 fighters in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  0/1 hits
                        ANZAC roll dice for 3 fighters in Shensi, round 4 :  2/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

  • 19 18

    That’s what happens when you send pacifists into war

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 1 mech_infantry moved from Western Germany to Poland
                2 bombers moved from Rostov to Eastern Poland
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 artillery moved from Rostov to Volgograd
                1 armour and 3 infantry moved from Caucasus to Kazakhstan
                3 infantry moved from Rostov to Volgograd
                1 armour, 18 artilleries and 35 infantry moved from Rostov to Volgograd
                3 armour moved from Caucasus to Volgograd

    Combat - Germans
                Battle in Poland
                    Germans attack with 3 fighters and 1 mech_infantry
                    Americans defend with 1 fighter
                    Germans win, taking Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter
                Battle in Eastern Poland
                    Germans attack with 2 bombers
                    Russians defend with 1 armour
                    Germans win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 armour
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 4 armour, 19 artilleries and 38 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 4 armour, 19 artilleries and 38 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Kazakhstan from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                6 aaGuns moved from Rostov to Volgograd
                1 bomber moved from Eastern Poland to Germany
                2 artilleries and 13 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Western Germany
                3 fighters moved from Poland to Denmark

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in France
                2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Caucasus
                3 infantry placed in Ukraine
                1 infantry and 3 mech_infantrys placed in Germany
                Germans undo move 7.
                Germans undo move 3.
                3 infantry and 3 mech_infantrys placed in Germany
                Germans undo move 5.
                3 infantry placed in Germany
                Germans undo move 3.
                2 infantry placed in Persia
                1 artillery placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_37383_Ger11.tsvg

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
                Russians buy 1 armour, 4 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Yakut S.S.R. to Yenisey
                3 fighters and 1 tactical_bomber moved from Russia to Persia
                2 mech_infantrys moved from Turkmenistan to Persia
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                4 artilleries and 16 infantry moved from Tambov to Bryansk
                11 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 artilleries and 27 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 4 artilleries and 27 infantry in Bryansk, round 2 :  9/31 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 4 artilleries and 25 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Persia
                    Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Persia, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Persia
                    Russians win, taking Persia from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
                1 mech_infantry moved from Tambov to Belarus
                2 mech_infantrys moved from Russia to Belarus
                4 aaGuns moved from Tambov to Bryansk
                1 infantry moved from Tambov to Samara
                1 infantry moved from Russia to Vologda
                14 infantry moved from Tambov to Russia
                18 infantry moved from Tambov to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Timguska to Yenisey

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Russians :

    Yenisey : 1 armour and 1 mech_infantry
        Belarus : 1 infantry and 3 mech_infantrys
        Baltic States : 1 infantry
        Bryansk : 4 aaGuns, 4 artilleries and 43 infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major and 14 infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Samara : 1 infantry
        Eastern Persia : 3 fighters and 1 tactical_bomber
        Persia : 1 flag, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 59
        Russians : 24 / 29
        Japanese : 53 / 55
        Americans : 63 / 89
        Chinese : 9 / 17
        British : 29 / 29
        UK_Pacific : 13 / 3
        Italians : 19 / 27
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3.310
            Median : 3.000
            Variance : 1.317
            Standard Deviation : 1.148
            Total rolls : 42

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 3 times
            Average roll : 3.378
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 37

    triplea_37383_Rus11.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                8 artilleries, 9 infantry and 4 mech_infantrys moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from Hunan to Kweichow
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Buryatia to Yakut S.S.R.

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 9 artilleries, 10 infantry and 4 mech_infantrys
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 9 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                1 aaGun moved from Hunan to Kwangsi
                1 infantry moved from Jehol to Chahar
                3 infantry moved from Shantung to Anhwe
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Hunan to Kwangtung
                2 bombers moved from Kweichow to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from Manchuria to Buryatia
                1 infantry moved from Sakha to Buryatia

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria
                1 artillery and 3 infantry placed in Japan
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_37383_Jap11.tsvg

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