Good luck - and have fun!
16L MrRoboto (Axis) vs Omega1759 (Allies+16) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 2 fighters
India : 1 fighter
Queensland : 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 73
Russians : 15 / 22
Japanese : 52 / 64
Americans : 61 / 81
Chinese : 11 / 17
British : 28 / 34
UK_Pacific : 16 / 11
Italians : 25 / 26
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 43 / 73
Russians : 15 / 22
Japanese : 52 / 64
Americans : 61 / 81
Chinese : 11 / 17
British : 28 / 34
UK_Pacific : 16 / 11
Italians : 25 / 26
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That lone Italian infantry won’t die, incredible!
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That lone Italian infantry won’t die, incredible!
Actually it has only survived 2 battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_upgrade, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Volgograd
3 bombers moved from Northwest Persia to Russia
1 artillery and 1 infantry moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Ukraine
4 fighters moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Russia to Rostov
2 infantry moved from Germany to Western Germany
2 infantry and 1 mech_infantry moved from Denmark to Western Germany
2 artilleries and 7 infantry moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Germany
3 fighters moved from Holland Belgium to Western Germany
4 armour moved from Persia to Caucasus
3 infantry moved from Finland to KareliaPlace Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
1 airfield and 1 factory_upgrade placed in Germany
1 submarine placed in 113 Sea Zone
Germans undo move 1.
1 submarine placed in 114 Sea Zone
Units in Germany being upgraded or consumed: 1 factory_minor
1 airfield and 1 factory_upgrade placed in Germany
Germans undo move 3.
2 infantry placed in Germany
Units in Germany being upgraded or consumed: 1 factory_minor
1 airfield and 1 factory_upgrade placed in Germany
2 mech_infantrys placed in Western Germany
3 infantry placed in Caucasus
Germans undo move 5.
Germans undo move 3.
Germans undo move 3.
2 mech_infantrys placed in Germany
Units in Germany being upgraded or consumed: 1 factory_minor
1 airfield and 1 factory_upgrade placed in Germany
2 infantry placed in Western Germany
Germans undo move 5.
Units in Germany being upgraded or consumed: 1 factory_minor
1 airfield and 1 factory_upgrade placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 11 PUs;
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Archangel to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
2 infantry moved from Belarus to Bryansk
1 fighter moved from Tambov to Bryansk
1 artillery and 3 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Tambov to Kazakhstan
2 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Samara to Tambov
1 tactical_bomber moved from Volgograd to Russia
4 infantry moved from Russia to Tambov
4 aaGuns moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Samara to TurkmenistanPlace Units - Russians
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Yenisey : 1 armour
Timguska : 1 mech_infantry
Kazakhstan : 2 infantry
Poland : 1 flag, 1 armour
Bryansk : 2 infantry
Eastern Poland : 1 armour
Russia : 1 airfield, 1 factory_major, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 4 aaGuns, 4 artilleries, 62 infantry and 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Turkmenistan : 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantryProduction/PUs Summary :
Germans : 43 / 68
Russians : 24 / 32
Japanese : 49 / 64
Americans : 58 / 81
Chinese : 11 / 17
British : 28 / 34
UK_Pacific : 16 / 11
Italians : 22 / 26
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Kiangsu to Shensi
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry and 1 mech_infantry moved from Anhwe to Chahar
1 bomber moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to KiangsiCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 3 submarines and 1 tactical_bomber
British defend with 1 destroyer; French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 destroyer
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
UK_Pacific win with no units remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 fighter moved from Hopei to Hunan
1 bomber moved from Shensi to Hunan
1 bomber moved from Chahar to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Siberia to SakhaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
3 infantry placed in Shantung
3 mech_infantrys placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,3,5
Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Norway to 114 Sea Zone
2 bombers moved from Norway to Germany
2 bombers moved from Norway to 114 Sea Zone
1 bomber moved from Norway to Germany
2 fighters moved from United Kingdom to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 2 infantry moved from Norway to Finland
2 bombers moved from Eastern United States to 112 Sea Zone
1 bomber moved from Eastern United States to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Midway to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Germans scrambles 1 units out of Germany to defend against the attack in 114 Sea Zone
Battle in 114 Sea Zone
Americans attack with 2 bombers and 3 fighters
Germans defend with 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 3 fighters in 114 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 2 fighters
Battle in Germany
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 airfield, 1 factory_upgrade and 2 mech_infantrys
Americans roll dice for 3 bombers and 4 fighters in Germany, round 2 : 5/7 hits
Germans roll dice for 2 mech_infantrys in Germany, round 2 : 1/2 hits
1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Finland
Americans attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Finland, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Denmark
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Midway
2 fighters moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from 114 Sea Zone to Normandy Bordeaux
1 fighter moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to Poland
3 bombers moved from Germany to Normandy Bordeaux
2 bombers moved from 112 Sea Zone to Norway
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Yunnan : 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 harbour and 7 infantry
Midway : 1 airfield and 3 fighters
42 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
10 Sea Zone : 3 submarines
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 submarine
61 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 aaGun, 1 artillery and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 6 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 1 airfield
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Poland : 1 fighter
Norway : 1 flag, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
106 Sea Zone : 1 flag
93 Sea Zone : 4 submarines
97 Sea Zone : 1 submarine
79 Sea Zone : 1 submarine
98 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier and 4 transports
Finland : 1 flag, 1 armour and 2 infantry
110 Sea Zone : 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 36 / 68
Russians : 24 / 32
Japanese : 57 / 55
Americans : 68 / 89
Chinese : 6 / 17
British : 28 / 34
UK_Pacific : 13 / 11
Italians : 19 / 26
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.147
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.360
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 1 fighter and 6 infantry
Kweichow : 1 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 36 / 68
Russians : 24 / 32
Japanese : 54 / 55
Americans : 68 / 89
Chinese : 9 / 17
British : 28 / 34
UK_Pacific : 13 / 11
Italians : 19 / 26
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.904
Median : 3.000
Variance : 1.373
Standard Deviation : 1.172
Total rolls : 52Japanese Combat
1 was rolled 3 times
5 was rolled 2 times
Average roll : 2.600
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Chinese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
Average roll : 2.286
Median : 2.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.360
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25 -
I am changing my Pacific buy to 2 mech and 1 infantry
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
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UK planes are on American carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Egypt to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
4 infantry moved from Western Germany to Denmark
1 bomber moved from Southern Italy to Poland
2 mech_infantrys moved from Western Germany to PolandCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Denmark
Italians attack with 4 infantry
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 fighter; Russians defend with 1 armour
retreated to Poland
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 armour
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Poland to Germany
2 fighters moved from Rostov to Southern Italy
3 fighters moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,6,4,5,6,3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Shan State to Shensi
1 fighter moved from India to ShensiCombat - ANZAC
Battle in Shensi
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC roll dice for 3 fighters in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
ANZAC roll dice for 3 fighters in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
3 fighters moved from Shensi to Szechwan
2 fighters moved from Queensland to Shan State
2 fighters moved from New South Wales to Queensland
1 submarine moved from 41 Sea Zone to 78 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Szechwan : 3 fighters
Shan State : 2 fighters
Queensland : 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
63 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
78 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 68
Russians : 24 / 32
Japanese : 54 / 55
Americans : 63 / 89
Chinese : 9 / 17
British : 29 / 29
UK_Pacific : 13 / 3
Italians : 21 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Territory Summary for French :
Holland Belgium : 2 infantry
Production/PUs Summary :
Germans : 38 / 68
Russians : 24 / 32
Japanese : 54 / 55
Americans : 63 / 89
Chinese : 9 / 17
British : 29 / 29
UK_Pacific : 13 / 3
Italians : 21 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
8 misses in a row! That’s 1/256 to start the day!
Battle in Shensi
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC roll dice for 3 fighters in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
ANZAC roll dice for 3 fighters in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour -
That’s what happens when you send pacifists into war
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 1 mech_infantry moved from Western Germany to Poland
2 bombers moved from Rostov to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Volgograd
1 armour and 3 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Rostov to Volgograd
1 armour, 18 artilleries and 35 infantry moved from Rostov to Volgograd
3 armour moved from Caucasus to VolgogradCombat - Germans
Battle in Poland
Germans attack with 3 fighters and 1 mech_infantry
Americans defend with 1 fighter
Germans win, taking Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Eastern Poland
Germans attack with 2 bombers
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 4 armour, 19 artilleries and 38 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour, 19 artilleries and 38 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 aaGuns moved from Rostov to Volgograd
1 bomber moved from Eastern Poland to Germany
2 artilleries and 13 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
3 fighters moved from Poland to DenmarkPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Ukraine
1 infantry and 3 mech_infantrys placed in Germany
Germans undo move 7.
Germans undo move 3.
3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 5.
3 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Persia
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 4 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
3 fighters and 1 tactical_bomber moved from Russia to Persia
2 mech_infantrys moved from Turkmenistan to Persia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
4 artilleries and 16 infantry moved from Tambov to Bryansk
11 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 27 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 artilleries and 27 infantry in Bryansk, round 2 : 9/31 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 artilleries and 25 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Persia
Russians win, taking Persia from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Tambov to Belarus
2 mech_infantrys moved from Russia to Belarus
4 aaGuns moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Vologda
14 infantry moved from Tambov to Russia
18 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Timguska to YeniseyPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Yenisey : 1 armour and 1 mech_infantry
Belarus : 1 infantry and 3 mech_infantrys
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 4 artilleries and 43 infantry
Rostov : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major and 14 infantry
Tambov : 1 infantry
Vologda : 1 infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Samara : 1 infantry
Eastern Persia : 3 fighters and 1 tactical_bomber
Persia : 1 flag, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 59
Russians : 24 / 29
Japanese : 53 / 55
Americans : 63 / 89
Chinese : 9 / 17
British : 29 / 29
UK_Pacific : 13 / 3
Italians : 19 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.310
Median : 3.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.378
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
8 artilleries, 9 infantry and 4 mech_infantrys moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Hunan to Kweichow
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 9 artilleries, 10 infantry and 4 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 9 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Jehol to Chahar
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hunan to Kwangtung
2 bombers moved from Kweichow to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Manchuria to Buryatia
1 infantry moved from Sakha to BuryatiaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 artillery and 3 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs





