That is by far the best results I have ever had on a J1 DOW.
16L MrRoboto (Axis) vs Omega1759 (Allies+16) Rematch
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No!
1/3 chance, I was hoping you would miss =(
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How to throw a winning game away =(
I was never as sad to lose a game as this time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
1 armour moved from Timguska to Kazakhstan
Japanese take Novosibirsk from Russians
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Kweichow
1 bomber moved from Japan to Kweichow
1 bomber moved from Japan to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 armour, 5 artilleries, 10 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
3 artilleries, 3 infantry and 1 mech_infantry moved from Shantung to AnhweCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 8 artilleries, 13 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 8 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kiangsu to Anhwe
1 bomber moved from Kweichow to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Jehol
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 55 PUs (6 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 3 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 3 infantry moved from Norway to 112 Sea Zone
3 armour and 3 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from Algeria to Denmark
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 112 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Eastern United States to 112 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone -
As you suspected, I need scramble orders for 112.
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do you? I think it’s quite obvious I won’t scramble
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do you? I think it’s quite obvious I won’t scramble
I was not sure if scrambling 1 fighter to block the bombardment would be something you would want to do. All right, let’s see if I get diced.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 3 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 3 infantry moved from Norway to 112 Sea Zone
3 armour and 3 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from Algeria to Denmark
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 112 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Eastern United States to 112 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Denmark
Americans attack with 3 armour, 1 artillery, 2 bombers, 4 fighters and 4 infantry
Germans defend with 1 artillery and 12 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Americans roll dice for 3 armour, 1 artillery, 2 bombers, 4 fighters and 4 infantry in Denmark, round 2 : 9/14 hits
Germans roll dice for 1 artillery and 12 infantry in Denmark, round 2 : 3/13 hits
10 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark
Americans roll dice for 3 armour, 1 artillery, 2 bombers, 4 fighters and 1 infantry in Denmark, round 3 : 6/11 hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Denmark
Americans win, taking 42 Sea Zone from Japanese, taking Denmark from Germans with 3 armour, 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 12 infantry
Casualties for Americans: 4 infantry
Battle in 98 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 98 Sea Zone to Persia
2 bombers moved from Denmark to Norway
2 bombers moved from 112 Sea Zone to Norway
3 fighters moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Norway
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 3 mech_infantrys moved from Malta to 96 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 96 Sea Zone to 92 Sea Zone
2 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
2 fighters moved from Malta to Algeria
1 carrier and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 bomber and 3 fighters placed in Eastern United States
Americans undo move 1.
3 fighters placed in Western United States
1 bomber placed in Eastern United States
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour and 6 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 airfield, 2 fighters, 2 infantry and 3 mech_infantrys
Norway : 1 flag, 4 bombers, 1 factory_minor and 1 fighter
Denmark : 1 flag, 3 armour and 1 artillery
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
106 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 3 transports
101 Sea Zone : 4 submarines
Persia : 1 fighter
91 Sea Zone : 1 carrier, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 47 / 74
Russians : 10 / 12
Japanese : 61 / 62
Americans : 58 / 78
Chinese : 7 / 9
British : 31 / 32
UK_Pacific : 13 / 12
Italians : 24 / 31
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.295
Standard Deviation : 1.138
Total rolls : 45Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.786
Median : 2.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Kansu to Suiyuyan
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Kwangsi
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 3 artilleries, 1 fighter and 11 infantry
Kiangsi : 1 artillery and 1 infantry
Shensi : 1 infantry
Suiyuyan : 2 infantry
Hunan : 1 infantry
Tsinghai : 1 infantry
Kwangtung : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 47 / 74
Russians : 10 / 12
Japanese : 55 / 62
Americans : 58 / 78
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 16 / 12
Italians : 24 / 31
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 10 times
Average roll : 3.326
Median : 3.000
Variance : 1.129
Standard Deviation : 1.063
Total rolls : 86Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.893
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.786
Median : 2.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from 96 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 infantry moved from Szechwan to Kweichow
3 fighters moved from Kwangsi to KweichowCombat - British
Battle in Germany
British captures 74PUs while taking Germans capital
British converts factory_major into different units
Battle in Iraq
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking Germany from Germans, taking Iraq from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kweichow
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Kweichow to Yunnan
1 aaGun and 2 infantry moved from Szechwan to Yunnan
4 infantry moved from Malaya to Shan State
3 fighters moved from Yunnan to Shan State
1 aaGun moved from Burma to Shan State
1 armour moved from Eastern Persia to Persia
4 fighters and 1 tactical_bomber moved from Iraq to Persia
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 artilleries moved from Kenya to Ethiopia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 112 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,6,6,5,6,3,2,6,3,1,4,5,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,6,2,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,4,4,5,5,4,3,6,2
UK_Pacific collect 6 PUs (10 lost to blockades); end with 8 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighterTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun and 5 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 2 infantry
Kweichow : 1 infantry
Shan State : 1 aaGun, 3 fighters and 8 infantry
Burma : 6 infantry
India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Belgian Congo : 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Tunisia : 1 flag, 1 artillery and 2 infantry
Germany : 1 flag, 1 factory_minor and 1 infantry
Norway : 1 aaGun, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Libya : 1 armour
Ethiopia : 1 flag, 3 artilleries, 6 infantry and 5 mech_infantrys
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Eastern Persia : 1 flag
114 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 5 armour, 4 artilleries, 1 factory_minor, 4 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 42 / 0
Russians : 10 / 12
Japanese : 54 / 62
Americans : 58 / 78
Chinese : 11 / 16
British : 38 / 112
UK_Pacific : 16 / 13
Italians : 22 / 31
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 23 times
3 was rolled 33 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 29 times
Average roll : 3.580
Median : 4.000
Variance : 0.377
Standard Deviation : 0.614
Total rolls : 176Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.783
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 46Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.783
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 46Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.893
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Americans Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.786
Median : 2.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 28 -
I threw away that game =(((
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Egypt to Persia
1 armour moved from Egypt to Iraq
2 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 bomber moved from Rostov to Persia
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Persia
Italians attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry
British defend with 5 armour, 4 artilleries, 1 factory_minor, 4 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter
2 armour owned by the Italians retreated to Northwest Persia
British win with 5 armour, 4 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Italians: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for British: 5 infantry and 2 mech_infantrys
Battle in Iraq
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
1 bomber moved from Persia to EgyptPlace Units - Italians
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Szechwan to Persia
1 fighter moved from Shan State to India
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Persia : 1 fighterProduction/PUs Summary :
Germans : 42 / 0
Russians : 10 / 12
Japanese : 54 / 62
Americans : 58 / 78
Chinese : 11 / 16
British : 36 / 112
UK_Pacific : 16 / 13
Italians : 24 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 0
Russians : 10 / 12
Japanese : 54 / 62
Americans : 58 / 78
Chinese : 11 / 16
British : 36 / 112
UK_Pacific : 16 / 13
Italians : 24 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to Persia
1 bomber moved from Southern Italy to Persia
10 armour and 7 mech_infantrys moved from Northwest Persia to Persia
2 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Germany
1 tactical_bomber moved from Southern Italy to Denmark
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Western Germany to Germany
3 fighters, 3 infantry and 1 mech_infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Rostov to VolgogradCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Germany
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 3 armour and 1 artillery
Germans win, taking Denmark from Americans with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Americans: 3 armour and 1 artillery
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 10 armour, 3 bombers and 7 mech_infantrys
British defend with 5 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 fighter; ANZAC defend with 1 fighter
Germans win, taking Persia from British with 4 armour and 3 bombers remaining. Battle score for attacker is 57
Casualties for Germans: 6 armour and 7 mech_infantrys
Casualties for British: 5 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for ANZAC: 1 fighterNon Combat Move - Germans
3 bombers moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Archangel
4 infantry moved from Karelia to Finland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Denmark to Western Germany
4 fighters moved from Western Germany to Southern ItalyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Archangel
3 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Smolensk to Archangel
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Szechwan to Volgograd
1 fighter moved from Szechwan to Kazakhstan
3 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Urals
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
3 infantry moved from Russia to Samara
4 aaGuns moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
1 fighter moved from Kazakhstan to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Tambov
48 infantry moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
5 infantry moved from Bryansk to Tambov
4 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to SamaraPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry and 1 mech_infantry
Belarus : 1 armour and 3 infantry
Bryansk : 1 infantry
Urals : 1 armour and 1 mech_infantry
Archangel : 1 armour and 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 4 infantry and 1 mech_infantry
Tambov : 5 artilleries, 3 fighters, 60 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Samara : 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 46 / 73
Russians : 17 / 22
Japanese : 52 / 62
Americans : 56 / 78
Chinese : 11 / 16
British : 29 / 112
UK_Pacific : 16 / 13
Italians : 24 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.893
Median : 3.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.952
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 8 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 armour, 8 artilleries, 11 infantry and 3 mech_infantrys moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 8 artilleries, 11 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 8 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Hunan
1 bomber moved from Kweichow to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Japan to KiangsuPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Norway to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
3 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Norway to Western Germany
2 fighters moved from Algeria to Western Germany
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 fighters and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 2 fighters and 4 transports in 110 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Battle in 113 Sea Zone
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers and 4 fighters in 113 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone
Americans win, taking Holland Belgium from Germans with 2 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 fighters
Battle in Western Germany
Americans attack with 2 bombers and 3 fighters
Germans defend with 1 airfield, 1 factory_major and 1 harbour
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 3 fighters; Italians defend with 1 cruiser
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians winAmericans win with 2 bombers and 3 fighters remaining, taking Normandy Bordeaux from Italians with 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 3 fighters in 16 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
2 bombers moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to Shan StatePlace Units - Americans
1 armour and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in Western United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Shan State : 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 harbour and 6 infantry
Midway : 1 airfield and 3 fighters
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 aaGun
United Kingdom : 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Algeria : 1 flag, 1 airfield
Norway : 1 flag, 1 armour, 5 bombers, 1 factory_minor, 2 fighters and 2 infantry
Holland Belgium : 1 flag, 1 mech_infantry
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
106 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
92 Sea Zone : 1 carrier
101 Sea Zone : 1 transport
91 Sea Zone : 4 submarines
110 Sea Zone : 1 carrier, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 43 / 73
Russians : 17 / 22
Japanese : 61 / 64
Americans : 61 / 81
Chinese : 8 / 16
British : 29 / 112
UK_Pacific : 10 / 13
Italians : 22 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 harbour and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 3 infantry
Shensi : 1 infantry
Yunnan : 1 artillery, 1 fighter and 9 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Kwangtung : 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 43 / 73
Russians : 17 / 22
Japanese : 55 / 64
Americans : 61 / 81
Chinese : 11 / 17
British : 29 / 112
UK_Pacific : 13 / 13
Italians : 22 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.315
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 54Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.150
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18





