Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 16 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
6 mech_infantrys moved from Kazakhstan to Kansu
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
Combat - Russians
Battle in Kansu
Russians attack with 6 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
3 mech_infantrys moved from Romania to Poland
3 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Novgorod to Poland
7 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Russians collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 armour and 1 mech_infantry moved from Kweichow to Kansu
1 bomber, 4 fighters and 4 tactical_bombers moved from Kweichow to Kansu
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Kwangsi to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 3 armour, 2 bombers and 3 mech_infantrys
British defend with 2 infantry and 6 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 2 infantry and 6 mech_infantrys
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Kansu
Japanese attack with 2 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 6 mech_infantrys
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 6 mech_infantrys
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 carriers moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber, 4 fighters and 4 tactical_bombers moved from Kansu to Kweichow
1 tactical_bomber moved from Korea to Kweichow
2 bombers moved from Burma to Kweichow
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 destroyers, 15 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 101 Sea Zone to 11 Sea Zone
9 transports moved from 91 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
5 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
7 infantry moved from Southern France to Northern Italy
3 mech_infantrys moved from Southern France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
13 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 transport moved from 112 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Spain to Northern Italy
3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
3 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Spain
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Place Units - Germans
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 16 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
6 mech_infantrys moved from Novosibirsk to Suiyuyan
Combat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Romania to Poland
3 mech_infantrys moved from Ukraine to Romania
10 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Russians collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Place Units - Germans
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Romania to Poland
3 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Novgorod to Poland
7 mech_infantrys moved from Eastern Persia to India
10 mech_infantrys moved from Russia to Western Ukraine
7 mech_infantrys moved from Novosibirsk to Shensi
Place Units - Russians
1 factory_minor placed in Romania
3 armour placed in Novgorod
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Russians collect 53 PUs; end with 54 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
Dude i stuffed up I did the Ger16 again so ignore that and ill do the Jap 16 lol
haha I thought it looked familiar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Shensi
2 bombers moved from Kweichow to Shensi
1 bomber moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Szechwan
3 fighters and 4 tactical_bombers moved from Kweichow to Burma
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Burma
Japanese attack with 2 armour, 3 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 2 infantry and 9 mech_infantrys
1 armour owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -13
Casualties for British: 2 infantry and 6 mech_infantrys
Casualties for Japanese: 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Shensi to Kweichow
1 bomber and 1 tactical_bomber moved from Szechwan to Kweichow
2 fighters and 3 tactical_bombers moved from Burma to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
This isnt looking good for me. I think I took too long to gain any sort of ground. I may call it at the end of the French turn. Unless you wanna try and take Germany. Which I would like to see :-D
haha the problem is if I try to take Germany and lose, we’re going to go another 57 rounds, I am gearing up for it, just don’t know how long it’s gonna take, but it was a good game…
if you call it, do you want to switch sides and you get the same bid as Allies?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 destroyers and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 79 Sea Zone
Battle in Kiangsu
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer
Japanese defend with 2 transports
Americans win, taking 79 Sea Zone from Japanese, taking Kiangsu from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
4 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 11 Sea Zone to 10 Sea Zone
9 transports moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
7 infantry and 6 mech_infantrys moved from Northern Italy to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
3 mech_infantrys moved from Southern France to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Spain to Northern Italy
Place Units - Americans
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Spain
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Burma to French Indo China
UK_Pacific take Shan State from Japanese
UK_Pacific take French Indo China from Japanese
3 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 battleships moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 2 battleships, 1 cruiser, 3 destroyers and 1 submarine
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 39 Sea Zone from Neutral with 2 battleships, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 transports moved from 79 Sea Zone to 39 Sea Zone
2 armour and 1 mech_infantry moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
9 mech_infantrys moved from Iraq to Greece
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Greece to Yugoslavia
3 armour and 5 mech_infantrys moved from Yugoslavia to Greater Southern Germany
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Greece
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 50 PUs; end with 51 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,4,5,1,4,3,4,6,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
2 infantry moved from Greece to Albania
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Place Units - Germans
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 9 PUs; end with 9 PUs total