16L G40 The Definitive S (Axis) vs Talleyrand19 (Allies +23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 armour and 1 mech_infantry moved from Yunnan to Burma
                1 artillery and 2 infantry moved from Shan State to Burma
                2 armour moved from Kweichow to Burma
                3 tactical_bombers moved from Yunnan to Burma
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 bombers moved from Kwangsi to Borneo
                1 bomber moved from Kwangsi to Burma
                1 armour moved from Sikang to Kansu
                      Japanese take Tsinghai from Chinese
                4 fighters and 1 tactical_bomber moved from Kweichow to Kansu
                2 fighters moved from 4 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from Japan to Siberia
                2 battleships, 1 cruiser and 2 fighters moved from 46 Sea Zone to 54 Sea Zone
                8 destroyers moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from Dutch New Guinea to 54 Sea Zone
                1 battleship, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 4 fighters and 1 tactical_bomber
                    Russians defend with 4 mech_infantrys
                    Japanese win, taking Kansu from Chinese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Russians: 4 mech_infantrys
                Battle in Siberia
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Burma
                    Japanese attack with 4 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 2 artilleries and 3 mech_infantrys
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 2 artilleries and 3 mech_infantrys
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in 54 Sea Zone
                    Japanese attack with 3 battleships, 1 cruiser, 9 destroyers, 5 fighters and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 1 destroyer and 3 fighters; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 7 fighters and 1 transport
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese
                    Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is -39
                    Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Americans: 3 carriers, 1 cruiser, 4 destroyers and 3 fighters
                    Casualties for Japanese: 3 battleships, 1 cruiser, 9 destroyers, 5 fighters and 1 tactical_bomber
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
                    3 fighters owned by the Americans forced to land in Queensland

    Non Combat Move - Japanese
                2 bombers moved from Borneo to Kwangsi
                2 carriers moved from 46 Sea Zone to 35 Sea Zone
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                4 fighters and 1 tactical_bomber moved from Kansu to Kweichow
                2 fighters moved from Siberia to 6 Sea Zone
                1 carrier moved from 4 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Siberia to Korea
                1 bomber moved from Burma to Kweichow
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                3 tactical_bombers moved from Burma to Kweichow

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                2 mech_infantrys placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total

    triplea_37414.0_Jap14.tsvg


  • Oh well, underestimated the airforce. You can swap out 2 of the US fighters for the 2 ANZAC fighters depending on what you wanted kept, I just kept the default choice.


  • if you hover over a battle (or territory) and hit Control-B…a battle calculator will come up, you can use that to see what will happen in the battle…it can help with a lot of decisions and you can add/subtract units to figure out what would win depending on what units you send…sorry if you didn’t know about it and I could’ve mentioned it earlier, I only just discovered it myself haha


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
                Americans buy 4 destroyers, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Southern France to Northern Italy
                5 armour moved from Normandy Bordeaux to Northern Italy
                1 mech_infantry moved from Spain to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                6 artilleries moved from Southern Italy to Northern Italy
                1 infantry moved from Spain to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 5 armour, 6 artilleries, 8 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Americans win, taking Northern Italy from Germans with 5 armour, 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 transport
                    Japanese defend with 3 carriers
                    Japanese win with 3 carriers remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 transport
                Battle in Denmark

    Non Combat Move - Americans
                13 artilleries moved from Normandy Bordeaux to Holland Belgium
                2 mech_infantrys moved from Spain to Northern Italy
                7 infantry moved from Spain to Southern France
                3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 95 Sea Zone to 81 Sea Zone
                9 transports moved from 95 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 fighter moved from Queensland to 26 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Southern Italy
                3 mech_infantrys placed in Normandy Bordeaux
                3 mech_infantrys placed in Southern France
                3 mech_infantrys placed in Spain
                4 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    triplea_37414.0_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 5 armour and 7 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                2 infantry moved from India to Burma
                3 mech_infantrys moved from India to Burma
                3 mech_infantrys moved from West India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 armour and 1 artillery
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 armour and 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                6 mech_infantrys moved from Eastern Persia to India
                1 armour and 2 mech_infantrys moved from Persia to West India
                5 mech_infantrys moved from Iraq to Greece
                3 mech_infantrys moved from Greece to Yugoslavia
                1 infantry moved from Yugoslavia to Greater Southern Germany
                2 battleships moved from 97 Sea Zone to 81 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 81 Sea Zone
                2 transports moved from 95 Sea Zone to 81 Sea Zone
                2 destroyers moved from 95 Sea Zone to 81 Sea Zone

    Place Units - British
                3 armour placed in Persia
                British undo move 1.
                3 armour placed in Greece
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 50 PUs; end with 51 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    triplea_37414.0_UK_14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Switzerland to Western Germany
                1 infantry moved from Yugoslavia to Greater Southern Germany
                1 destroyer moved from 95 Sea Zone to 81 Sea Zone

    Turn Complete - French

    triplea_37414.0_Fre14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Place Units - Germans
                1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 9 PUs; end with 9 PUs total

    triplea_37414.0_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 16 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                6 mech_infantrys moved from Kazakhstan to Kansu
                1 armour moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese

    Combat - Russians
                Battle in Kansu
                    Russians attack with 6 mech_infantrys
                    Japanese defend with 1 armour
                    Russians win, taking Kansu from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                3 mech_infantrys moved from Romania to Poland
                3 mech_infantrys moved from Ukraine to Romania
                3 mech_infantrys moved from Novgorod to Poland
                7 mech_infantrys moved from Russia to Novosibirsk

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Russians collect 49 PUs (2 lost to blockades); end with 50 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs

    triplea_37414.0_Rus15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 armour and 1 mech_infantry moved from Kweichow to Kansu
                1 bomber, 4 fighters and 4 tactical_bombers moved from Kweichow to Kansu
                2 armour and 1 mech_infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                2 bombers moved from Kwangsi to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 armour, 2 bombers and 3 mech_infantrys
                    British defend with 2 infantry and 6 mech_infantrys
                    Japanese win, taking Burma from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 12
                    Casualties for British: 2 infantry and 6 mech_infantrys
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                Battle in Kansu
                    Japanese attack with 2 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 6 mech_infantrys
                    Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 6 mech_infantrys
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 carriers moved from 35 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Kiangsu to Hunan
                1 bomber, 4 fighters and 4 tactical_bombers moved from Kansu to Kweichow
                1 tactical_bomber moved from Korea to Kweichow
                2 bombers moved from Burma to Kweichow

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_37414.0_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 destroyers, 15 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 101 Sea Zone to 11 Sea Zone
                9 transports moved from 91 Sea Zone to 64 Sea Zone
                1 mech_infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Southern Italy to Western Germany
                5 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
                7 infantry moved from Southern France to Northern Italy
                3 mech_infantrys moved from Southern France to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                13 artilleries and 1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Denmark to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 transport moved from 112 Sea Zone to 91 Sea Zone
                3 mech_infantrys moved from Spain to Northern Italy
                3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 81 Sea Zone to 79 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                3 mech_infantrys placed in Northern Italy
                3 mech_infantrys placed in Normandy Bordeaux
                3 mech_infantrys placed in Southern Italy
                3 mech_infantrys placed in Southern France
                3 mech_infantrys placed in Spain
                3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 72 PUs; end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_37414.0_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Italians

    Turn Complete - Italians

    triplea_37414.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total

    triplea_37414.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Turn Complete - French

    triplea_37414.0_Fre15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Place Units - Germans
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 9 PUs; end with 9 PUs total

    triplea_37414.0_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 16 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Sakha to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                6 mech_infantrys moved from Novosibirsk to Suiyuyan

    Combat - Russians

    Non Combat Move - Russians
                3 mech_infantrys moved from Novgorod to Poland
                3 mech_infantrys moved from Romania to Poland
                3 mech_infantrys moved from Ukraine to Romania
                10 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Russians collect 50 PUs (3 lost to blockades); end with 51 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs

    triplea_37414.0_Rus16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Place Units - Germans
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 9 PUs; end with 9 PUs total

    triplea_37414.0_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 4 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Sakha to Amur
                      Russians take Amur from Japanese

    Combat - Russians

    Non Combat Move - Russians
                3 mech_infantrys moved from Romania to Poland
                3 mech_infantrys moved from Ukraine to Romania
                3 mech_infantrys moved from Novgorod to Poland
                7 mech_infantrys moved from Eastern Persia to India
                10 mech_infantrys moved from Russia to Western Ukraine
                7 mech_infantrys moved from Novosibirsk to Shensi

    Place Units - Russians
                1 factory_minor placed in Romania
                3 armour placed in Novgorod
                1 armour and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Russians collect 53 PUs; end with 54 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs

    triplea_37414.0_Rus16.tsvg


  • Dude i stuffed up I did the Ger16 again so ignore that and ill do the Jap 16 lol


  • haha I thought it looked familiar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Shensi
                2 bombers moved from Kweichow to Shensi
                1 bomber moved from Kweichow to Szechwan
                1 fighter moved from Kweichow to Shensi
                1 tactical_bomber moved from Kweichow to Szechwan
                3 fighters and 4 tactical_bombers moved from Kweichow to Burma
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 2 armour, 3 fighters, 4 mech_infantrys and 4 tactical_bombers
                    British defend with 1 armour, 2 infantry and 9 mech_infantrys
                    1 armour owned by the Japanese retreated to Yunnan
                    UK_Pacific win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -13
                    Casualties for British: 2 infantry and 6 mech_infantrys
                    Casualties for Japanese: 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Battle in Shensi
                    Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers and 1 fighter moved from Shensi to Kweichow
                1 bomber and 1 tactical_bomber moved from Szechwan to Kweichow
                2 fighters and 3 tactical_bombers moved from Burma to 36 Sea Zone
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_37414.0_Jap16.tsvg

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