Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                8 artilleries and 11 infantry moved from Tobruk to Alexandria
                4 transports moved from 96 Sea Zone to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                5 infantry moved from Northern Italy to 97 Sea Zone
                8 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                8 infantry moved from 98 Sea Zone to Alexandria
                2 fighters moved from 96 Sea Zone to 98 Sea Zone
                3 bombers moved from Tobruk to 98 Sea Zone
                1 carrier and 2 destroyers moved from 96 Sea Zone to 98 Sea Zone

    Combat - Italians
                Italians creates battle in territory 125 Sea Zone
                Battle in Alexandria
                    Italians attack with 8 artilleries and 19 infantry
                    British defend with 2 artilleries
                    Italians win, taking 125 Sea Zone from British, taking Alexandria from British with 8 artilleries and 17 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for British: 2 artilleries

    Non Combat Move - Italians
                3 aaGuns moved from Tobruk to Alexandria
                3 bombers moved from 98 Sea Zone to Southern Italy
                2 destroyers moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Italians
                1 bomber placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs

    triplea_37371_Ita17.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 3 submarines
                    Japanese defend with 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport
                    1 submarine owned by the ANZAC retreated to 55 Sea Zone
                    Japanese win with 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -40
                    Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,6,2
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_37371_ANZ17.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_37371_Fre17.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Bryansk to Samara
                3 infantry moved from Volgograd to Samara
                1 artillery and 2 infantry moved from Bryansk to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                7 armour moved from Novgorod to Bryansk
                8 armour moved from Novosibirsk to Volgograd
                2 bombers moved from Samara to Novgorod
                3 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Rostov to Bryansk
                4 fighters and 4 tactical_bombers moved from Western Germany to Novgorod
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 artillery moved from Western Germany to Northern Italy

    Place Units - Germans
                2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 armour placed in Western Ukraine
                3 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_37371_Ger18.tsvg

  • 19 18

    It’s getting dark for Moscow

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Vologda to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Norway to Finland

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Samara
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                    Russians win, taking Tambov from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Russians: 2 fighters and 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                2 fighters moved from Samara to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia
                1 airfield placed in Norway

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

    triplea_37371_Rus18.tsvg

  • 15

    Dark indeed.  Those pilots are lucky they didn’t make it back home.

  • 15

    Actually, you know what?  I’m gonna concede the game at this point.  I don’t even understand why I thought taking those territories was important.  I kept hoping for some light there, but there just didn’t seem to be a way out of that vise.

    Excellent play!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 10 armour, 1 harbour and 1 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 armour moved from Persia to Iraq
                3 armour, 11 artilleries and 25 infantry moved from Iraq to Trans-Jordan
                1 artillery and 2 infantry moved from Rostov to Tambov
                1 armour moved from Bryansk to Vologda
                      Japanese take Vologda from Russians
                2 armour moved from Bryansk to Archangel
                3 infantry moved from Volgograd to Tambov
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Tambov
                    Japanese attack with 1 artillery and 5 infantry
                    Russians defend with 1 artillery
                    Japanese win, taking 39 Sea Zone from UK_Pacific, taking Tambov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Trans-Jordan
                    Japanese attack with 3 armour, 11 artilleries and 25 infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Trans-Jordan from British with 3 armour, 11 artilleries and 24 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                2 destroyers moved from 39 Sea Zone to 76 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                10 fighters moved from 35 Sea Zone to Szechwan
                5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Burma
                1 artillery, 2 battleships, 9 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Sikang to Kazakhstan
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kwangtung to Kwangsi
                1 submarine moved from 54 Sea Zone to 52 Sea Zone
                1 submarine moved from 54 Sea Zone to 50 Sea Zone

    Place Units - Japanese
                3 armour placed in Persia
                1 harbour placed in Sumatra
                1 armour and 1 infantry placed in India
                3 armour placed in Caucasus
                3 armour placed in Rostov

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,4,4,5,4,4,6,5,6,4,6,1,1,4,1,6,6,3,2,6,3,1,2,3,2,1,5,1,5,2,2,2,4,1,4,2,5,1,4,5,1,3,6,5,3,5,2,5,5,4,2,1,2,1,5,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,3
                Japanese collect 58 PUs (18 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_37371_Jap18.tsvg

  • 15

    I think you missed my concession!  :-D

  • 15

    So, how do you feel about a rematch?  We’re 2 and 1, so we can keep going.

  • 19 18

    I absolutely did miss your concession, yes.
    What a game again. 18 Turns. Wow. The last game took ages already. The games against you are one of the most interesting ones.

    Of course I want another rematch. I want to make it 2-2, so we can even have a fifth, afterwards! :-)

    Side wish?

  • 15

    I was thinking we’d keep switching back and forth.  So I’d be Axis this time.

  • 19 18

    sure. have you created a new thread already?

  • 15

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