TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 10 armour, 1 harbour and 1 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 armour moved from Persia to Iraq
3 armour, 11 artilleries and 25 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Rostov to Tambov
1 armour moved from Bryansk to Vologda
Japanese take Vologda from Russians
2 armour moved from Bryansk to Archangel
3 infantry moved from Volgograd to Tambov
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Tambov
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 artillery
Japanese win, taking 39 Sea Zone from UK_Pacific, taking Tambov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
Japanese attack with 3 armour, 11 artilleries and 25 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Trans-Jordan from British with 3 armour, 11 artilleries and 24 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 destroyers moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
10 fighters moved from 35 Sea Zone to Szechwan
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Burma
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 54 Sea Zone to 52 Sea Zone
1 submarine moved from 54 Sea Zone to 50 Sea Zone
Place Units - Japanese
3 armour placed in Persia
1 harbour placed in Sumatra
1 armour and 1 infantry placed in India
3 armour placed in Caucasus
3 armour placed in Rostov
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,4,4,5,4,4,6,5,6,4,6,1,1,4,1,6,6,3,2,6,3,1,2,3,2,1,5,1,5,2,2,2,4,1,4,2,5,1,4,5,1,3,6,5,3,5,2,5,5,4,2,1,2,1,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,3
Japanese collect 58 PUs (18 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
triplea_37371_Jap18.tsvg