Scramble sz110?
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
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wow, you’re really doing it. I thought about if you would do it or not. Didn’t think it would be wise. But okay. Let’s see.
Max defense.
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Yea, I gave it a lot of thought too. Could totally blow up in my face. We’ll see!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
15 fighters moved from Finland to 112 Sea Zone
2 armour and 1 mech_infantry moved from Korea to Manchuria
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 4 tactical_bombers moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Manchuria
3 fighters moved from 19 Sea Zone to Chahar
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to Chahar
1 fighter moved from 19 Sea Zone to Manchuria
4 fighters moved from 19 Sea Zone to AnhweCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 15 fighters
Germans defend with 3 carriers, 2 destroyers, 4 fighters, 4 tactical_bombers and 2 transports
retreated to 112 Sea Zone
Germans win with 1 carrier, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 2 carriers, 2 destroyers and 2 tactical_bombers
Casualties for Americans: 7 fighters
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
EDIT: Turning off Edit Mode
Battle in Manchuria
Americans attack with 2 armour, 2 fighters and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Americans win, taking Manchuria from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Americans attack with 12 fighters and 4 tactical_bombers
Japanese defend with 1 artillery, 2 mech_infantrys and 5 tactical_bombers
Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 artillery, 2 mech_infantrys and 5 tactical_bombers
Battle in Chahar
Americans attack with 4 fighters
Japanese defend with 1 mech_infantry
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
8 fighters moved from 112 Sea Zone to Norway
2 fighters moved from Russia to Norway
9 fighters and 4 tactical_bombers moved from Anhwe to 19 Sea Zone
4 fighters moved from Chahar to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 aaGun moved from Korea to Manchuria
3 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Suriname to British Guiana
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea ZonePlace Units - Americans
3 armour placed in Korea
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
I accidentally took the wrong casualties off Germany. I had been experimenting earlier and forgot about it. Fixed it in edit mode.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Tanganyika Territory to Kenya
3 armour moved from Union of South Africa to Rhodesia
British take Rhodesia from Japanese
3 armour moved from Rhodesia to South West Africa
1 fighter moved from Union of South Africa to South West Africa
1 fighter moved from Egypt to South West Africa
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
5 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from French Guiana to BrazilCombat - British
Battle in 112 Sea Zone
British attack with 5 fighters
Germans defend with 2 transports
British win with 5 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in South West Africa
British attack with 3 armour and 2 fighters
Japanese defend with 2 artilleries and 2 infantry
1 armour owned by the British retreated to Rhodesia
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 2 armour
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 3 infantry
British win, taking Alexandria from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 fighter moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Kenya to Rhodesia
2 fighters moved from South West Africa to Union of South Africa
1 carrier, 3 destroyers and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
3 artilleries placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,2
British collect 27 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
8 artilleries and 11 infantry moved from Tobruk to Alexandria
4 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
8 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
8 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from 96 Sea Zone to 98 Sea Zone
3 bombers moved from Tobruk to 98 Sea Zone
1 carrier and 2 destroyers moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 125 Sea Zone
Battle in Alexandria
Italians attack with 8 artilleries and 19 infantry
British defend with 2 artilleries
Italians win, taking 125 Sea Zone from British, taking Alexandria from British with 8 artilleries and 17 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleriesNon Combat Move - Italians
3 aaGuns moved from Tobruk to Alexandria
3 bombers moved from 98 Sea Zone to Southern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 3 submarines
Japanese defend with 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport
1 submarine owned by the ANZAC retreated to 55 Sea Zone
Japanese win with 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -40
Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarinesNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Bryansk to Samara
3 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
7 armour moved from Novgorod to Bryansk
8 armour moved from Novosibirsk to Volgograd
2 bombers moved from Samara to Novgorod
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
4 fighters and 4 tactical_bombers moved from Western Germany to Novgorod
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern ItalyPlace Units - Germans
2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Western Ukraine
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
It’s getting dark for Moscow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Norway to FinlandCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Tambov from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
Casualties for Russians: 2 fighters and 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters moved from Samara to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in Russia
1 airfield placed in NorwayTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
Dark indeed. Those pilots are lucky they didn’t make it back home.
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Actually, you know what? I’m gonna concede the game at this point. I don’t even understand why I thought taking those territories was important. I kept hoping for some light there, but there just didn’t seem to be a way out of that vise.
Excellent play!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 10 armour, 1 harbour and 1 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour moved from Persia to Iraq
3 armour, 11 artilleries and 25 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Rostov to Tambov
1 armour moved from Bryansk to Vologda
Japanese take Vologda from Russians
2 armour moved from Bryansk to Archangel
3 infantry moved from Volgograd to Tambov
1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Tambov
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 artillery
Japanese win, taking 39 Sea Zone from UK_Pacific, taking Tambov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
Japanese attack with 3 armour, 11 artilleries and 25 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Trans-Jordan from British with 3 armour, 11 artilleries and 24 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 destroyers moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
10 fighters moved from 35 Sea Zone to Szechwan
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Burma
1 artillery, 2 battleships, 9 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 54 Sea Zone to 52 Sea Zone
1 submarine moved from 54 Sea Zone to 50 Sea ZonePlace Units - Japanese
3 armour placed in Persia
1 harbour placed in Sumatra
1 armour and 1 infantry placed in India
3 armour placed in Caucasus
3 armour placed in RostovTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,4,4,5,4,4,6,5,6,4,6,1,1,4,1,6,6,3,2,6,3,1,2,3,2,1,5,1,5,2,2,2,4,1,4,2,5,1,4,5,1,3,6,5,3,5,2,5,5,4,2,1,2,1,5,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,3
Japanese collect 58 PUs (18 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I think you missed my concession! :-D
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So, how do you feel about a rematch? We’re 2 and 1, so we can keep going.
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I absolutely did miss your concession, yes.
What a game again. 18 Turns. Wow. The last game took ages already. The games against you are one of the most interesting ones.Of course I want another rematch. I want to make it 2-2, so we can even have a fifth, afterwards! :-)
Side wish?
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I was thinking we’d keep switching back and forth. So I’d be Axis this time.
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sure. have you created a new thread already?





