sz106 will be first, so you can give orders for the sub, too
16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 18 Sea ZoneCombat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 18 Sea Zone to Guam
2 fighters moved from 34 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
10 armour and 3 mech_infantrys moved from Vyborg to Finland
3 bombers moved from Western Germany to Finland
1 bomber moved from Romania to Finland
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Finland
Germans attack with 11 armour, 4 bombers and 3 mech_infantrys
Russians defend with 3 aaGuns, 5 artilleries, 1 factory_minor and 5 infantry
Germans win, taking Finland from Russians with 10 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 2 bombers and 3 mech_infantrys
Casualties for Russians: 3 aaGuns, 5 artilleries and 5 infantryNon Combat Move - Germans
2 bombers moved from Finland to Novgorod
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 armour and 2 mech_infantrys moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
1 armour and 2 mech_infantrys placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
9 armour, 2 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 9 armour, 2 artilleries, 28 infantry and 2 mech_infantrys
Germans defend with 2 armour, 3 artilleries, 1 factory_minor, 3 infantry and 4 mech_infantrys
Russians win, taking Ukraine from Germans with 9 armour, 2 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Germans: 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Vologda to RussiaPlace Units - Russians
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from Celebes to Philippines
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 bombers and 2 tactical_bombers moved from India to Sikang
3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Shensi to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Sikang
2 infantry moved from Tsinghai to Sikang
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Sikang
Japanese attack with 6 armour, 1 artillery, 2 bombers, 5 infantry, 6 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 17 infantry
Japanese win, taking Sikang from Chinese with 6 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Chinese: 1 fighter and 17 infantry
Casualties for Japanese: 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Sikang to Szechwan
2 tactical_bombers moved from Sikang to Szechwan
3 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 armour and 2 mech_infantrys moved from Kiangsu to JeholPlace Units - Japanese
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports placed in 6 Sea Zone
2 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Japanese collect 66 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 5 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Algeria to Northern Italy
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 45 Sea Zone to 23 Sea Zone
1 destroyer moved from 32 Sea Zone to 23 Sea Zone
2 fighters moved from 32 Sea Zone to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to TobrukCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
4 fighters moved from 23 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 32 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser and 2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
4 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Algeria to Libya
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
2 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Northern Italy to Tunisia
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser, 5 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in SumatraNon Combat Move - British
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 cruisers moved from 78 Sea Zone to 80 Sea Zone
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 71 Sea Zone to 83 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Tobruk
2 infantry moved from Morocco to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Quebec
3 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
1 bomber and 2 fighters moved from Egypt to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor and 5 infantry
Italians win, taking Persia from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 2 artilleries and 5 infantryNon Combat Move - Italians
1 bomber moved from Persia to Egypt
2 fighters moved from Persia to Iraq
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,5,2
Italians collect 14 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Guam to QueenslandPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 destroyer moved from 41 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 bombers moved from Novgorod to Rostov
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 fighters and 2 tactical_bombers moved from Novgorod to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Novgorod
2 fighters and 2 tactical_bombers moved from Rostov to Belarus
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
10 armour moved from Finland to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Western Germany
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Western Ukraine to Russia
8 armour, 1 artillery and 17 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to RostovPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 4 destroyers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Sikang to Samara
Japanese take Kazakhstan from Russians
Japanese take Samara from Russians
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
5 armour and 2 mech_infantrys moved from Sikang to Samara
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Szechwan to 42 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from Szechwan to Philippines
1 armour and 2 mech_infantrys moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Burma to KweichowPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in India
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from Tunisia to Southern France
1 bomber moved from United Kingdom to France
2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
4 cruisers moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans win, taking Normandy Bordeaux from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 78
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Java
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans win, taking Java from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 42 Sea Zone
4 carriers and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship and 3 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 1 cruiser, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to Tunisia
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 armour and 4 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 17 PUs;
British buy 2 destroyers; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
3 submarines moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to Tunisia
3 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 83 Sea Zone to 91 Sea Zone
3 submarines moved from 71 Sea Zone to 80 Sea Zone
2 cruisers, 3 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 bomber moved from Egypt to Southern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,1,6,5
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
2 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Belarus to Smolensk
11 armour moved from Novgorod to Smolensk
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Smolensk
2 bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 13 armour, 3 artilleries, 9 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 13 armour, 3 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Germany to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Romania
2 fighters and 2 tactical_bombers moved from Western Germany to BelarusPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in Romania
3 tactical_bombers placed in Novgorod
1 artillery, 1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry and 2 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 fighters moved from Russia to Bryansk
9 armour, 2 artilleries and 18 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 9 armour, 2 artilleries and 18 infantry
Germans defend with 3 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Russians win, taking Romania from Germans with 9 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 armour, 3 infantry and 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central MongoliaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 3 bombers and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Kazakhstan to Rostov
Japanese take Rostov from Russians
6 armour and 2 mech_infantrys moved from Samara to Bryansk
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
2 bombers moved from Philippines to 37 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 3 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Bryansk
Japanese attack with 6 armour and 2 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Japanese win, taking Bryansk from Russians with 4 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Japanese: 2 armour and 2 mech_infantrysNon Combat Move - Japanese
2 mech_infantrys moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 infantry moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 37 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
1 aaGun moved from Manchuria to Buyant-Uhaa
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour and 2 mech_infantrys moved from Kweichow to Chahar
1 cruiser moved from 44 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea Zone
3 bombers placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,3,4
Japanese collect 68 PUs (3 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs





