16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)


  • I totally ballsed that seazone up. I took out 1 AC instead of damaging 2. I did retreat after the first round we both got 3 hits each. I dont know how to edit in a damaged AC. Otherwise put the fighters on Celebs and replace AC with 2 destroyers ( defence value  of 2 ACs is the same as 2 destroyers). My ANZAC round would have taken care of the 2 dmaged ACs but at least you keep the fighters, up to you as it was my mistake.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 78 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 artillery moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Belgian Congo to Kenya
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Tunisia to Tobruk
                3 infantry moved from Tunisia to Libya
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Quebec
                3 infantry placed in Persia
                1 submarine placed in 71 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                EDIT: Removing units owned by British from Eastern Persia: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    triplea_37419_UK_6.tsvg


  • With regard to Celebes–I’m fine with it as is I think; I’ll check it on Italy’s turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Syria
                      Italians take Syria from French

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 bomber and 1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_37419_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from 45 Sea Zone to 34 Sea Zone
                2 fighters moved from Caroline Islands to 18 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 18 Sea Zone to Guam
                2 fighters moved from 34 Sea Zone to 45 Sea Zone
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_37419_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                2 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

    triplea_37419_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                10 armour and 3 mech_infantrys moved from Vyborg to Finland
                3 bombers moved from Western Germany to Finland
                1 bomber moved from Romania to Finland
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Finland
                    Germans attack with 11 armour, 4 bombers and 3 mech_infantrys
                    Russians defend with 3 aaGuns, 5 artilleries, 1 factory_minor and 5 infantry
                    Germans win, taking Finland from Russians with 10 armour and 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 2 bombers and 3 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 5 artilleries and 5 infantry

    Non Combat Move - Germans
                2 bombers moved from Finland to Novgorod
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
                1 armour and 2 mech_infantrys moved from Archangel to Novgorod
                1 artillery and 2 infantry moved from Smolensk to Belarus
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Romania
                1 armour and 2 mech_infantrys placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
                Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_37419_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                2 infantry moved from Bryansk to Rostov
                2 fighters moved from Russia to Rostov
                9 armour, 2 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 9 armour, 2 artilleries, 28 infantry and 2 mech_infantrys
                    Germans defend with 2 armour, 3 artilleries, 1 factory_minor, 3 infantry and 4 mech_infantrys
                    Russians win, taking Ukraine from Germans with 9 armour, 2 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 31
                    Casualties for Germans: 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
                    Casualties for Russians: 6 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 fighter moved from Tambov to Russia
                2 aaGuns and 12 infantry moved from Vologda to Russia

    Place Units - Russians
                1 armour, 2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    triplea_37419_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to Philippines
                2 tactical_bombers moved from Celebes to Philippines
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 carrier moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 destroyer moved from 17 Sea Zone to 23 Sea Zone
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 bombers and 2 tactical_bombers moved from India to Sikang
                3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Shensi to Sikang
                2 armour and 1 mech_infantry moved from Kweichow to Sikang
                2 infantry moved from Tsinghai to Sikang
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Sikang
                    Japanese attack with 6 armour, 1 artillery, 2 bombers, 5 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 17 infantry
                    Japanese win, taking Sikang from Chinese with 6 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Chinese: 1 fighter and 17 infantry
                    Casualties for Japanese: 1 artillery, 5 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                2 bombers moved from Sikang to Szechwan
                2 tactical_bombers moved from Sikang to Szechwan
                3 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 battleship and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 armour and 2 mech_infantrys moved from Kiangsu to Jehol

    Place Units - Japanese
                1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports placed in 6 Sea Zone
                2 armour placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                Japanese collect 66 PUs (3 lost to blockades); end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_37419_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 5 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Algeria to Northern Italy
                1 bomber moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from 45 Sea Zone to 23 Sea Zone
                1 destroyer moved from 32 Sea Zone to 23 Sea Zone
                2 fighters moved from 32 Sea Zone to 23 Sea Zone
                1 fighter moved from Hawaiian Islands to 23 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Tobruk

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 23 Sea Zone to 33 Sea Zone
                3 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 32 Sea Zone to 33 Sea Zone
                3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 cruiser and 2 fighters moved from 45 Sea Zone to 33 Sea Zone
                1 carrier and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to Caroline Islands
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                4 infantry moved from Algeria to Tunisia
                2 mech_infantrys moved from Algeria to Libya
                1 armour moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                2 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Northern Italy to Tunisia
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 cruiser, 5 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_37419_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in Sumatra

    Non Combat Move - British
                1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 cruisers moved from 78 Sea Zone to 80 Sea Zone
                1 destroyer moved from 78 Sea Zone to 80 Sea Zone
                1 destroyer moved from 78 Sea Zone to 80 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 78 Sea Zone to 41 Sea Zone
                1 submarine moved from 71 Sea Zone to 83 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Morocco to Algeria
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Quebec
                3 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    triplea_37419_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Iraq to Persia
                1 mech_infantry moved from Syria to Persia
                1 bomber and 2 fighters moved from Egypt to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                    British defend with 2 artilleries, 1 factory_minor and 5 infantry
                    Italians win, taking Persia from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for British: 2 artilleries and 5 infantry

    Non Combat Move - Italians
                1 bomber moved from Persia to Egypt
                2 fighters moved from Persia to Iraq
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,5,2
                Italians collect 14 PUs (4 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs

    triplea_37419_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from Guam to Queensland

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_37419_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone

    Turn Complete - French

    triplea_37419_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                2 bombers moved from Novgorod to Rostov
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 fighters and 2 tactical_bombers moved from Novgorod to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Rostov to Novgorod
                2 fighters and 2 tactical_bombers moved from Rostov to Belarus
                1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Poland to Belarus
                1 mech_infantry moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Romania to Belarus
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                10 armour moved from Finland to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Romania
                3 infantry placed in Western Germany
                3 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_37419_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 fighters moved from Western Ukraine to Russia
                8 armour, 1 artillery and 17 infantry moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Ukraine to Rostov

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 28 PUs total

    triplea_37419_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 4 destroyers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Sikang to Samara
                      Japanese take Kazakhstan from Russians
                      Japanese take Samara from Russians
                1 mech_infantry moved from Sikang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                5 armour and 2 mech_infantrys moved from Sikang to Samara
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Szechwan to 42 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 armour and 2 infantry moved from Japan to 6 Sea Zone
                2 fighters moved from Japan to Philippines
                1 tactical_bomber moved from Szechwan to 36 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                1 tactical_bomber moved from Japan to Philippines
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 armour and 2 infantry moved from 35 Sea Zone to Philippines
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 bombers moved from Szechwan to Philippines
                1 armour and 2 mech_infantrys moved from Jehol to Manchuria
                1 armour and 2 mech_infantrys moved from Burma to Kweichow

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in India
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_37419_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from Tunisia to Southern France
                1 bomber moved from United Kingdom to France
                2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                2 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                4 cruisers moved from 33 Sea Zone to 42 Sea Zone
                1 battleship moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Strategic bombing raid in France
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in France causes 6 damage total.
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans win, taking Normandy Bordeaux from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 78
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in Java
                    Americans attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                    Americans win, taking Java from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                1 fighter moved from 34 Sea Zone to 42 Sea Zone
                4 carriers and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 battleship and 3 destroyers moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 25 Sea Zone to 31 Sea Zone
                1 artillery, 1 cruiser, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 cruisers moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern France to Tunisia
                1 mech_infantry moved from Libya to Tobruk
                1 mech_infantry moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 armour and 4 infantry moved from Tunisia to Libya
                1 armour moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_37419_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 12x factory_major; Remaining resources: 17 PUs;
                British buy 2 destroyers; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                2 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Gibraltar to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                3 submarines moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Algeria to Tunisia
                3 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 83 Sea Zone to 91 Sea Zone
                3 submarines moved from 71 Sea Zone to 80 Sea Zone
                2 cruisers, 3 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

    triplea_37419_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Persia to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies

    Combat - Italians

    Non Combat Move - Italians
                2 fighters moved from Iraq to Egypt
                1 bomber moved from Egypt to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,1,6,5
                Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs

    triplea_37419_Ita8.tsvg

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