@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
February 19, 5:51
To
February 21, 16:21
(Central European Time)
That’s 58,5 hours, not 72 :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Non Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 fighters moved from Tobruk to 91 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 2 transports placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 22 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 46 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 34 Sea Zone to Soviet Far East
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Ukraine to Belarus
2 bombers and 3 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Scotland
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Scotland from British, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns, 27 armour, 9 artilleries, 2 fighters, 15 infantry, 19 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Belarus to Western Germany
2 bombers moved from Ukraine to Western Germany
1 artillery and 3 infantry moved from Archangel to Nenetsia
1 battleship and 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
Place Units - Germans
2 infantry placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
4 artilleries and 6 infantry placed in Western Germany
3 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Bryansk to Urals
9 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Urals
Russians attack with 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 tactical_bomber in Urals, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians roll dice for 9 infantry in Smolensk, round 2 : 1/9 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Urals to Novosibirsk
1 aaGun moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 13 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Sikang to Shensi
3 infantry and 1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Kiangsu to Kansu
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kansu to Kweichow
2 artilleries and 3 infantry moved from Hopei to Kweichow
6 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Japan to Philippines
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,5,2,3,1,1,2,6,4,3,2,4,3,4,6,2,6,5,4,4,6,6,2,1,6,6,1,6,5,3,1,6,1,4,1,3,3,2,2,1,4,4
Japanese collect 55 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 armour moved from Alaska to British Columbia
1 mech_infantry moved from British Columbia to Central United States
1 artillery and 1 infantry moved from Western United States to Central United States
1 battleship, 2 destroyers and 5 submarines moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
5 transports moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
3 battleships, 4 carriers, 7 destroyers, 8 fighters and 4 submarines moved from 6 Sea Zone to 21 Sea Zone
8 fighters moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 7 Sea Zone to Guam
2 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Tokens?
nope, nothing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 armour moved from Alaska to British Columbia
1 mech_infantry moved from British Columbia to Central United States
1 artillery and 1 infantry moved from Western United States to Central United States
1 battleship, 2 destroyers and 5 submarines moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
5 transports moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
3 battleships, 4 carriers, 7 destroyers, 8 fighters and 4 submarines moved from 6 Sea Zone to 21 Sea Zone
8 fighters moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 7 Sea Zone to Guam
2 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 carriers, 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters in 34 Sea Zone, round 2 : 7/8 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 fighters moved from 34 Sea Zone to 21 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
2 fighters and 8 infantry placed in Eastern United States
1 fighter placed in Western United States
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
4 armour, 6 infantry and 7 mech_infantrys moved from Burma to Shan State
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery moved from Syria to Trans-Jordan
5 armour and 1 mech_infantry moved from Iraq to Egypt
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Rostov
1 fighter moved from Egypt to Rostov
1 fighter moved from Egypt to Rostov
1 armour moved from Quebec to Eastern United States
1 artillery and 2 infantry moved from Quebec to Eastern United States
Combat - British
Battle in Yunnan
British attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Shan State
British attack with 4 armour, 6 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 armour, 6 infantry and 7 mech_infantrys in Shan State, round 2 : 3/17 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 armour, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns and 7 infantry moved from India to Burma
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 infantry
British defend with 1 artillery
Italians win, taking Syria from British, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 destroyer and 2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 4 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Soviet Far East to Korea
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 artillery, 3 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 109 Sea Zone
7 artilleries and 9 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
4 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 7 artilleries, 4 bombers, 4 fighters, 13 infantry and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 artilleries, 4 bombers, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 2 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 16 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
4 bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Nenetsia to Urals
5 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Gold Coast to French West Africa
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Germany
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 109 PUs
LOL you only lost 7 inf. you are rolling so bad this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
5 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Novosibirsk to Belarus
11 armour, 18 artilleries, 51 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 11 armour, 18 artilleries, 51 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 11 armour, 18 artilleries, 51 infantry and 2 mech_infantrys in Ukraine, round 2 : 29/82 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 11 armour, 18 artilleries, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 infantry and 1 tactical_bomber in Belarus, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 5 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 infantry and 1 tactical_bomber in Belarus, round 4 : 2/6 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Lol? Why are people complaining about dice, when there is absolutely nothing to complain? JWW is doing it too right now, in another game of mine.
The battle calculator says, I should have +31,11 TUV on average.
The actual result: +31. That’s as average as it can get.
You did hit 3 times with AAA, on average that should have been 1 + 2/3.