@simon33 - can you ncm 1 anzac inf from malaya to shan?
16L G40 Stalingradski (Axis) v Infrastructure (Allies) Balanced Mod
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Right now I hate A&A… a LOT. Every game, either dice or mistakes going against me, and all opponents playing out of their gourd. Very humbling.
go look at the dice in our other game. you will be happier. it was quite crippling dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 armour and 1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 marine moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from Johnston Island to 30 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Nigeria to French West Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 fighter moved from Eastern United States to French West AfricaPlace Units - Americans
1 airfield and 1 harbour placed in French West Africa
1 fighter and 2 infantry placed in Brazil
Americans undo move 2.
1 fighter placed in Brazil
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 transport placed in 85 Sea Zone
1 infantry placed in Brazil
1 infantry placed in Western United States
Americans undo move 5.
Americans undo move 2.
1 infantry placed in Brazil
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/13 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Egypt to Alexandria
1 fighter moved from Egypt to Persia
1 fighter moved from Persia to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Syria to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Alexandria to Persia
3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 aaGuns and 4 infantry moved from Scotland to United KingdomPlace Units - British
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 aaGun and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Ukraine
1 bomber moved from Romania to Ukraine
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Belarus to Archangel -
My unbelievable lack of focus continues. I’d like to change my purchase - an airbase was always the plan for Italy.
I had 31 IPCs: airbase, destroyer, artillery, mech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bessarabia to Ukraine
1 bomber moved from Romania to Ukraine
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Belarus to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 artillery and 1 factory_minor
Italians win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
1 fighter moved from Romania to Southern Italy
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 aaGun, 1 artillery and 7 infantry moved from Romania to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 1 airfield
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter and 2 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from New South Wales to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from 87 Sea Zone to French West AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
4 infantry moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Smolensk
2 bombers moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 7 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
4 infantry moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Smolensk
2 bombers moved from Belarus to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans win, taking Bryansk from Russians with 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Western Ukraine
Germans attack with 4 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 4 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 armour moved from Belarus to Ukraine
3 mech_infantrys moved from Belarus to Ukraine
2 mech_infantrys moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 aaGun and 6 infantry moved from Karelia to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
4 artilleries moved from Germany to Poland
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 bombers moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
2 tactical_bombers moved from Smolensk to Novgorod
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Western Germany to GibraltarPlace Units - Germans
1 fighter and 1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in France
1 submarine placed in 112 Sea Zone
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 infantry
EDIT: Adding units owned by Germans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode -
Please use this map instead - changed placement ~
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
1 artillery and 3 infantry moved from Vologda to Archangel
1 artillery and 4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Archangel
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
6 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Vologda to Russia
1 aaGun moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 aaGun and 6 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Vologda to Russia
1 artillery moved from Russia to VologdaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
3 artilleries and 2 marines moved from Java to 42 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 2 marines, 1 submarine, 5 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone
5 fighters and 5 tactical_bombers moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 2 marines moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Philippines to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
3 artilleries and 2 marines moved from Java to 42 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 2 marines, 1 submarine, 5 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone
5 fighters and 5 tactical_bombers moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 2 marines moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Philippines to 21 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 submarine and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 3 artilleries, 5 fighters, 2 marines and 5 tactical_bombers
Americans defend with 1 armour
Japanese win, taking Celebes from Americans with 3 artilleries, 5 fighters, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Celebes to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 destroyers moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Kansu to Kweichow
1 infantry moved from Korea to Amur
1 mech_infantry moved from Kiangsu to Anhwe
2 infantry moved from Shensi to Szechwan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Shensi to KweichowPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in French Indo China
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Esteban - we’re heading out to Chicago until the 8th… I won’t be making any moves until then. Be well, amigo.
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Hey.
Japan going into Amur would have triggered mongolians, it didnt in game because you edited it last japan turn. I wont go until I hear from you.
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fresh





