@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
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yeah, time to kill some US ships.
5 kamikaze.
3 on cruisers, 2 on destroyers
(1 each) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 fighters, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Italians
1 submarine moved from 89 Sea Zone to 11 Sea Zone
11 fighters moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 mech_infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
11 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 19 carriers, 3 cruisers, 3 destroyers, 11 fighters, 6 submarines and 4 transports
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 19 carriers, 3 cruisers, 3 destroyers, 11 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 11 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
Americans win, taking Manchuria from Japanese with 11 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Americans
11 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 armour and 4 infantry moved from Korea to 6 Sea ZonePlace Units - Americans
3 tactical_bombers placed in 6 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 125 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
3 infantry moved from Scotland to United Kingdom
1 fighter moved from Egypt to 72 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 artillery moved from Trans-Jordan to EgyptCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
1 fighter moved from 72 Sea Zone to Union of South Africa
2 aaGuns moved from Scotland to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
4 bombers and 3 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 4 bombers and 3 infantry
British defend with 2 infantry
Italians win, taking Alexandria from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
4 bombers moved from Alexandria to Southern Italy
3 transports moved from 96 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 2 destroyers moved from 63 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Queensland to Paulau Island
2 fighters moved from Queensland to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 armour, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Paulau Island
ANZAC attack with 1 bomber
Japanese defend with 1 tactical_bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Java: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Vyborg
7 armour, 2 artilleries and 4 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Vologda
4 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Belarus to Smolensk
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Rostov to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Rostov to Volgograd
1 bomber moved from Rostov to Bryansk
2 bombers moved from Rostov to Smolensk
2 bombers moved from Rostov to VologdaCombat - Germans
Battle in Karelia
Germans attack with 7 armour, 2 artilleries and 4 infantry
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 7 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vyborg
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
2 bombers moved from Vologda to Novgorod
2 bombers moved from Smolensk to Novgorod
1 bomber moved from Bryansk to Novgorod
3 infantry moved from Ukraine to Rostov
11 armour, 26 artilleries and 48 infantry moved from Rostov to TambovPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
1 carrier, 1 fighter and 1 tactical_bomber placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 3 fighters and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 artillery moved from Vyborg to Finland
2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Norway to FinlandCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 4 mech_infantrys
Russians win, taking Smolensk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
3 fighters moved from Smolensk to RussiaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Paulau Island to 42 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
2 mech_infantrys and 2 tactical_bombers moved from Anhwe to Manchuria
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
2 artilleries and 2 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Tambov to Samara
1 armour moved from Kazakhstan to SamaraCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Manchuria
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese win, taking Manchuria from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 mech_infantry
Japanese win, taking Samara from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
2 artilleries and 5 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Sikang to Kazakhstan
2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 16 fighters, 1 submarine, 4 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Manchuria to Anhwe
3 mech_infantrys moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
2 mech_infantrys moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
4 armour moved from Tambov to BryanskPlace Units - Japanese
1 destroyer placed in 20 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 carrier and 2 submarines placed in 37 Sea Zone
1 infantry placed in Japan
3 infantry placed in Caucasus
3 infantry placed in Rostov
3 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,6,5,3,6,3,6,2,3,1,3,2,6,3,2,3,2,1,5,5,2,5,1,3,2,6,1,5,2,5,1,5,1,4,4,4,2,5,4,1,3,2,4,1,2,2,2,2,6,6,1,2,6,2,1,6,2,5,2,1,4,3,1,4,3,1,4,5
Japanese collect 68 PUs (8 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Southeast Mexico to Mexico
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
10 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
10 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
18 fighters moved from Russia to Novgorod
3 fighters moved from Russia to UralsCombat - Americans
Battle in Urals
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Battle in Jehol
Americans attack with 1 armour, 10 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 mech_infantrys
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Guam
Battle in Philippines
Battle in Manchuria
Americans attack with 1 armour, 10 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Manchuria from Japanese with 1 armour, 10 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 20 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Americans attack with 18 fighters
Germans defend with 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry -
6 hits in Nov. Where would you like them?
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Oh, I see you rolled already. Maybe a misclick? No worries. I see you got two hits. Can you post the game so far?
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that was me. i was checkin out yer game and forgot to put in local. mah bad. hehehe
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Ah well, no worries. We can let those dice stand. Just post what we’ve got so far and I’ll continue.
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Oh, it was you, regularkid? Ah, then we’ll just ignore those dice then. I didn’t see who it was that posted.
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Damn. Good move. Max defense =(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Southeast Mexico to Mexico
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
10 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
10 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
18 fighters moved from Russia to Novgorod
3 fighters moved from Russia to UralsCombat - Americans
Battle in Urals
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Battle in Jehol
Americans attack with 1 armour, 10 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 mech_infantrys
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Guam
Battle in Philippines
Battle in Manchuria
Americans attack with 1 armour, 10 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Manchuria from Japanese with 1 armour, 10 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 20 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Americans attack with 18 fighters
Germans defend with 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
retreated to Novgorod
Germans win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Germans: 1 aaGun and 5 bombers
Casualties for Americans: 3 fightersNon Combat Move - Americans
15 fighters moved from Novgorod to Finland
2 fighters moved from Urals to Russia
10 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
10 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 battleship, 19 carriers, 3 cruisers, 3 destroyers and 4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from French Guiana to SurinamePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Egypt to Kenya
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanCombat - British
Battle in Alexandria
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 3 infantry
British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Trans-Jordan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Kenya
1 armour moved from Egypt to Kenya
1 armour moved from Egypt to KenyaPlace Units - British
3 armour placed in Union of South Africa
3 artilleries placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,3,4
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific





