@Adam514 good to go, thanks for waiting
16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Greece to 99 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
3 fighters moved from Alexandria to Egypt
1 bomber moved from Greece to Southern Italy
1 battleship moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
2 destroyers placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour, 5 artilleries and 11 infantry moved from Romania to Eastern Poland
5 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
6 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from Poland to Baltic States
1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone -
Scramble in 115?
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No scrambles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour, 5 artilleries and 11 infantry moved from Romania to Eastern Poland
5 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
6 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from Poland to Baltic States
1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Germans attack with 3 armour, 8 artilleries and 16 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 8 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 armour, 5 artilleries, 15 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 armour, 5 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Poland to 114 Sea Zone
1 armour moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
1 bomber moved from 115 Sea Zone to Western Germany
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from 115 Sea Zone to FinlandPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Romania
2 artilleries and 1 infantry placed in FinlandTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 armour, 1 artillery, 21 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 14 infantry moved from Karelia to Novgorod
4 infantry moved from Smolensk to Bryansk
2 armour and 2 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
4 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 armour and 2 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to India
2 fighters moved from 39 Sea Zone to India -
Intercept the SBR in India?
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All fighters intercept in india thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 armour and 2 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to India
2 fighters moved from 39 Sea Zone to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Battle in Szechwan
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
British defend with 1 fighter and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
2 bombers moved from India to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
5 fighters moved from 31 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 3 cruisers, 4 destroyers and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to FranceCombat - Americans
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Just need selections for kamakazes for Iwo Jima.
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No kamikazes; thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
5 fighters moved from 31 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 3 cruisers, 4 destroyers and 1 submarine moved from 31 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Siberia
3 carriers moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 destroyer moved from 31 Sea Zone to 23 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 15 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from France to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 17 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 17 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
1 armour and 3 infantry moved from Morocco to Algeria
1 destroyer moved from 119 Sea Zone to 108 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from Persia to West India
1 fighter moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Quebec
1 armour and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,4,2,2,4,1,4,6,6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Tunisia to TobrukPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Italians undo move 3.
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to 17 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs





