Easy Ride 42 (wittmann / Dukla passer
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TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
7 armour and 3 infantry moved from Karelia S.S.R. to Russia
1 infantry moved from Caucasus to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Ukraine S.S.R. to Black Sea Zone
4 infantry moved from Germany to West Europe
1 armour moved from Germany to West Europe
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Kenya-Rhodesia to South Africa
Germans take South Africa from British
1 infantry and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone
1 infantry moved from East Mediteranean Sea Zone to Syria Jordan
Germans take Syria Jordan from British
1 battleship moved from Black Sea Zone to East Mediteranean Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 7 armour, 1 bomber, 1 fighter and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 12 infantry
Germans captures 10PUs while taking Russians capital
Germans win, taking Russia from Russians with 7 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour and 12 infantry
Battle in West Europe
Germans attack with 1 armour and 4 infantry
Americans defend with 1 aaGun and 1 armour
Germans win, taking West Europe from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Russia to Karelia S.S.R.
1 bomber moved from Russia to Germany
1 armour moved from Germany to Karelia S.S.R.Place Units - Germans
3 infantry placed in Karelia S.S.R.
4 armour and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 63 PUs totalTerritory Summary for Germans :
Anglo Sudan Egypt : 1 flag
Caucasus : 1 flag
Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory, 1 fighter and 4 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Kenya-Rhodesia : 1 flag
Russia : 1 flag, 1 aaGun, 7 armour and 1 factory
South Africa : 1 flag, 1 infantry
South Europe : 1 aaGun and 1 factory
Syria Jordan : 1 flag, 1 infantry
West Europe : 1 aaGun, 1 armour and 4 infantry
East Mediteranean Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 2 / 0
Germans : 52 / 63
British : 21 / 35
Japanese : 41 / 44
Americans : 31 / 37 -
I am sorry that I won so easily in Moscow. I think Germany is safe from attack. We cam swap sides, if you want.
Thanks fro the game. I had not played this in 15 years. -
Yes I’ve checked the bloody dice…it was easy ride for you…as I’ve predicted.well done.(I should care more about the Russian people.)
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Will try and set up an second game tomorrow.
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Test summary from TripleA, engine version: 1.8.0.9, time: 15:41:25
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TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Caucasus to Ukraine S.S.R.
1 armour and 2 infantry moved from Soviet Far East to Manchuria
3 infantry moved from Yakut S.S.R. to Manchuria
1 fighter moved from Russia to Manchuria
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 fighter and 8 infantry
Germans defend with 2 armour, 1 fighter and 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour, 1 fighter and 3 infantry
Casualties for Russians: 3 infantry
Battle in Manchuria
Russians attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 1 fighter and 3 infantry
Russians win, taking Manchuria from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 5 infantry
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttatchment attached to RussiansNon Combat Move - Russians
1 fighter moved from Manchuria to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Karelia S.S.R. to Ukraine S.S.R.
1 submarine moved from Karelia Sea Zone to North Sea Zone
1 transport moved from Karelia Sea Zone to North Sea Zone
1 fighter moved from Ukraine S.S.R. to Russia
4 infantry moved from Russia to Caucasus
1 aaGun moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusPlace Units - Russians
3 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
If you can Blitz a Factory, I would like one Inf in Karelia from the newly built ones, please.
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TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 factory and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from South Europe to Central Mediteranean Sea Zone
1 battleship moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
2 infantry and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 infantry moved from Libya to Algeria
1 submarine moved from West Spain Sea Zone to North Sea Zone
1 fighter moved from Finland Norway to North Sea Zone
1 fighter moved from West Europe to North Sea Zone
1 fighter moved from Germany to North Sea Zone
1 submarine moved from Baltic Sea Zone to North Sea Zone
1 transport moved from Baltic Sea Zone to North Sea Zone
2 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from East Europe to Karelia S.S.R.
1 armour moved from East Europe to Germany
4 infantry moved from Germany to East Europe
2 armour moved from West Europe to Germany
2 infantry moved from West Europe to Germany
1 armour moved from South Europe to Germany
1 bomber moved from Germany to West Mediteranean Sea Zone
1 infantry moved from Algeria to French West AfricaCombat - Germans
Battle in West Mediteranean Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 infantry and 1 transport
British defend with 1 battleship
Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 battleship
Casualties for British: 1 battleship
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in North Sea Zone
Germans attack with 3 fighters, 2 submarines and 1 transport
Russians defend with 1 submarine and 1 transport; British defend with 1 battleship and 1 transport
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 1 submarine and 1 transport
Casualties for Russians: 1 submarine and 1 transport
Casualties for British: 1 battleship and 1 transportNon Combat Move - Germans
1 bomber moved from West Mediteranean Sea Zone to Algeria
2 infantry moved from West Mediteranean Sea Zone to Algeria
3 fighters moved from North Sea Zone to East Europe
1 fighter moved from Karelia S.S.R. to East Europe
5 armour moved from Germany to East Europe
1 armour moved from Germany to East EuropePlace Units - Germans
1 factory placed in West Europe
1 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total -
I did not know that new Fts could not be placed on new Carriers. I hae a Carrier sitting alone off England. Have you the rules? Is that right? If so, I can’t build a fleet. seems weird.
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TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to North Sea Zone
1 bomber moved from United Kingdom to French West Africa
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to West Africa Sea Zone
1 armour moved from West Africa Sea Zone to French West Africa
1 armour moved from Anglo Sudan Egypt to French West Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
1 submarine moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone
1 fighter moved from United Kingdom to West Mediteranean Sea ZoneCombat - British
Battle in French West Africa
British attack with 2 armour and 1 bomber
Germans defend with 1 armour and 1 infantry
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour
Battle in West Mediteranean Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 transport
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in North Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans retreated to West Spain Sea ZoneNon Combat Move - British
1 fighter could not land in North Sea Zone and was removed
1 fighter moved from West Mediteranean Sea Zone to Gibraltar
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 bomber moved from French West Africa to Anglo Sudan Egypt
1 fighter moved from India to Anglo Sudan Egypt
1 infantry moved from South Africa to Kenya-Rhodesia
1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone
1 infantry moved from West Canada to East CanadaPlace Units - British
1 carrier placed in North Sea Zone
1 fighter placed in United Kingdom
British undo move 2.
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
Anglo Sudan Egypt : 1 bomber, 1 fighter and 1 infantry
Australia : 2 infantry
East Canada : 1 infantry
Gibraltar : 1 fighter
India : 2 infantry
Kenya-Rhodesia : 1 infantry
Libya : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory, 2 fighters and 2 infantry
Mozambique Sea Zone : 1 transport
North Sea Zone : 1 carrier
West Africa Sea Zone : 1 transport
West Mediteranean Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 27 / 30
Germans : 32 / 34
British : 30 / 30
Japanese : 22 / 25
Americans : 36 / 36 -
Your bloody Sub survived too. I thought they could retreat if they survived Air combat, but every time I ran it in Local, to confirm my suspicion, I hit the stupid  thing!
If I cannot land both Fts on the Carrier, can I have the 30 income back? Still not sure how you can protect a Carrier, if you have to wait a turn to land Air on it.
Do you have the rules? -
Panther posted the rules and it now correct: I cannot place on a new Carrier.
Can I remove the Carrier, therefore?
Was going to build an IC in SA. Wish I had now! -
Yes I know what you mean.But it make sense when you are not buying new fighters(non combat move before placing new units),but when you are buying you should be able do that without problem.Do what you need to do.It’s fine.
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Thanks.
Will save all 30 then. Forget the IC for SA.
Do your Jap go and I will edit out the CV and Ft on my next go. -
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
2 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 battleship moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 submarine moved from Solomon Islands Sea Zone to North Australia Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 infantry moved from French Indo China to China
2 infantry moved from Kwangtung to China
1 fighter moved from French Indo China to China
1 fighter moved from Caroline Islands Sea Zone to Australia
1 fighter moved from Philippines to North Australia Sea Zone
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in Australia
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese win, taking Australia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Japanese win, taking Manchuria from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in China
Japanese attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 fighter moved from Manchuria to French Indo China
1 fighter moved from China to French Indo China
1 bomber moved from China to French Indo China
1 fighter moved from Australia to North Australia Sea ZonePlace Units - Japanese
1 factory placed in French Indo China
1 submarine placed in Japan Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
1 infantry moved from East US to East US Sea Zone
1 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
1 infantry moved from North Sea Zone to West Europe
Americans take West Europe from Germans
1 bomber moved from East US to West Spain Sea ZoneCombat - Americans
Battle in West Spain Sea Zone
Americans attack with 1 bomber
Germans defend with 1 submarine
1 submarine owned by the Germans retreated to East Canada Sea ZoneNon Combat Move - Americans
1 bomber moved from West Spain Sea Zone to United Kingdom
1 carrier, 1 fighter and 1 submarine moved from Hawaii Sea Zone to West US Sea Zone
1 infantry moved from West US to West US Sea Zone
1 fighter moved from West US to West Canada Sea Zone
1 fighter moved from East US to East Canada
1 infantry moved from West US to West Canada
1 infantry and 1 transport moved from West US Sea Zone to Midway Sea Zone
1 infantry moved from Midway to Midway Sea Zone
2 infantry and 1 transport moved from Midway Sea Zone to West Canada Sea Zone
1 infantry moved from West Canada Sea Zone to Alaska
1 infantry moved from West Canada Sea Zone to Alaska
1 battleship, 1 carrier, 1 fighter and 1 submarine moved from West US Sea Zone to West Canada Sea Zone
1 armour moved from East US to East Canada
1 infantry moved from East US to East CanadaPlace Units - Americans
1 carrier and 1 transport placed in East US Sea Zone
1 infantry placed in East USTurn Complete - Americans
Americans collect 40 PUs; end with 47 PUs totalTerritory Summary for Americans :
Alaska : 3 infantry
East Canada : 1 armour, 1 fighter and 1 infantry
East US : 1 aaGun, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Sinkiang : 2 infantry
United Kingdom : 1 bomber
West Canada : 1 infantry
West Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
West US : 1 aaGun and 1 factory
East US Sea Zone : 1 carrier and 1 transport
North Sea Zone : 1 transport
West Canada Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 24 / 30
Germans : 26 / 34
British : 28 / 60
Japanese : 29 / 31
Americans : 40 / 47 -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sinkiang: 1 infantry
EDIT: Adding units owned by Americans to India: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 2 infantry moved from Yakut S.S.R. to Manchuria
1 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Russia
2 infantry moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to Russia
2 infantry moved from Russia to Caucasus
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to RussiaPlace Units - Russians
3 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun and 7 infantry
Karelia S.S.R. : 1 factory and 3 infantry
Manchuria : 1 flag, 2 infantry
Russia : 1 aaGun, 9 armour, 1 factory, 2 fighters and 5 infantry
Ukraine S.S.R. : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 30 / 30
Germans : 23 / 34
British : 28 / 60
Japanese : 26 / 31
Americans : 40 / 47 -
F…ing Sub!
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TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from East Europe to West Mediteranean Sea Zone
1 submarine moved from East Canada Sea Zone to North Sea Zone
1 armour and 1 infantry moved from Finland Norway to Karelia S.S.R.
2 infantry moved from East Europe to Karelia S.S.R.
2 infantry moved from East Europe to Ukraine S.S.R.
1 armour moved from East Europe to Ukraine S.S.R.
1 armour moved from Germany to West Europe
3 infantry moved from Germany to West Europe
3 infantry moved from Germany to East Europe
1 bomber moved from Algeria to West Africa Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 armour and 3 infantry
Russians defend with 1 factory and 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in West Europe
Germans attack with 1 armour and 3 infantry
Americans defend with 1 aaGun, 1 factory and 1 infantry
Germans win, taking West Europe from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in North Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in West Mediteranean Sea Zone
Germans attack with 4 fighters
British defend with 1 submarine
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in West Africa Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from West Africa Sea Zone to Algeria
4 fighters moved from West Mediteranean Sea Zone to Algeria
1 armour moved from East Europe to West Europe
2 armour moved from East Europe to West Europe
1 armour moved from East Europe to Germany
1 armour moved from East Europe to GermanyPlace Units - Germans
1 submarine placed in Baltic Sea Zone
1 armour placed in South Europe
1 bomber placed in South Europe
1 infantry placed in South Europe
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 battleship, 1 carrier, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to North Sea Zone
1 bomber moved from Anglo Sudan Egypt to Baltic Sea ZoneCombat - British
Battle in Baltic Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine
retreated to Baltic Sea Zone
Battle in North Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans retreated to West Spain Sea ZoneNon Combat Move - British
1 bomber moved from Baltic Sea Zone to United Kingdom
1 fighter moved from Gibraltar to East US Sea Zone
1 fighter moved from North Sea Zone to East US Sea Zone
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 fighter moved from Anglo Sudan Egypt to Caucasus
1 fighter moved from Caucasus to RussiaPlace Units - British
1 battleship, 1 carrier, 1 submarine and 1 transport placed in North Sea ZoneTurn Complete - British
British collect 28 PUs; end with 30 PUs totalTerritory Summary for British :
Anglo Sudan Egypt : 1 infantry
East Canada : 1 infantry
India : 2 infantry
Libya : 1 flag, 1 infantry
Russia : 1 fighter
Syria Jordan : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 bomber, 1 factory and 2 infantry
East US Sea Zone : 2 fighters
Mozambique Sea Zone : 1 transport
North Sea Zone : 1 battleship, 1 carrier, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 24 / 30
Germans : 35 / 35
British : 28 / 30
Japanese : 26 / 31
Americans : 34 / 47





