@dawgoneit No.
ABH (Axis) vs Brincobi (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
5 artilleries, 9 infantry and 11 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 battleships moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
British defend with 2 submarines
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 5 artilleries, 12 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 12 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from Szechwan to French Indo China
1 fighter moved from 42 Sea Zone to Java
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
2 armour placed in French Indo China
1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport
Italians defend with 1 transport
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
15 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
5 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Morocco to Algeria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British win, taking 39 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
British attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
Italians defend with 1 armour, 2 artilleries and 4 infantry
British win, taking Algeria from Italians with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - British
1 bomber moved from Algeria to Egypt
3 armour, 5 fighters and 4 mech_infantrys moved from Egypt to Tobruk
3 aaGuns, 6 artilleries and 13 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from France to Southern Italy
1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
5 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Nenetsia to Evenkiyskiy
1 armour moved from Nenetsia to Evenkiyskiy
7 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
1 bomber moved from Novgorod to Russia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 127 Sea Zone to 112 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8,4 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Russia to Rostov
1 mech_infantry moved from Western Ukraine to Bryansk
3 aaGuns, 7 artilleries and 17 infantry moved from Rostov to Bryansk
2 artilleries and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Karelia to Novgorod
9 armour and 2 mech_infantrys moved from Nenetsia to Belarus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
4 fighters moved from Western Germany to Trans-Jordan
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 fighter moved from Western Germany to Trans-Jordan
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 bombers and 7 fighters moved from Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 infantry moved from Holland Belgium to France
12 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from ItaliansCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 6 artilleries, 1 fighter and 27 infantry moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour and 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Kweichow to Suiyuyan
1 armour moved from Hunan to Shensi
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
3 artilleries, 9 infantry and 10 mech_infantrys moved from Shan State to Yunnan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter moved from French Indo China to MalayaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 9 infantry and 10 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Malaya to French Indo China
3 armour moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Italians defend with 2 submarines
Americans win, taking 98 Sea Zone from Italians with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
2 artilleries, 2 carriers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 destroyers placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
15 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Morocco to 92 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
2 armour, 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour, 5 artilleries, 1 bomber, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
5 fighters moved from Tobruk to Trans-Jordan
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 submarine moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 5 armour, 7 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 mech_infantry
Germans defend with 7 armour, 5 fighters and 10 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Italians win with 3 armour and 5 fighters remaining. Battle score for attacker is -61
Casualties for Germans: 4 armour and 10 mech_infantrys
Casualties for British: 5 armour, 7 artilleries, 4 fighters, 11 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
1 bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 bomber and 1 fighter moved from Trans-Jordan to EgyptPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
That was fun… losing another huge battle as favorite (a nice 90+% this time). Don’t mean to bitch, but that was painful.
I give up. GG. -
Yeah, that was painful. I think that I miscalculated the troops that you could bring there, but somehow it worked out. Should have been +50 in your favor. GG!
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It’s a dice game, so that is to be expected every once in a while :-P I really enjoyed the game, though. I felt you had the upper hand, but with a reasonable chance for me as well. Would you be interested in doing another one with me as axis?
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Sure, let’s flip sides. You definitely had a fair shot at winning that game if the dice went less my way. It might take me a while to respond since I am at a conference through Wednesday.
I will take a sub in SZ 98, fighter in Scotland, and art in Alexandria. 1 PU for London.





