@axis-dominion just because I see you ahve been online, I thought maybe you didn’t see the scramble order? Obviously you can take more time.
16l Tech tokens snake11eyes (axis) v mrroboto (allies+18)
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I just forwarded you everything. These emails have gone too stevestaffstevestaff@outlook.com though, too. I can see that everything has been sent to you.
I have no idea why, but the Marti Dice server labels the actual first round as round 2, and every other round accordingly. Maybe because usually there should have been a bombardment / AA ? I don’t know.
The result is, that I lost everything, except one Artillery to liberate London.
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Ya for some reason I didn’t get any of the emails from dice server thanks for sending them over, it would be no scramble on japan I believe
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And kamikaze?
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1 on each cruiser 1 on 2 destroyers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Improved_Mech_InfActivate Technology - British
British activating Improved_Mech_Inf
Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
British giving technology to UK_Pacific: Improved_Mech_InfActivate Technology - UK_Pacific
Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Gibraltar to TunisiaCombat - British
Battle in Tunisia
British attack with 1 bomber
Germans defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Iwo JimaNon Combat Move - British
1 battleship and 1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from India to West India
4 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Yunnan to Kweichow
4 artilleries, 7 infantry and 2 mech_infantrys moved from Yunnan to SzechwanTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
4 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
3 transports placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
9 armour moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
Germans take Tambov from Russians
14 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 armour moved from Tunisia to LibyaCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Belarus
Germans attack with 9 armour
Russians defend with 3 aaGuns, 2 artilleries and 3 infantry
Germans win, taking Belarus from Russians with 7 armour remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour
Casualties for Russians: 3 aaGuns, 2 artilleries and 3 infantry
Battle in Libya
Germans attack with 1 armour
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from Western Germany to Northern Italy
2 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
6 aaGuns moved from Russia to TambovPlace Units - Germans
1 airfield placed in Greece
3 transports placed in 97 Sea Zone
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in France
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,4,2,2,2,1,3,6,2,3,6,1,2,1,5,2,1,1,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 0 techTokens; 1 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Japanese take Northwest Persia from Neutral_Allies
Japanese take Iraq from British
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 artillery, 1 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Hainan
1 bomber moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 aaGun and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Volgograd
2 aaGuns moved from Kazakhstan to Volgograd
3 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
3 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Trans-Jordan
1 tactical_bomber moved from Greece to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Russia to Greece
1 fighter moved from Greece to Trans-Jordan
1 mech_infantry moved from Russia to SamaraPlace Units - Japanese
3 bombers placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,3,5,4,1,3,5,2,1,4,1,4,3,3,3,2,5,4,3,6,2,3,5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,3,4,6,6
Japanese collect 28 PUs (14 lost to blockades); end with 30 PUs total -
Skipped Russia to speed things up feel free to roll on server if attacks and edit in the turn.
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just refreshing
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Nah, no point in trying. Cairo is doomed and while there is a slight chance for a dicing miracle - I don’t deserve that. GG
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snake11eyes (Axis) over MrRoboto (Allies+18)
good sealion game. It was really close, though. Nice game.
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Thank you for the game well played
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would you offer me a rematch?
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At the moment I can’t accommodate another game, but will let you know when I have more free space