16l Tech tokens snake11eyes (axis) v mrroboto (allies+18)

  • '19 '18

    I just forwarded you everything. These emails have gone too stevestaffstevestaff@outlook.com though, too. I can see that everything has been sent to you.

    I have no idea why, but the Marti Dice server labels the actual first round as round 2, and every other round accordingly. Maybe because usually there should have been a bombardment / AA ? I don’t know.

    The result is, that I lost everything, except one Artillery to liberate London.


  • Ya for some reason I didn’t get any of the emails from dice server thanks for sending them over, it would be no scramble on japan I believe

  • '19 '18

    And kamikaze?


  • 1 on each cruiser 1 on 2 destroyers

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - British
                UK_Pacific spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Improved_Mech_Inf

    Activate Technology - British
                British activating Improved_Mech_Inf
                Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
                British giving technology to UK_Pacific: Improved_Mech_Inf

    Activate Technology - UK_Pacific
                Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Gibraltar to Tunisia

    Combat - British
                Battle in Tunisia
                    British attack with 1 bomber
                    Germans defend with 1 armour
                    Italians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in Iwo Jima

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 19 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from India to West India
                4 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Persia to Egypt
                2 infantry moved from Yunnan to Kweichow
                4 artilleries, 7 infantry and 2 mech_infantrys moved from Yunnan to Szechwan

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians
                4 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                9 armour moved from Russia to Belarus
                1 artillery moved from Russia to Bryansk
                1 artillery moved from Russia to Tambov
                      Germans take Tambov from Russians
                14 armour moved from Russia to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Tunisia to Libya

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery
                    Russians defend with 1 aaGun
                    Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Belarus
                    Germans attack with 9 armour
                    Russians defend with 3 aaGuns, 2 artilleries and 3 infantry
                    Germans win, taking Belarus from Russians with 7 armour remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 3 aaGuns, 2 artilleries and 3 infantry
                Battle in Libya
                    Germans attack with 1 armour
                    British defend with 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour

    Non Combat Move - Germans
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 5 infantry moved from Western Germany to Northern Italy
                2 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
                6 aaGuns moved from Russia to Tambov

    Place Units - Germans
                1 airfield placed in Greece
                3 transports placed in 97 Sea Zone
                1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western Germany
                Germans undo move 3.
                1 artillery and 1 infantry placed in France
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,4,2,2,2,1,3,6,2,3,6,1,2,1,5,2,1,1,5
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 bombers; Remaining resources: 0 techTokens; 1 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                      Japanese take Northwest Persia from Neutral_Allies
                      Japanese take Iraq from British
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 bomber moved from Japan to 35 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 artillery, 1 infantry and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 37 Sea Zone to Hainan
                1 bomber moved from 35 Sea Zone to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 aaGun and 1 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Smolensk to Russia
                1 mech_infantry moved from Samara to Volgograd
                2 aaGuns moved from Kazakhstan to Volgograd
                3 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
                3 fighters moved from Greece to Southern Italy
                2 tactical_bombers moved from Greece to Trans-Jordan
                1 tactical_bomber moved from Greece to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Russia to Greece
                1 fighter moved from Greece to Trans-Jordan
                1 mech_infantry moved from Russia to Samara

    Place Units - Japanese
                3 bombers placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,1,4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,3,5,4,1,3,5,2,1,4,1,4,3,3,3,2,5,4,3,6,2,3,5,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,3,4,6,6
                Japanese collect 28 PUs (14 lost to blockades); end with 30 PUs total


  • Skipped Russia to speed things up feel free to roll on server if attacks and edit in the turn.


  • just refreshing

  • '19 '18

    Nah, no point in trying. Cairo is doomed and while there is a slight chance for a dicing miracle - I don’t deserve that. GG

  • '19 '18

    snake11eyes (Axis) over MrRoboto (Allies+18)

    good sealion game. It was really close, though. Nice game.

    http://www.axisandallies.org/forums/index.php?topic=37138.0


  • Thank you for the game well played

  • '19 '18

    would you offer me a rematch?


  • At the moment I can’t accommodate another game, but will let you know when I have more free space

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